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The System from the East: Project-Zetvl

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10 hours ago, bun_dha4 said:

gonna test it on detail sometime later.

for now i can just suggest scenario-specific focus trees, since the way the focuses work seem to be per civ, rather than per scenario.

LMAO, so, tech does affect war performace (fucking cool, really, i love it)

which gives me the idea that there should be a tech slider that decreases the turns that it takes to recruit troops.

since, 150k troops take 60 turns, maybe we could accelerate that 😭
image.png.8703fd6406411eca2d6a492fb6bda73e.png


by the way
this is how a capitulated country looks like in the war menu
image.png.fa4a3dc5f0727656b15d945cc81be851.png

Edited by bun_dha4
attached another image

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3 hours ago, Siamese said:

i still dont know what all it does

alright, here's some stuff it does as it says on the readme.md file

### **Zetvl Mod Changelog** _(Base: Age of Civilizations II)_

**Core Concept:** Minimalist modification of vanilla mechanics.

#### **System Overhauls**

* Fixed text scaling/overflow glitches

* Removed 2.14B (2,147,483,647) integer limit

* **Bloody Europe II:** Army attack/defense resource costs

* Partial Microsoft-style UI animations

* Large number abbreviations (e.g., 18K, 36M)

* Map Editor: Auto-connect provinces

* Chinese date format support (YYYY年MM月DD日)

* Specialized font rendering

* Optimized civilization borders

* **Forced Research** mechanic

* Increased research difficulty

* Overwhelming tech penalties

* * *

### **Update 2025.3.29**

* Delayed recruitment system

* Expanded animation optimizations

* Custom config files (`Zetvl.cfg`)

* **National Policies** _(prototype phase)_

* Nuclear weapons _(demo-only, Sandbox-exclusive)_

* Surrender system overhaul

* Partial UI modernization

* Battle interface: Casualty attribution by civilization

* Main menu redesign (background images + left-aligned UI)

* Surrender scenario menu skins

* Integrated music library

* Recruitment in occupied provinces

* **Auto-battle system** (e.g., automated army attacks)

*(Last Edited: 2025/3/30)*

 

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23 hours ago, Wooodex said:

I AM IN LOVE WITH THIS, I do wonder, is there a discord server related to this project? I am rather interested and see a great future with this, and perhaps might implement this into Ultimate Second Great War.

we need documentation on how to do focuses, now that i think about it.

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I am here.

 

 

 

So, i can't really judge it much since i am an android player.

 

 

 

BUT this will be sick if it does come out on Android. This thing, in combination with 2.5, could literally mod the game to be an undefeatable competitor for hoi4

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Been playing around with it, and its absolutely amazing!

Well done with creating this engine, it is one of the best!

If you add religions then it will be perfect.

Best of luck with the mod 👍

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5 hours ago, Random_Greek said:

I got Java 17 and it opens, however, it gets stuck on loading the focuses

please help 

tl:dr

the mod apparently doesn't load properly the palletes according to a debug read i made muhself.
so, what you can do about it?

eh, just set the starting scenario to the test scenario (copy it from the template/scenarios folder to "yourmap"/scenarios if there's no one)
image.png.8c6ccf85d8123c1766d6508f4c66b7a3.png
it worked for me.

and that's why it works on tno flawlessly, since it boots up the test scenario rather than the 1962 one for example

Edited by bun_dha4

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