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  • Open Club  ·  1 member

    strongest lads, ay?

  • Public Club

    This club hasn't provided a description.
  • Open Club  ·  2 members

    Musimy zniszczyć imperium bydgoskie!!!

  • Open Club  ·  5 members  ·  Last active

    This is my empire. Everyone is getting a Personal State so they can have it when they are in multiplayer.

  • Public Club

    This is a Bolivian club but if you are not Bolivian you can still enter Este es un club boliviano pero si no eres boliviano igual puedes entrar
  • Open Club  ·  7 members  ·  Last active

    This club is for those who are not against me. Here I will send scenarios and maps and other things to AoH2. Here we will also write about AoH2 and editing this game. Welcome to the club 2014!!!!!!!!!!!!!!!!!!!!!!:)

  • Open Club  ·  10 members  ·  Last active

    This club is created for all bens. Anyone who opposes An ben Will be spamed with dislikes. Change your pfp to ben the first cult aoh2.

  • Open Club  ·  1 member

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

  • Open Club  ·  1 member

    este club es de dos idiomas español y english

  • Public Club

    This club hasn't provided a description.
  • Public Club

    This club is for Iranians. The entry of robots, etc. Iranians is allowed XD
  • Open Club  ·  1 member

    your can join my discord server: https://discord.gg/vePCfJ8uVq your can sub my channel: https://www.youtube.com/channel/UC-j78outMSi9sDK4xvMOk6g Welcome to my Community, follow my channel and my club : )

  • Public Club

    You can join my discord server, where i create new project. Discord Link: https://discord.gg/9EDYmFbbcK
  • Public Club

    Luigi Is The Best. If You Agree, Then This Club Is For You. I'm Not A Modder Or Any Fancy Stuff Like That. You Are Alowed To Talk About And Recommend And Make And Post Mods And Stuff Like That In This Club, However. But Yeah. Maybe We Could Talk And Get To Know Each Other Because I Do Enjoy Meeting And Talking To People From Other States (Because I'm American) And Other Countries. Aaaaaaaand Yeah. That's Basically It. Have Fun. P.S. The Flag Is The Luigian Flag. It Is Unnoficial But I Made It And I Find It Pretty Appealing But You Can Make Your Own Changes And Post Them If You Ever Wanted To.
  • Open Club  ·  2 members

    This only a Club for Morocco, We will harrass any Spanish people that try to join, and we will also probanly not talk in English, but in Arabic, Join at your own Risk

  • Open Club  ·  3 members

    Bizzat kendim yaptığım eventli senaryoları paylaştığım Türkiyenin ilk ve tek sohbet kulübü.

  • Open Club  ·  1 member

    This club hasn't provided a description.
  • Public Club  ·  Last active

    cum
  • Open Club  ·  23 members  ·  Last active

    Skibidi dop dop dop yes yes

  • Public Club

    Join if u hate amogus sky etc
  • Public Club  ·  Last active

    Kaiserredux for AOCII
  • Open Club  ·  4 members

    this is my kingdom come

  • Open Club  ·  2 members

    Fan club of Lakhal new aka mawan

  • Public Club

    Anyone can join and participate in the club without joining. Philippine-Republic-only posts are only allowed in this club, no more further. I would really appreciate it if you join the club!
  • Topics

  • Posts

    • This topic is just so sigma and 5000+ social credit This topic need to be viral
    • DEV UPDATE #2 - Custom Mapmodes and Map Scripting. It has been some time since the previous update since we were primarily busy with university. That is now through. To celebrate this, we've added In-Game Custom Mapmode support, Map Scripting support, a new music framework, and databases to go along with it. We have also moved our GitHub account's URL from one of our personal contributors' accounts fully over to Confoederatio. That's right - repossessed. In addition, both the nascent 11:59 mod as well as AnalyticalEngine have been placed under CTD, or Confoederatio, Technical Division (in contrast with CRD, the research division that does actual research). The full fixes and patch notes for it are seen above. Mapmodes now fold outwards from the Minimap. You can click the chevron at left to expand custom modded mapmodes. The way custom mapmodes work are by specifying a .js file in your mod folder and utilising the addMapmode() scope with the following options: /** * addMapmode() - Adds a modded in-game mapmode to config.mapmodes. * @param {Object} [arg0_options] * @param {String} [arg0_options.id] - The ID of the mapmode to declare in config.mapmodes. Best practices indicate you should have a dedicated mod ID. * @param {String} [arg0_options.name] - The in-game display name for your mapmode. * * @param {boolean} [arg0_options.is_editor_mapmode=false] - Whether this is an editor mapmode. * @param {boolean} [arg0_options.is_game_mapmode=false] - Whether this is an in-game mapmode. * @param {boolean} [arg0_options.live_update=false] - Whether this is mapmode should update live. Decreases performance at the cost of a live update loop. * @param {boolean} [arg0_options.separate_mapmode=false] - Whether this is a fully-fledged mapmode, or a sub-mapmode of the pre-existing applied mapmode. * * @param {Function} [arg0_options.special_function] - Must return an RGBA value for all provinces in array format, [0-255, 0-255, 0-255, 0-1]. Passes (province_obj). Undefined assumes a fully transparent province. */ We provide the example of a religion mapmode in the Devlog, but this is fully customisable so long as you make sure that it returns an RGBA value that you wish from various conditions (see Documentation). There is still some level of jank with in-game mapmodes, but this can always be fixed by the end user, though we are working on it. You can see exactly how you would go about coding such a custom mapmode below: addMapmode({ id: "11.59_religion", name: "Religion", is_editor_mapmode: true, is_game_mapmode: true, live_update: true, separate_mapmode: true, special_function: function (arg0_province_obj) { //Convert from parameters var province_obj = getProvince(arg0_province_obj); //Initialise main if (!main.all_religions) main.all_religions = getAllReligions(); //Declare local instance variables var religion_obj = main.all_religions[province_obj.getReligion()]; var province_colour = undefined; var province_religion_colour = religion_obj.Color; //Return statement return [province_religion_colour[0]*255, province_religion_colour[1]*255, province_religion_colour[2]*255, 0.85]; } }); We have also added better Windows-side support. AnalyticalEngine will no longer malfunction if you do not have Steam open, and it will also work if you start AnalyticalEngine from outside the given src file. You may still have to start it twice to get it working each time your computer boots up - we are unsure why this is. There are now also options for playing custom music: playMusic() works like the Event Outcome provided by the basegame, whilst adding playMainTheme(arg0_file_path) plays a song as the main theme upon startup. It must, of course, be in a .js file within the mods/<mod_name> folder. GDP (PPP) in 1100AD. You can now use data like this for automatically populating base province map data, assuming your projection is equirectangular. Finally, there is economic and population scripting. Most of these instructions have been published above alongside corresponding datasets (for Base Development/Economy and Population/Province Growth Rate) for use, and you can view the full methodology for constructing these datasets here: https://github.com/Confoederatio/Eoscala-Velkscala/blob/main/Eoscala 1.0-Velkscala 0.5 - A Gridded Reconstruction of Global GDP and Population from 10000BC to the Present.pdf. With that, 0.5b - Rhine is released. The only main missing feature left are Custom UIs, which are technically supported, but for which good tooling does not currently exist.
    • Patch Notes. 0.5 Beta (Rhine). (15 March 2025). 18:44GMT. Stable Release. - Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap. - Loading tips have been overhauled.   - Custom loading tips are now possible by overwriting the relevant Bundle with locale support.   - Ellipses at the end of loading tips have been removed. - Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.   - Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0   - Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5   - Both Eoscala/Velkscala may be loaded in-game through the use of console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path) and console loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path) respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by using console saveProvinceMap(arg0_file_path). NOTE: Eoscala/Velkscala are used for Map Editor > Map > Base Development Level (Economy) and Map Editor > Map > Growth Rate Editor (Population) respectively.  - Music framework allows for mods to use the playMainTheme() function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.
    • I made auto province creator, it have some problems with big province, but it much faster than making it with hands(some provinces may be with strange borders and last provinces is full covered map - last province need to be deleted, broken need to be fixed with map editor (gladly map_AoC2.txt written after program finished))(sorry for mistakes, i'm not english speaker) https://drive.google.com/file/d/1JUcUZlTCNuLvcoCwpKNX5oSJMB7dfEkF/view?usp=sharing For using it you need open console in folder where code and your bg.png, then write this command where start_x and start_y is coordinate of pixels from image (use it if you need, for example, expand your map. i used it for my asgaard mod, because i adding new continent on south of map) and --start_index is starting name of first province(use also if you want to add provinces after last madded yourself) 22k of provinces in 5 minute (your image for this program need to be white with black borders!!!): python province_generator.py lin.png --start_x 0 --start_y 7709 --start_index 28297

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