Mirolit 185 Posted January 27, 2024 (edited) The laws mechanics looks good, but it's worth adding at least two new categories of laws: religious and colonial. In addition, it's worth adding the mechanics of influence, thanks to which, if relations with another country improve (if they are already at a fairly high level), it will adopt similar laws with some chance (for example, the same judicial laws). Such mechanics did not exist in RTS yet, although in HoI2 it was possible to change the "policy sliders" of the country with which relations were improving, and in Victoria 3, with the help of events, the chance to pass a law like another country could increase Edited January 27, 2024 by Mirolit Matvey, WATER, pt3n4ik and 2 others 2 3 Quote Share this post Link to post Share on other sites More sharing options...