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Age of History 3
AddPlck

The System from the East: Project-Zetvl

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10 hours ago, bun_dha4 said:

gonna test it on detail sometime later.

for now i can just suggest scenario-specific focus trees, since the way the focuses work seem to be per civ, rather than per scenario.

LMAO, so, tech does affect war performace (fucking cool, really, i love it)

which gives me the idea that there should be a tech slider that decreases the turns that it takes to recruit troops.

since, 150k troops take 60 turns, maybe we could accelerate that 😭
image.png.8703fd6406411eca2d6a492fb6bda73e.png


by the way
this is how a capitulated country looks like in the war menu
image.png.fa4a3dc5f0727656b15d945cc81be851.png

Edited by bun_dha4
attached another image

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3 hours ago, Siamese said:

i still dont know what all it does

alright, here's some stuff it does as it says on the readme.md file

### **Zetvl Mod Changelog** _(Base: Age of Civilizations II)_

**Core Concept:** Minimalist modification of vanilla mechanics.

#### **System Overhauls**

* Fixed text scaling/overflow glitches

* Removed 2.14B (2,147,483,647) integer limit

* **Bloody Europe II:** Army attack/defense resource costs

* Partial Microsoft-style UI animations

* Large number abbreviations (e.g., 18K, 36M)

* Map Editor: Auto-connect provinces

* Chinese date format support (YYYY年MM月DD日)

* Specialized font rendering

* Optimized civilization borders

* **Forced Research** mechanic

* Increased research difficulty

* Overwhelming tech penalties

* * *

### **Update 2025.3.29**

* Delayed recruitment system

* Expanded animation optimizations

* Custom config files (`Zetvl.cfg`)

* **National Policies** _(prototype phase)_

* Nuclear weapons _(demo-only, Sandbox-exclusive)_

* Surrender system overhaul

* Partial UI modernization

* Battle interface: Casualty attribution by civilization

* Main menu redesign (background images + left-aligned UI)

* Surrender scenario menu skins

* Integrated music library

* Recruitment in occupied provinces

* **Auto-battle system** (e.g., automated army attacks)

*(Last Edited: 2025/3/30)*

 

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23 hours ago, Wooodex said:

I AM IN LOVE WITH THIS, I do wonder, is there a discord server related to this project? I am rather interested and see a great future with this, and perhaps might implement this into Ultimate Second Great War.

we need documentation on how to do focuses, now that i think about it.

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On 4/11/2025 at 3:47 PM, AddPlck said:

Animation examples:

1744378711.gif.92ec898ce2197fc82f1fc9575e62b740.gif

1744378793.gif.f0bfc63535066522273823acfffef9be.gif

Note: This feature was completed in September 2024.

Absoluty Cinema

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