YouravaragebrazilianAoCfan 293 Posted June 14, 2025 (edited) Hello there, This is a post to talk about things that should be in AoH2 Definitive Edition that weren't in vanilla. This is just meant to be a Big Thread of Suggestions for Łukasz to do them. Edited June 14, 2025 by YouravaragebrazilianAoCfan IsYugos5 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 14, 2025 (edited) Post #1 Add Nukes Add AoH3 Style Modding Add AoH2 Mod Transfer Easy Edited June 14, 2025 by YouravaragebrazilianAoCfan BALONA30 and IsYugos5 2 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 14, 2025 (edited) Post #2 Add A Separate Populations and claims map mode (So Taiwan Claims all of China but doesn't have populations there, I do this in AoH2 Already with events) Add multiple HRE like in AoH3 Add More Event Outcomes (Required for me to get it) Better Flag Editor The core Occupation thing from AoH2 (If a nation sends soldiers to a province and ally has core there the ally will get it) Make it Better than Uwut Engine or Bloody Engine (They are people in their mothers' basement, obviously Lukasz can do better than them) (Required for me to get it) Make AoH2 Govs Compatible with AoH2DE. Add More Features Edited June 14, 2025 by YouravaragebrazilianAoCfan IsYugos5 1 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted June 14, 2025 19 minutes ago, YouravaragebrazilianAoCfan said: Make it Better than Uwut Engine or Bloody Engine (They are people in their mothers' basement, obviously Lukasz can do better than them) (Required for me to get it) forcefully add all 2.5 and zetvl features and i might consider paying for it (of course it won't happen) Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 14, 2025 (edited) Post #3 I Feel Bad for Lukasz if he tries to add all of this due to me having nothing to do today so I can write very long, ask AI to summarize it if it is too long. Add A Option to Switch Nations In Extension to Point #3 in Post 2, add the following outcomes. Change Leader (I NEED THIS, I WON'T GET IT WITHOUT THIS!!) Play as Civ (Austria Player plays as Germany after Anschluss but the German Player Stays as Germany) Join Confederation, for explanation of the Confederation feature see Point 4.1 (If Japan in the 1440 Scenario is a HRE system a new country formed by events can join that, same for Bohemia in the 1002 joining the HRE) Change flag (USA can change flag after a State is added) Disband Alliance Merge Alliance Play Music Collapse (I love this AoH3 feature, and it could be used in a government collapse) Cede Claimed Lands (If Paraguay claims Chaco and Bolivia owns it, they give it to them after a treaty) Fix Glitches, Including the following Name going all over the place Game Screen Flickering One I never experienced, the One where relations go to 0 after a few thousand turns Fix the Event Trigger “Owns Provinces” as that is broken Event Trigger “Decision Taken” will sometimes say “Not Found” Event Trigger “Decision Taken” if is mentioned twice in the same trigger box, they will all say the same thing Confederations and Unifiable Alliances (Variation of Point #2 in Post #2 and Point #7 here.) So basically HRE in Aoh3, You coded that so you know what it is. so basically just that ported. Custom Name, Flag, Reforms. Variation of Point 6, The Confederations should be formable for members of the Confederation should be able to form the Confederation (If Austria-Hungary is a confederation and a country like Czechoslovakia is in that confederation but doesn't have Austria-Hungary as a formable country, Czechoslovakia can form it with the borders of all the United Confederation Members.) This would also be useful for the HRE which changed borders A LOT, and HRE members forming it with scenario-specific borders (so 1806 Bavaria has a different HRE formable than 1440 Bavaria). Ideology Trees (I don't expect this to be added, it's very complex, but I will still be added it because I want to) So We have 2 main Ones, Democracy, and Authoritarian. They have Subideologies such as Republic, Constitutional Monarchy, Absolute Monarchy, and Fascism. Then we have Social Democracy, Semi-Constitutional Monarchy, Nazism, Italian Fascism, Clerical Fascism. So for Monarchial Social Democracy the Tag would be D-M-S representing Democracy then (Constitutional) Monarchy then Social (Democracy.) For Putinism it would be A-O-P-N-P representing Authoritarian then Oligarchy then Populism then National (Populism) then Putinism. You can choose Just Communism, or you can Choose Marxism-Leninism then you can choose Stalinism. So that would be A-C-L-S in the path. You can choose certain generic flags, For the Monarchy Branch which spans in Both Sides you can make a Generic Monarchy flag which all sub ideologies of Monarchy would have that, but you can put specific flags (So Absolutist Monarchy flag is different from Constitutional Monarchy) Scenario Specific Formable So A Formable that can only be formed in 1 scenario. Different Alliance Types So here are a few, Some can be unified (Some Economic ones like the EU can be united, Others can't such as BRICS, to Be unifiable it has to be Connected by land) Confederations (See Point #4) Economic Alliances (EU) Temporary Alliances (Alliances in AoH3) Military Alliances (NATO) More Leaders If none can be found, use AI Generated ones. Elections Democratic Ideologies can hold elections, this will change Leaders to the Leaders of that ideology (So if Republicans win in the US the Subideology Changes to Trumpism and Leader Changes to Donald Trump, if the Democrats win Subideology stays as Liberalism and leader changes to Kamala Harris.) More Event Triggers X days have passed since Decision Taken (This is so if an event can happen at a random day, such as an event with a % per turn trigger) X Turns have passed since Decision Taken (Same Decision as Above) Leader is X (So if the leader of Kaduskia is not me, Kaduskia turns into Brazilamerica or Hitler dies if he's leader) Colored Puppets If a nation is a puppet of another, the color of the puppet changes to match, like in BE2 City Names only change in saves If you change a city name it should stay that ONLY in that save (Like if you change Volgograd to Stalingrad in a WW2 save, it stays Volgograd in everywhere else but that save If you Exit and Reenter, the city will keep its name) Dynamic City Names This was in AoH3, If Turkey takes Constantinople it turns into Istanbul or if Monarchial Bulgaria takes it, it becomes Tsargrad Sorry for the Essay! Edited June 14, 2025 by YouravaragebrazilianAoCfan IsYugos5 and BALONA30 1 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 15, 2025 Please check @Marerjh's Post on Reddit, it has many suggestions that should be added! Quote Share this post Link to post Share on other sites More sharing options...
YusufAliDE 246 Posted June 15, 2025 Need miracle for this every feature 😛 YouravaragebrazilianAoCfan 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 16, 2025 9 hours ago, YusufAliDE said: Need miracle for this every feature 😛 These are Simply Suggestions, I would like them to be added but if they aren't all added I will accept it. If None of them are added, will be ANGRY 😠 Quote Share this post Link to post Share on other sites More sharing options...
HaSa 118 Posted June 16, 2025 let's be fr, most if not all of this isn't happening Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 16, 2025 38 minutes ago, HaSa said: let's be fr, most if not all of this isn't happening I know, these are just Suggestions, So what I want to be added. I don't expect them to be added. If none of them are added I will be angry. HaSa 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted June 16, 2025 Post #4 Way Shorter Due to post #3 covering almost everything I cared about Focus Trees More Bug Fixes (Extension of Point #3 Post #3) When you delete a civ, the events will get screwed up (I deleted Belgium and a Tajikistan independence event was messed up due to me adding Tajikistan Later) Autonomies So basically you have States, they are the lowest autonomy level and have 0 autonomy, they can't do anything on their own, then we have Autonomous Zones, then we Demilitarized Zones Event Outcomes (Extension of Point #3 Post #2) Play Music Send Ultimatum Dynamic Event Outcomes So basically the Outcomes change somehow, Text Changes could be it or a Few More Provinces are gained (If Relations are good) or the leader is different (If leader is over X years old) BALONA30 1 Quote Share this post Link to post Share on other sites More sharing options...
Das Moss Man 486 Posted June 19, 2025 lukasz finish aoh3 first YouravaragebrazilianAoCfan and JurMax 2 Quote Share this post Link to post Share on other sites More sharing options...