Ideas
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look at the title
Last reply by Денис Живков, -
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This concept is really simple, in 2022, all the civ's have assigned religions which makes no sense since the USA for example is very diverse but wouldn't convert provinces to catholicism because they don't promote religion IRL this option really just adds a new option for religion: No State Religion Is An Option, it removes the debuffs for all religion And Buffs but adds +5% stability, additionally, atheism will convert slowly in provinces with high development, this option won't be available until the french revolution though state atheism on the other hand is a whole different thing, the state will opress religion and will convert provinc…
Last reply by bun_dha4, -
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Will there be conditions in which AoH3 is deemed "won" or "lost"? Will it be purely a sandbox experience? i.e. to "win" a game you must: - conquer x% of the map - build x number of wonders - have x number of vassals or alliances - convert x regions to your religion - Research the most tech - Reach x income - Have x number exports / trade routes A few random ideas there, would love for this game to be "winnable" in some way Very excited for this game! Keeping a close eye on the development
Last reply by qxz, -
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Could it be possible to do like Darkest Hour did by adding, as an example: Germany has both a "Reichpresident" and a "Reichchancellor"?
Last reply by Austrian empire, -
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It would be possible to make the mechanics of dismantling the empire like the one in Victoria II?
Last reply by Wayne23lololh, -
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- 5 replies
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The mechanics of establishing/breaking diplomatic relations could perfectly complement the diplomacy in the game. It would be possible to establish/request, as well as break off diplomatic relations with other civilizations, as well as demand recognition as a peacy treaty condition (both the civilization itself and all its vassals/allies will be recognized, this is useful when playing as minor unrecognized civilizations, as well as for civilizations with a very large number of satellites, for example, as it was with France during the Revolutionary/Napoleonic Wars). Without mutual recognition with another civilization, diplomatic functions with it may be limited …
Last reply by Mirolit, -
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hi 1. ideologies with purposes: I suggest that ideologies have purposes for example fascist countries be able to declare wars more easily, communist countries are better at spyware and influencing other countries to switch to communism too if a political system between the ideologies were to be added, while democratic countries ig are better at like gureenting & merchant republics get economic bonuses, theocratic countries get better conversion rates like that so each ideology gets buffs and debuffs that come along w it 2. a basic political system like hoi4 has: (maybe for countries from 1900+) to expand on this political syst…
Last reply by aaaaaaaaaaaaaaaaaaa, -
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I think the game really needs historical AI that is programmed to try and achieve certain goals (at least for relevant nations) and that has situational awareness. If a nation is losing badly, it should know to try and make peace. It was always really annoying in Age of History 2 when we had to take over most of the nation to get what we wanted out of the conflict. To go into more detail about what I mean by "AI Objectives", the AI should be inclined to go after territories that it historically claimed and wanted control over. I know that this will only be accurate up until a certain point, as you will no longer know what that nation historically desired, the nation can b…
Last reply by Денис Живков, -
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I have discussed with a friend about possible features to the resources function of the game. The idea below is not mine, but my friends. He simply wanted me to post it here on my account; As you know resources are already in the game, the idea is that resources will have special outputs based on the provinces, for example Istanbul will produce 1.5 units of steel per day whereas Ankara will produce 1.0 . These units would be collected in a tab, where we can see our total amount, we can use those units of resources to build, for example, factories. Let's say your whole nation is producing 5 units of steel per day, and you built a factory that consumes 6, the productio…
Last reply by PiePants, -
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I think that having the same battle machanics for every era would be really historically inacurate. For example, if Lukasz does not change this, you would have to siege fortress on a modern world scenario the same way you would on a middle ages scenario. Therefore I believe it is essencial for the game to have a kind of development of this mechanic through time
Last reply by Денис Живков, -
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Last reply by danielminjun, -
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In the game, it is possible to choose different people as ministers, army commanders, etc., you can take a woman from other tribes or from your own tribes and improve your relations with that country, there are economic alliances, better colonization capabilities. If it exists, it means that we will receive more money and economy, we will have the possibility to lead a revolution or even be a party leader to rise at the right time, the support of the rebels should not only be with money, but we can also give them soldiers, and the most important thing is that Historical events should be better expressed, for example, the attack of Genghis Khan or the attack of the Huns
Last reply by inc12345k, -
- 0 replies
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In the game, it is possible to choose different people as ministers, army commanders, etc., you can take a woman from other tribes or from your own tribes and improve your relations with that country, there are economic alliances, better colonization capabilities. we will have the possibility to lead a revolution or even be a party leader to rise at the right time, the support of the rebels should not only be with money, but we can also give them soldiers, and the most important thing is that Historical events should be better expressed, for example, the attack of Genghis Khan or the attack of the Huns
Last reply by inc12345k, -
- 0 replies
- 521 views
I know that Lukas doesn't want to make new provinces, BUT this mistake is too significant for the 1440 scenario. The border between the Polish Crown and the Kingdom of Hungary (since the 1520s - as a part of the Habsburg Monarchy), which roughly corresponds to the modern Polish-Slovak border, is known for being the most stable border in Medieval Europe. Whereas, as a result of endless wars typical of the Middle Ages throughout Europe - from the Atlantic Ocean to the foothills of the Urals - borders rarely lasted longer than a couple of decades (and sometimes weren't clearly defined at all). This boundary between 1015 and 1772 changed only once - in 1412, with the cre…
Last reply by Mirolit, -
I suggest a airport building where it can be the only place where provinces that have airports being the only place where planes can be required same thing can be done in regards to barracks/army bases for military & military factories for army vehicles as well as stables for calvary units what do u think each province if it has one of those buildings can require those what do u think this would be more realistic and add a more in depth military relastic system what do u think Do u think army barrakcs/airports, stables & military factories and something like that is a good idea inorder so players can only recruit those things in specfic provinces wher…
Last reply by xox, -
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As The Title says, it makes no sense to have Dictatorship as an ideology when you can have Communist dictatorships, Or Having Democracy as an Ideology when you can have Social Democracies and Islamic Democracies (theocratic Democracy Pretty Much) Which Is Why I Suggest This: Separation Of Ruling System And Ideology Ruling System's Will Be: Democracy (Cannot Be Paired With Authoritarian Or Fascism) Constitutional Monarchy (Cannot Be Paired With Authoritarian Or Fascism) Absolute Monarchy (Can Only Be Paired With Authoritarian and Islamism Ideologies) Republic (Cannot Be Paired With Author…
Last reply by Wayne23lololh, -
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the color of france & uk in modern scenrio is too similer they r both blue adn next to each other they should be different uk can be red or pink
Last reply by aaaaaaaaaaaaaaaaaaa, -
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Looks like stop the siege of the city can only another army. I think besieging army should suffer losses. So if city defends too long, siege can fail. Cities should have food stocks, which depends on how long the city can last if it has fortress. Also cities should have garrisons, which depends on how big will the losses of the besieging army. Besieging army should have ability to storm city, which causes bigger losses, but the city will be taken in a short time. Storm can also fails, if the city has large enough garrison. I hope you accept this@Łukasz Jakowski
Last reply by null, -
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Event Triggers: Province's having certain Religion Provinces being controlled by state with certain religion ( ex: medina is controlled by a kingdom with christianity as it's official religion, this is an event trigger) Attempt at building Cores In Provinces Ruler's death (this will be useful for civil wars and other things) core exists on specific province Religion Has Reached X numbers Religion Just Became Majority In Civilization Religion Is Spreading In Kingdom quickly Civ Has Certain Ideology Civ Has Certain Religion As State Religion …
Last reply by OwnM3Z0, -
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make better support for Linux systems
Last reply by zdislav, -
- 2 replies
- 452 views
millueim dawn's depicitions of syrian, somalian, c.a.r & myanmar's wars
Last reply by Денис Живков, -
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从我在 YouTube 上看到的视频来看,所有事件都与相同的图像配对是没有意义的。我认为我们可以添加与事件相关的图形来增强游戏的沉浸感。
Last reply by 桂圆甜不甜, -
- 5 replies
- 1k views
this is something that always irratated me with borders but like this looks like there basically is no lines or anything when zoomed out compared to when zoomed in borders are more clearer when zoomed out its pretty much like it doesn't look as good as when zoomed in the borders 2. i also recommend the fonts having a small white border around the black text like paradox games inorder to make the names stand out more/and be more visible if u dont add these 2 feutures by defualt then please allow us to alter/fix them thru settings just like in aoh2 u were able to adjust the font and borders abit (not just when zoomed in but when zoomed out too pleas…
Last reply by aaaaaaaaaaaaaaaaaaa, -
- 7 replies
- 1.1k views
It looks strange when in 1440 year in America all cities that are founded after it’s colonisation are there. Isn’t it @Łukasz Jakowski? I think there should be empty provinces in the game. Something like wasteland in AoHII, but looks like no one’s province without city and name. It should be passable for the troops, but without any population. Colonisation should apply only to empty provinces, no one’s provinces should be captured. When you colonise empty province, you found a city there, so you should have ability to name it when founded. That’s how to make game more historically realistic.
Last reply by 桑榆不是鱼, -
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if u need any help making these lukas then look at milllunem dawn cuz it literally has most of these in it 1. Syrian Civil War 2. Somali Civil War 3. Palestine being instead of 1 nation but instead gaza strip owne d controlled by hamas 4. lpr & dpr in ukraine 5. insurgency in west Africa (nigeria for exmaple) 6. kurdistan in iraq being there 7. Myanmar conflict 8. correct afgan flag for taliban instead of black one 9. ngaro karabkh war 10. war in mali 11. hezbollah in south lebanon iv'e attached photos of some of these below o…
Last reply by xox,