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Chexier

How Fortnite Killed the World

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Yo! It’s your boy Danny playing solo,AY! you know who's getting all those VICROYS! fortnite! fortnite! what’s the point of building forts you're going nite nite fortnite! fortnite! what’s the point of building forts you're going nite nite John Wick coming with the wee bucks ask mommy for the visa Skirt, skirt Choppin' trees Mickey D's shootin spree Ali-a And you see me and you freeze Drop a knee join my team 10 damage that's a bug bite 50 damage you Aight! 100 damage get some minis 200 damage gimme the loot,gimme the loot fortnite! fortnite! what’s the point of building forts you're going nite nite fortnite! fortnite! what’s the point of building forts you're going nite nite I’m gonna bounce and blast you off this tire You mom's armpits smells like a moisty mire get some slurp juice,get some slurp slurp When you hurt you’ll be crawlin in the dirt dirt Hey hater,get on the elevator Press the L cause you’re going to the lobby I’m trappin' everywhere, You’re trapped under there 150 damage in your underwear....Skirt, skirt fortnite! fortnite! what’s the point of building forts you're going nite nite fortnite! fortnite! what’s the point of building forts you're going nite nite fortnite! fortnite! what’s the point of building forts you're going nite nite

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      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
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      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
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      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
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    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 266 replies
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