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Mlutiplayer Sugestia

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Można by stworzyć osobną zakładkę obok opcji wszytywanie i nowa gre, Multiplayer > Host / Dołącz 
Host> Tworzyła by się lista z graczami np.;

=======================
=                     Nick(Host)      =

----------------------------------------------

=               Puste                     =

---------------------------------------------

=   Puste                                =

[Hasło:]  [Zaproś] <-- Zakladka Steam  Prywatna?:    x/puste    [Start]

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Dołącz>;                               <-- Tutaj można klikając dołącz w zakładce steam po wyświetleniu listy

-------------------Lista -------------------

Poczekalnia(nick)  (ListaGraczy  [14/30] )

---------------------------------------------

Paczekalnia [Hasło] [1/4]

-------------------------------------------

Puste

-------------------------------------------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Gdy Host zastartuje grę może wybrać 2 kategorię

Nowa Gra i Wczytywanie

1. Następnie każdy wybiera państwo Przypadek Nowej/wczytywania

,

2. Gdy jednak grał już na danym świecie otrzymuje państwo którym grał

W przypadku załadowania save'a na singleplayer zostanie od zablokowany (będzie wyświetlany na szaro) lub będzie można go wczytać a  gracza którego niema zastąpi  Ai gdy ponownie będziemy wczytać go na multiplayer wszystkie postępy które Ai wykonało zostaną załadowane graczowi 

 

###########################################################################

W Grze;

1. Host rozpoczyna jako pierwszy, Następnie gracz nr. 2

2. Każdy gracz w jednej turze robi ruch następnie po naciśnięciu Spacji oczekuje aż inni gracze zrobią ruch w wyznaczonym czasie przez hosta <-- (tą opcię powinno się dać wyłączyć jako Host)

Proponuję tą 2. Jest bardziej wyrazista, na razie jestem zmuszony grać w inne tytuły z multiplayer lecz bardziej preferuję Age of 2

 

 

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Szansa że Łukasz zrobi mp jest nikła gdyż łatwo powiedzieć a trudno zrobić. To jest wiele bardziej skomplikowane niż tworzenie singleplayer.

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