Ideas
2,719 topics in this forum
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First of all, sometimes when you open the editor, the game freezes and there is no choice other than closing it. After that, sometimes the game crashes when you skip a round. Finally, some borders on the map shake when you move the map and tire the eye very much. Please fix these in the new game.
Last reply by Gamer King, -
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I played with tribal civilization once and had a hard time. Everything is so difficult that you have to wait hundreds of turns before you can do anything. So make this tribal management system much, much easier. The current system is as follows. To colonize, first become civilized, then wait hundreds of rounds, and to become civilized, wait hundreds of rounds. Please make this easy because I've lost the fun of the game and can't play tribal civilization again.
Last reply by Gamer King, -
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It would be nice to add Antarctica to the game. Since research is done, the research score will be high and the population and soldiers will not be overwhelmed by the extreme cold. You send your soldiers and after a certain time they freeze to death. Uncolonized territory.
Last reply by Gamer King, -
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add this into game
Last reply by 348, -
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Once you get to around 2000-3000 turns, the game begins to break. First all relations will default to 0. Then peace treaties will glitch so that you offer even if they are fully conquered and eventually the save will stop working entirely. Perhaps a safe measure could be added? Also is it possible that you could copy all data from a saved game and make it a scenario?
Last reply by Lordboring, -
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I think we should make a modern day scenario with events pre-built into the game in which paths can differ from what is happening on the game and also including randomness. This would take a lifetime to make with the devs only so it would be great I the community helped, we would have a actual help in the game and would lift off some weight from the developer's backs, if you think this is a good idea PLEASE! back me up!
Last reply by SyntaXenon, -
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Hi Dear Jakowski; You announced that "The rulers will die when they are old.." in one of your last posts. I understand that for some centuries like 13, 14, 15 or 16 etc, most probably there will be a "heir" system. But how will the system work for some scenarios like Modern World? To be exact, how will the system work for democratic countries? Who will be the leader after the president die? Are you planning a system something like elections? Thank you! Good luck with the new best mobile strategy game!
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Hi Lukasz, I came up with some ideas for you for AOK3. 1 in aok2 there is boring politics, few actions and the type of government does not affect anything, it only gives bonuses. How do you like the idea for bots and players to have spheres of influence (you attack Taiwan, and China somehow reacts to this) It would be cool if each type had its own logic (for bots) like communism would hate liberalism and love to create vassals. 2 it would be cool to add, in addition to vassals, protectorates, dominions, colonies, national regions, and others (it would also be possible to create federations, just as the USA is one country, but at the same time consists of states, and it…
Last reply by Mihail, -
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Obviously it would be a lot of work for Lukasz to manually create elections, I think it would be cool to make a feature for events where you can select any leader in files, and chose them like a normal event, the one you click at the time (e.g. maybe Jan 20 2025) changes in game, cosmetic feature but I wod love it
Last reply by LFCAO7, -
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The powerful countries must be arranged correctly, such that America is in first place, followed by Russia and China in third place.
Last reply by AYOUBAYB7, -
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Basically, You know how in the vanilla game spain needs to deal with catalonia? basically this is simple, just give more countries that like georgia and abkhazia, etc
Last reply by BaldingFox77558, -
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Will be in AoH 3 production of various types of goods that can be used to produce other more complex goods and/or sell them on the international market like in Victoria 3?
Last reply by gjghjgigi, -
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Natural disasters can be added to the game. Various natural disasters may occur with random possibilities, and natural disasters may cause serious damage to the region. Recently, floods in Libya Earthquake in Türkiye Fire in Australia Hurricane in Brazil happened. Such events can happen randomly and in certain areas and can destroy buildings in the region, reduce the economy and reduce the population. But of course, while earthquakes are very few in West Africa, they are very common in Japan. It would be nice to adjust such possibilities, and also a new natural disaster map. .
Last reply by gjghjgigi, -
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Hello Lucas, I downloaded and played all your games, I want I want only one thing from you, please bring a multiplayer mode, the game is very much.It will be popular and me and people will be very happy, please add the mod
Last reply by HÜSEYİN4402, -
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In AoH2, there are "ages" but the main thing they do is allow certain government types. Maybe in AoH3 they could affect more, such as max technology, buildings, economy and population growth rate, etc.
Last reply by Banana, -
Hi Lukasz, in one of your previous comments you mentioned that there will be no navies but we can create special units for ourselves. I have a great idea for that! If we can create custom units, if you can add a plugin to the json file about where these units can be produced and in which regions they can operate (land, air or naval), users can create their own navy types. For example, when we want to produce an aircraft carrier special unit, we can transform it into a form that can only travel at sea by preventing its movement on land and in the air, while these naval units can only be produced in port cities (cities bordering the sea) with the help of a "workshop" type b…
Last reply by Banana, -
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there will be online or multiplayer servers.....?
Last reply by JR Rachidovsky, -
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It would be nice to have more flavour in the campaigns you play. Like specific bonuses/buffs from the nation's culture or spirit. Also things like mission trees specific to that nation or the region and broader culture of the nation/s there. Like all balkan and anatolian nations can form byzantium due to their proximity, or have Misson trees (or their would be version in this game). And last but not least improved formable civs, they could add new bonuses and expand the current mission tree you have, whilst also being a new assimilation system since the old one isn't going to be present. They could also come with different tiers, like for example you form the …
Last reply by Anon6969, -
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I think if you want to bring a solid innovation, a graphic like Hoi4 can be made. Mobile players can make the settings of this graphic low, and those with good computers can even make it high. I think such a graphic will add a different colour to the game.
Last reply by Banana, -
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No meu ponto de vista deveria haver um sistema de culturas para substituir o sistema de assimilação no AoHIII, além de ações como Dar Autonomia, Retirar Autonomia, essas coisas, provavelmente exigiria mais tempo, mas valeria a pena (Nota: Países com a mesma cultura podem ter bônus diplomáticos entre eles)
Last reply by oAquitanio, -
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According to your decisions there will be a barrier that will increase between the Authoritarian and the Democrat, if you do authoritarian things in your government, the more democratic countries will not like your government and the more authoritarian countries will like it, but if you do things democratic countries, the more democratic countries like it and the more authoritarian countries don't like it, there will also be strong countries trying to take their ideology to weaker countries, either through conversation or with war, like a cold war.
Last reply by Skull, -
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You will be able to choose the form of government, ideology, form of economy and also ministers, media control, censorship
Last reply by Skull, -
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every nation will have a nationalism bar, if the nation encourages nationalism and achieves victories and many other things, nationalism will increase and so more people will want to enlist in the army and help the country
Last reply by Skull, -
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Drogi Łukaszu Jakowskim, pewnie nie sam o to proszę, ale proszę, zatrudnij jakichś programistów i stwórz przynajmniej lokalny multiplayer. Wszyscy bardzo czekamy na twoją nową grę AoC 3, proszę nie zawiedź nas. (Użyłem Tłumacza Google)😉
Last reply by GigaChad228, -
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Salam, cənab Lukasz Jakowski, üzərində işlədiyiniz Age of history oyunu ilə bağlı tövsiyəm budur ki, oyunda bölgələrdəki ordular bir sərhədə, yəni ordu bölgədən çıxarıldıqda, Əsgər olmaq üçün uyğun sayı olmalıdır nəzərə alınmalı və oyunda əyalət bölgələrinin qadın və kişi sayı funksiyası da hesablanmalıdır. Müasir dövrə nəzər saldıqda müəyyən edilməlidir ki, hansı ölkələr qadınları əsgər kimi qəbul edir, hansı ölkələr qəbul etmir. Həm də oyunun qadınları əsgər kimi qəbul etmə funksiyası və ya hərbi dövlətin vətəndaşını əsgər kimi qəbul etmə funksiyası olsa yaxşı olardı, mənim bütün tövsiyəm budur, təşəkkürlər cənab Jakowski
Last reply by Atabəg,