Ideas
2,732 topics in this forum
-
- 1 reply
- 505 views
pretty straightforward, just adds different types of troops like in hoi4, like tanks, but since in aoh3 there's going likely to be different eras cavalry can be later converted to tanks, wooden ships to metal ones, etc
Last reply by hugo, -
-
- 0 replies
- 488 views
my proposal practically does not change the gameplay, but such small details complement the game. Is it possible to choose the name of a truce, alliance, non-aggression pact, etc.? so that when viewing "timeline" the name of the contract is displayed p.s. translated through a translator if that's what I'm sorry about😬
Last reply by hugo, -
- 0 replies
- 458 views
Hello ! I would like to suggets that the AI be improved. Firstly, it should stop declaring war on random contries when relations are very bad. The AI puppets should be controlled more by the player. They should listen to the player and have all their deals and external affairs from other countries redirected to us. For example, in AOC2, a buffer state created by me would give military access to other countries. I wish I could control their external affairs. Also, the peace deals should be improved with many more aspects, such as imposing a limit on how big the military can be for a set amount of time, having access to their territory, being able to trade provinces wi…
Last reply by IonD, -
- 0 replies
- 472 views
In AOH 2, I think the geography that is already in the game should be used, for example, while playing with Germany in the WW2 scenario, I can easily enter the Soviets, a winter-style system that will tire the soldiers should be added here, or attacking Switzerland should be made more difficult because it is in the Alps, soldiers cannot enter, etc. What I mean is that there are elements in the game that are not used logically or are just decorative. Things that happen as a game should gain importance. This game should stop being a game of numbers. If that happens, this game will be #1 in all kinds of strategy categories on mobile.
Last reply by Crawall, -
- 0 replies
- 391 views
will you provide region-specific pricing for age of history 3? Example: Normal pricing : 10 dolar The areas like Turkey, Argentina, Lebanon price is : 5 dolar
Last reply by Gokalp Emir, -
Biz
by Harun Aladağ- 0 replies
- 355 views
Oyunda Biz yokuz kendimizde var olabiliriz ve savaşlarda ordumuzu daha kolay yönetebiliriz (örnek:ben A şehrinden B şehrine belirli sürede gidiyorum ve halk ile görüşüp isteklerini alıyorum isteklerini ve sorunlarını bana bildiriyorlar
Last reply by Harun Aladağ, -
- 0 replies
- 455 views
Oyunda ülkemiz işgal edilince değişik şekillerde para kazanarak isyancı toplayarak isyan ile bağımsızlık kazanabilmeyiliz./Çeviri
Last reply by Harun Aladağ, -
- 0 replies
- 416 views
Bence oyundaki liderlerin şan, şöhret, onur gibi değerleri olmalı. Dağlar ve nehirler gibi doğal zorluklar karşısında ordunun ilerleyiş hızı azalmalı ya da yükselmeli.
Last reply by Ayberkyldrm06, -
- 1 reply
- 485 views
Add a 'changeciv [tag]' command in the cheat console so we can change civilization mid-game. Other commands that could be added: 'removeplayer' (because there is a 'addplayer' but then you can't remove) and 'annexprovince'.
Last reply by Imro692, -
- 0 replies
- 365 views
Last reply by susugaming69, -
- 1 follower
- 0 replies
- 449 views
So... Holy wars can be declared by a kingdom if they have ceritain amount of prestiges, and each holy wars will cost a ceritain amount of prestiges. Holy war allows a kingdom with the same religion as you to join your war with another kingdom with a different religion than yours, and vice versa. ex: a Christiani kingdom declared a holy war against an orthodox nation, wich mean that other Christiani nation can join the war on their side and vice Versa with the orthodox nation. Same goes with muslim nation that has different beliefs such as Shiah and Sunni.
Last reply by kruscht, -
I think a good idea will be creating a religion system, becouse there is files for this in data of AoHII.
Last reply by Praus, -
- 2 replies
- 766 views
Historical events will look like the usual events, only they will be in each scenario before the date of the event, e.g. construction of the Panama Canal, May 4, 1904 the holder of the region in this case Panama will have a choice on the construction of the canal. If we agree to the construction which will cost a little then after 10 years the canal will be built and can be used (possibility of fast passage from the Atlantic to the Pacific Ocean). We can also disagree with the construction, but at any time there will be an opportunity to build the canal, for example, in 1912 or later. The second historical event will be the merger of Buda and Pest into Budapest. Hungary w…
Last reply by Kaktuseq62, -
- 1 reply
- 345 views
add multiplayer feature
Last reply by howa, -
- 0 replies
- 535 views
It may sound too strange, but it would be nice if the AI in the country chose its own targets, rather than attacking certain countries when relations are bad. For example, the goal may be to form country, or the seizure of a region. Or more global ones such as control over the entire continent. Maybe my idea is not great, but I hope that someone can make it better, from those who read my idea. Perhaps, in addition to military goals, it is possible to create others. It is possible to form an alliance or vassals. Or economic dominance. And please! Make it so that the AI doesn't pump up one province for the whole game! This is really annoying!
Last reply by Тинитус, -
- 1 follower
- 0 replies
- 311 views
I'd be really glad if some sort of integration of mods existed, whether it be the Steam workshop, or something else, that could perhaps even work for Android users. (For example something like Geometry Dash's level browser, which I'd also love to see for scenarios.)
Last reply by Minemaster552, -
- 0 replies
- 394 views
in my opinion, the divisions dynamics and commanders should be introduced in the military field, while diplomacy should be revolutionized and be made as realistic as possible, HOI4 style. for example, in AOC2 you didn't really have as many diplomatic tools; only ultimatums or declarations of war. I'd love AOC3 to have more realistic diplomatic dynamics, as well as the national focuses like HOI4. One thing i'd like to be added (taken from HOI4) is the influence stuff, where you can increase your influence, give bailouts or financial/military support to other nations in order to increase your influence, as well as more "soft power stuff", like cultural influence, diplomatic…
Last reply by Martilli, -
so ive played aoh2 a lot and one of the things i realize is that the economy is too plain and simple, it only has taxation, investment and inflation which are very easy to deal with. sometimes you just want to play as a country and make it rich, stable and the people happy but the low complexity of the economy system prevents that my idea is: focus on the economy - the player could decide if the economy (factories, manpower, etc) is allocated to trade, production of goods for the population or if it is allocated to the production of the state, war economy. i think you need a system of resources, military/civil factories and production for this to work economi…
Last reply by Metzger, -
- 1 follower
- 3 replies
- 834 views
touch of grass 3 is confirmed
Last reply by cvbnm07, -
- 0 replies
- 424 views
I think it should The Crusades and the Jihad for Muslims in ancient times, which leads to a beautiful change in the game Crusades: Crusades will only exist for Christians to organize a crusade against a non-Christian country Occupying them or making them Christian countries. To activate the cross-load, conditions must be met. These conditions are as follows: Firstly, your relations must be good with the Báb, and secondly, your relations must be good with the strong Christian countries from the first five, and if he agrees to carry the Crusade with the Báb’s acceptance, you will receive soldiers from all Christian countries to the countries. …
Last reply by AYOUBAYB7, -
- 2 replies
- 482 views
After conquering a country instead of just making it a vassal maybe we can change the name, flag and color of the country to be like a new state/country. Let's say I invade the Soviet Union and I want to carve it out however I want so in the peace negotiations menu maybe there can be something to do that.
Last reply by tradcrusader, -
- 1 reply
- 438 views
Basically what i mean is when a puppeted country such as the thirteen colonies in base aoh2 declares independence their flag should change despite the fact theyre still a monarchy, as its a bit silly to run around with the flag of the british empire as an independent nation, of course you can always change your ideology to one that has a differnt flag but i still think they should have differnet flags for when theyre independent if for example the usa turned monarchist in a modern scenario i highly doubt they would be called the thirteen colonies with the british flag
Last reply by Mov, -
- 0 replies
- 363 views
To simplify the work related to hiring and disbanding the army, I suggest adding buttons 1) Mobilization of the conscripted population in all provinces 2) Disbandment of all army units others 3) you can also add the function of conscription in the areas of satellite countries, taking control of the satellite army during the war
Last reply by mrx, -
- 0 replies
- 477 views
•336 Alexander the Great's Campaign •117 BC, (Roman Empire) •238, (China's Three Kingdoms) •395 (Division of Rome) •601, (Eastern Roman Empire and Sasanian Empire) •930, (China's Five Dynasties and Ten Kingdoms) •1096, (First Crusade) •1204, (Fourth Crusade) •1295, (Mongol Empire) •1310, (Pax Mongolica) •1440 •1600, (Spanish Empire) •1836, (Victorian era) •World War I •World War II •Modern world Thank you
Last reply by ManosXP, -
- 0 replies
- 477 views
It would be cool if you could introduce laws and carry out coups d'état in the game
Last reply by spamton,