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Xjento started following migration system
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hey lukasz, i saw you added a way to relocate populations. Now couid you make something like this but migration? that way people will go to more economically viable areas or other scores. I would love to see people from other countries(being able to see in stats) migrate to other regions through scores. If the quality of life is not great in 1 region they would mopve to a better region
- Last week
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Dule22 reacted to a post in a topic:
Challenges
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YusufAliDE reacted to a post in a topic:
Challenges
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Age of Imperialism: an Age of History 2 mod (🌐1.3 JUST RELEASED!🌍)
YusufAliDE replied to Italian PeC's topic in Mods
i wish this mod will update- 733 replies
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- victoria ii
- mod
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#Challenges - Take control of a Civilization, expand your power, and form the required Civilization to complete the challenge. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
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Evis7 reacted to a post in a topic:
15 April 2026 - Age of History 2: Definitive Edition
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YusufAliDE reacted to a post in a topic:
15 April 2026 - Age of History 2: Definitive Edition
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Wronislaw reacted to a post in a topic:
15 April 2026 - Age of History 2: Definitive Edition
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Dule22 reacted to a post in a topic:
15 April 2026 - Age of History 2: Definitive Edition
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15 April 2026 - Age of History 2: Definitive Edition Steam AoH2: DE: https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
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Vastelord changed their profile photo
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Markius started following Łukasz Jakowski
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Markius reacted to an answer to a question:
Peace events are pain
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Markius reacted to a post in a topic:
Leaders: AoH2:DE can now read leaders from AoH3
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Markius reacted to a post in a topic:
How to Properly Report a Bug
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Markius reacted to a post in a topic:
How does the reputation system work(on this site)?
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I don't know if the game is programmed this way. But I've found that you can form nations without owning all the provinces. I was able to form the Greater East Asia Co-Prosperity Sphere and get its achievement with only two provinces. Also, if you become Holy Roman Emperor as Bohemia or Austria, or any other country in the region, and enact all the reforms until you unify all the countries, you can still form the HRE while being the HRE.
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So I have been seeing a lot of people complain that the new peace system, which allows for annexation of other nations lands, is "broken". "Broken" in a sense that it creates border gore and doesnt allow for land that isnt occupied to be taken. I believe a new system could be implemented, where after peacing with a faction/coalition, any land faction members hold can be taken, however the land of nations that havent lost their capital/capitulated/occupied cost 50% more to demand than lands a person already occupies. @Łukasz Jakowski
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Hello @Łukasz Jakowski, I have gone from suggesting from AoH2:de to AoH3 now lol, so basically I feel like AoH3 has so much more potential than what it already is, its a great medieval game, but it lacks in one aspect which is modern combat. What im basically suggesting is for two battle modes, which can be toggled in settings. The current one can be the base one, with another mode being able to be togled that is simular to AoH2 combat, basically instead of going through provinces to loot cities deep within nations, allow us to togle the good old province to province combat. It would help so much with the current modding scene for people who want to make proper WW1, WW2 and modern word scenarios (TNO community would be a good example, as AoH3 TNO is being worked behind the scenes) Or if anything, this battle mode being an addon could do a lot too Thank you for reading this suggestion
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This is cool af, I support this
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New White Peace Event Outcome Added It is now possible to achieve a white peace outcome through events. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trigger_and next_and year_over=1442 trigger_and_end option_btn name=Do the White Peace ai=25 white_peace2=pol=bohe option_end option_btn name=Do the White Peace All Civilizations ai=25 white_peace=pol option_end
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AoH2:DE can now read leaders from AoH3, and they can be stored in both the old AoH2 format and the new AoH3 format in JSON files. Reading of JSON leaders must be enabled first in gvLeader.json ENABLE_JSON_LEADERS: true, By default, it is disabled. Put the JSON files in game/leaders/ and the images, as before, in game/leadersIMG/ Example: lao.json { Rulers: [ { Name: "Thongloun Sisoulith", ImageID: 122, BornDay: 10, BornMonth: 11, BornYear: 1945, ReignYear: 2021, }, ], Age_of_History: Rulers }
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Łukasz Jakowski changed their profile photo
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press the goddamn icon on your desktop after downloaded game
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Thank you
- 2 replies
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- suggestion
- aoh2
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Added something like this to the existing white peace outcome.
- 2 replies
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- suggestion
- aoh2
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Ceasefire - When the fighting between two Civilizations becomes too costly or uncertain, you may call a temporary ceasefire. This pause in conflict allows both sides to regroup and rebuild, but it is only temporary hostilities will resume once the agreed period ends. Use this wisely to recover strength or prepare for the next phase of war. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
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Now, when you are working on the UI, it is possible to set extra padding for images: UI/interface/H/new_game/top_edge.png UI/interface/H/new_game/top_edge_line.png UI/interface/H/new_game/top_edge_line_horizontal.png UI/interface/H/new_game/top_edge_title.png UI/interface/H/dialog/title.png To set the extra padding, use the file: UI/paddingEdge.txt Inside this file, write a single number. This number will determine the padding applied to these menu elements. Mod example: https://steamcommunity.com/sharedfiles/filedetails/?id=3694514512
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Would it be possible to translate old event files into this JSON system? Or a possibility of JSON and old system working side by side? I feel like this may be punishing to OG modders if they cannot use this feature at all for their current mods
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HUSKYFRESKО started following AOH2:DE Events idea
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@Łukasz Jakowski I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as: I am asking you to add all of this as the creator of modifications popular in the Russian-speaking segment of modifications - World Crisis. - “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland. - Change the color of a civilization, i.e., you can change the color of a civilization during an event. - Add the ability to create “Super Events,” for example, as in the TNO modification, so that you can create your own outline for an event and insert any animated image. - Add the ability to reduce a vassal's desire for freedom. - Add vassal types: Autonomy, Puppet, Vassal, Protectorate, Reservation, Free City, Claim, Colony, Dominion, Proxy Formation, and make them editable by event. - Allow events to spread disease in a selected province, and allow the disease itself to be selected. - The outcome by which the army is removed, including the choice of whether it is in all provinces or in certain ones. That's all for the events. However, I also suggest adding a mechanism for influencing civilization. Since the game already allows investing in other provinces, I suggest that this not only generate income for the investor's country, but also give influence over civilization, so that civilizations fight each other for influence over civilization, making it possible to stage a coup. (establish their ideology with vassal status) simply make them vassals annex that civilization. I also propose modernizing the mechanics of Volunteers in such a way that when you send an army to another civilization, you retain control over the army, thus enabling “proxy conflicts” where countries wage war secretly in another country. Also, almost the last suggestion is to make it more flexible to build in the game, so that creating a new building is as easy as creating an ideology. And FINALLY! Transfer resources from AOK3 to AOK2:DE. In my opinion, this will give the economy more volume.
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Here I am with another suggestion for aoh2:de lol, @Łukasz Jakowskias the title suggests, the peace events are a genuine pain to work with. It gets to a point where I am sure I can say this is every modders name, we genuinely forget all civs that are meant to be in peace deals. Could you make a simple outcome that causes peace with every nation? It would be such a life and time saver. I believe this could be added to aoh3 too.
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- suggestion
- aoh2
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can you explain this a little better? im having a similar issue in sea provinces also is there a way to do something similar or a fix entirely for andorra missing its border? ik im 2 years late but im hoping you see this
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IIduce started following Epochs of Antiquity (WIP)
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i have a different problem where i put king charles the third as the leader of many countries such as UK, Canada and so on but he only becomes the leader of south georgia and the south sandwich islands
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- 3 replies
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- mod
- europa universalis 4
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