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Age of History 3
Nowarhia

Some AI diplomacy things

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(Firstly, sorry for my bad english)

Here is how I think AI should work in declaring wars.

AI is more likely to attack countries that it needs to formable nation.

AI should attack countries that are very close to Bot.

AI is more likely to attack It's bordering countries.
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AI Ally diplomacy

Player should have option to choose before the game statistic "AI forming Allies" if player would set it very high, then AI would make a lot of Ally's.

When Ally of the bot is at the war, then AI can send proposition to help at war.

When Ally of bot is at war, but only ally of the bot is at war, and bot is not helping at war, then bot should send lot of money gifts and even manpower if it will be possible in the game to the Ally 

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AI Vassalization diplomacy
Player should have option to choose before the game statistic "AI forming Vassals" if player would set it very high, then AI would make a lot of Vassals from its territories.
There should be also the same option "AI Vassalizing other countries" if this would be very high (for example 100%) then every time if AI conquers a country, it wont take its territories only Vasalize it
 

That's it, i don't have more ideas, but i would really be happy if those ideas would be implemented to the game

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AI simply needs to understand what is important for its existence and further development. It need to have interests or something like that.

Among the interests may be the return of national territories, the formation of a nation, the development of the economy (the seizure of more promising lands). It is also possible that it may have interests emanating from its type of government, such as the world revolution or the rise of its nation (communism, fascism and etc)

I understand that this is difficult to create, so in similar games there are focus trees or scripted events according to history, but it would be more interesting to play with this if the AI at least had an idea where the threat to it comes from (besides the player lol) and where it should develop.

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19 hours ago, Nowarhia said:

(Primeiramente, desculpe pelo meu inglês ruim)

É assim que eu acho que a IA deveria funcionar ao declarar guerras.

É mais provável que a IA ataque países dos quais ela precisa para formar uma nação.

A IA deve atacar países que estejam muito próximos do Bot.

A IA tem mais probabilidade de atacar seus países vizinhos.
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Diplomacia de aliados da IA

O jogador deve ter a opção de escolher antes da estatística do jogo "IA formando aliados". Se o jogador definisse uma estatística muito alta, a IA formaria muitos aliados.

Quando o aliado do bot está na guerra, a IA pode enviar propostas para ajudar na guerra.

Quando o aliado do bot está em guerra, mas apenas o aliado do bot está em guerra, e o bot não está ajudando na guerra, então o bot deve enviar muitos presentes em dinheiro e até mesmo mão de obra, se for possível no jogo, para o aliado. 

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Diplomacia de vassalagem da IA
O jogador deve ter a opção de escolher antes da estatística do jogo "IA formando vassalos" se o jogador a definisse muito alta, então a IA faria muitos vassalos de seus territórios.
Deveria haver também a mesma opção "IA vassalizando outros países" se esta fosse muito alta (por exemplo 100%) então toda vez que a IA conquistasse um país, ela não tomaria seus territórios, apenas o vassalizaria
 

É isso, não tenho mais ideias, mas ficaria muito feliz se essas ideias fossem implementadas no jogo

Um cara do Rio Grande do Sul (sotaque de gaúcho)

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Posted (edited)

Two ideas for a.i army

 

A.I army should to go through non-mountainous territories when possible

A.I army should put soldiers in the sea nearby  or on the coast so as not to take invasions from the sea

Edited by Joaoj

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