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ways rebels could work in Age of History 3 is that a portion of a nation's population is unhappy or oppressed, leading to unrest and potentially a rebellion. Here are some ideas for how rebels could be included in the game:

 

1. Rebel activity bar: A new "Rebel activity" bar could be added to the nation overview screen. This bar would track the level of unrest in a nation based on a variety of factors such as political dissatisfaction, economic disparity, and military conscription. As the bar fills up, the likelihood of a rebellion breaking out increases.

2. Rebel forces: If the rebel activity bar reaches its maximum, a new "Rebel forces" bar would appear, tracking the strength of the rebellion. As the bar fills up, the rebels would become more organized and gain more resources. At a certain point, the rebels could launch a full-scale rebellion against the government.

3. Rebel leaders: Rebel forces could be led by one rebel leaders, each with their own unique traits and abilities. Certain leaders might be more skilled at diplomacy, while others might be better at military strategy. Players could interact with the rebel leaders, potentially making deals or trying to sway them to their side.

4. Rebellion triggers: There could be a variety of triggers for rebel activity to increase, such as political repression, economic inequality, or military conscription. Each trigger could cause the rebel activity bar to fill up more quickly, increasing the likelihood of a rebellion breaking out. For example, banning a certain political faction or conscripting troops against citizens' wishes could lead to a spike in unrest.

5. Rebellion effects: If a rebellion does break out, players would have to choose how to respond. They could try to negotiate with the rebels or send in the military to suppress the revolt. The outcome of the rebellion could have significant consequences for the nation, impacting the economy

6. Rebellion ideology: When a rebellion occurs, the rebellion might choose a type of ideology either in contrast to the players ideology for example the player is monarchy and they have a rebellion due to the economy the rebellion ideology would be communist, a republic or socialist. These jpegs can be if you crush a rebellion or the rebellion takes over or gains independence 

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pugachevs-rebellion-siberia-defeat-impostors-35124665.jpg.webp

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On 6/8/2024 at 12:17 PM, hewasnoth said:
1. Rebel activity bar: A new "Rebel activity" bar could be added to the nation overview screen. This bar would track the level of unrest in a nation based on a variety of factors such as political dissatisfaction, economic disparity, and military conscription. As the bar fills up, the likelihood of a rebellion breaking out increases.

But a group of vassals can also rebel against the suzerain. They vote for the suzerain to soften the requirements for vessels. Well, or some vassal can claim the throne of the suzerain. In addition, vassals can unite in independence factions. If the suzerain loses, then the vassal, by imposing demands, will receive exactly what he fought for, and not then take away pieces of land to change faith and all that.

The war is being waged on a claim, as I have already written.

If you win, you get what you wanted. If the war goes badly, then you can negotiate the status quo, but not every war has one. That's how..

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