Ideas
2,732 topics in this forum
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Much like in our world where nations can claim areas that are not in their control you should be able to do it in AOH3. Basically you can add a claim based on demographics, historical majority-ownership, economic influence, huge disconnect between the nation that owns it and the territory you claim, it has a majority of the religion your nation believes in or because you simply what to. The nation in which you claim areas has to have a relation with you which is below +20 and will reduce the relations between the two states by -70. If a nation recognizes your claim your relations will increase by +70. A puppet will be forced to recognize your claim on the area and a…
Last reply by Pistoletoff, -
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Hi all, in aoc2 there is one problem related to the front, when you capture another's territory the bot simply does not create an army and does not even pull it to the updated front line. Will there be a new system of troops for bots? (for the creator).
Last reply by okbro, -
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- 345 views
It'd be very cool to be able to invest in a few provinces at one time, not like in AoH 2 where you had to invest either in all together either in one provinces at a time. It'd be better to invest, for example, in 4 or 5 particular provinces, to somehow select them and invest.
Last reply by xox, -
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¡Buenas! Vengo a presentar una idea de comercio que es que añadan barcos mercantes que puedan ser atacados estando en el agua de otro pais dependiendo de las relaciones diplomaticas Ej: Turquia y Egipto se llevan mal, un barco mercante turco pasa por el Canal de Suez y Egipto puede atacarlo y pueden declararse la guerra.
Last reply by TeamNazari, -
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Lots of ideas for AocIII. 1. Advisors 1.1 From Hearts of Iron 4 You can add advisors to Aoc3 like in Hoi4. That is, they will hold certain positions in certain cells of the government for a fee. They will have different characteristics, traits and abilities and They will give different bonuses, according to the type of character the merchant trait will give gold. 1.2 From Crusader Kings Or you can do it like in the Ck2 series of games. There will be several of the most important positions and the characters who will be in these positions will be the most influential of the advisers. There will also be different types of these positions such as “Chief of Relig…
Last reply by xox, -
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Hi, how is the idea to add a genocidal mechanic so that a foreign province that you previously conquered, which has become national for your country, ceases to be national for the previous owner and so that the entire foreign population is destroyed or completely assimilated? And is it possible to add the mechanics of nuclear weapons? At the same time, if more than 1 civilization has a nuclear weapon, they will try not to use a nuclear weapon if there is no significant threat to the country And so that nuclear weapons can be disabled when starting a new game
Last reply by Bulbosław, -
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as wikipedia says hoi4, Focus trees allow players (and AI) to direct the development of their nation. Each country has a focus tree, representing the number of development paths (branches) available to that country. These paths may be based on actual historical situations or alternative historical possibilities. Individual options can range from political, diplomatic and military issues to more economic and research areas. but adding this would be a bad idea because Paradox could ban aoh3 on the focus tree, however Paradox has almost no copyright protection so we have two scenarios. maybe one scenario is more realistic, paradox won't care about copyright, but we don'…
Last reply by xox, -
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Assimilation could be slow and progressive, It doesnt feel very realistic to assimilate an entire region in 2 months. Maybe there could be "laws" that accelerate or decelerate the process of asimilation with its respectives bonuses. For example, "Forced assimilation" would make the process faster, but there's a higher rate of rebels, or less tax income from that region until it's assimilated
Last reply by xox, -
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So vassalisation is not the greatest in Aoh2. The vassal shouldn't be able to declare war on other nations and it should have less rights. I have modded my game a bit and gave vassals 3 type of autonomies: Dominion, Colony, Puppet (Totally didn't get the idea from Hoi4). the other things is leaders. Leaders should be changable in game, and in the scenario maker (I'll leave a pic for the idea). The Leaders should also change by government becausee it's just weird having Queen Victoria in a republican UK. so yeah like Leaders should be assigned to a government like Churchill-Democracy/Monarchy or Mosley to Fascism.
Last reply by xox, -
3d units represented on the map like in eu4, ck2 & hoi4 (can be turned of thru settings if ur device can't handle it) So you can switch from 2d to 3d units & opposite if ur device is too weak
Last reply by SerenDippTheGreat, -
- 4 replies
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Frankly, I'm afraid. I think aoh3 will not be as high quality as we expected. Will age3 not receive monthly updates and will be released directly with the final version? Or does this humorously mean that aoh3 is now ready? Here is a sincere recommendation for Age of History 4. new game Let it be Civilization Empire Crusader Victoria History.
Last reply by Proyuzpvp, -
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Было бы очень хорошо добив в игру авиацию флот и артиллерию
Last reply by Vadim_Faruma, -
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Nature For example, because some regions are mountainous, land armies have difficulty and move very slowly, but airplanes can easily pass through these regions. Another example is that while the armies were trying to conquer Africa, they ran out of water while crossing the deserts, and the soldiers lost their lives due to thirst, resulting in a decrease in the number of the army. Many examples can be given for this feature, but the short summary is what natural conditions do to the army. Natural Disasters For example, any hurricane that occurs in Florida will cause the population of Florida to decrease and reduce its economy and value. Houses are destr…
Last reply by gjghjgigi, -
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First of all you should make ai colonize more that's a no brainer but I also have 7 more suggestions 1. Have colonial names like in EU4 where England's colony of Mexico won't just have the title "England", but instead "English Mexico" 2. Make it so you can't recruit from a colony so countries like UK in WW1/2 aren't super overpowered 3. Also make it so the passive asimalation stuff where people that are born in your civ but not born from a member of your civ are of your civ not effect colonies 4. Have an incorporation mechanic where you can incomperate a colony as a core part of your civ if your civ is 75% of the population 5. Make it so that if …
Last reply by DSW21, -
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It would be cool if there was a feature where you can chose whatever personality type you want your leader to be, It would work like this, there would be a trait type and you can chose 3 traits, Will they be a brave, smart leader, a marshal one, or be a weak and ineffective king. Also I would like for the leaders that you create to actually save in the lists of leaders so you can change anytime and the trait thing could work with generals being added in the game. Maybe there could also be an option when creating a leader where there would be a "death" option and you can chose their cause of death, if they are assassinated the affect would be different compared to if they …
Last reply by Ares I of Congo, -
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it really sucks when a country with one province conquers all of south america...
Last reply by Redman, -
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Мне бы было хорошо если бы добавили 1 мировою
Last reply by Vadim_Faruma, -
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Does modders can publy their mod in the game ? It would be useful for IOS ussers.
Last reply by Wayne23lololh, -
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These are just some suggestions that I think would greatly improve quality of life aspects in the new game that were not available in the old: - Ability to copy and paste text. - Ability to upload pictures directly from files(PC) or photo apps(mobile) to the game for flags, leaders, events, etc. - Ability to duplicate events. - Ability to duplicate scenarios from within the game.
Last reply by Wofjn, -
Флот
by Vadim_Faruma- 0 replies
- 348 views
Добавление флота очень сильно повлияет на игру и даст ей реалистичности
Last reply by Vadim_Faruma, -
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Витам, jestem wielkim fanem waszej gry Angel History 2, не может быть показан в трех точках и в четырех точках, где есть три точки, где есть три точки, по периметру, разнородность ć podziałów, które to czołgi, lotnictwo, czołgi, marynarka wojenna, dzięki temu mechanika немного реалистичные и интересные игры, другие дополнительные онлайн-услуги, бесплатные онлайн-игры, которые можно использовать, стоящие разъемы, три дополнительных фортификации, системы создания систем, с которыми можно было бы получить обратную связь, gdzie m ógłbym mieć piąty dodatek losowości i bardziej zaawansowane kraje, np. с другими людьми в каждом крае есть готовые решения, которые на каждом крае з…
Last reply by Vadim_Faruma, -
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Will it be possible to make an event for all or several countries? Will there be sound for events like super events in The New Order^ LastDays of Europe?
Last reply by Magicheskaya_zalupa, -
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- 330 views
It wouldn't be a bad idea to have channels in the game so that a country could control fleets and the like that sail through it. Even though there would be no navy in the game.
Last reply by HUSKYFRESK0, -
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In my opinion, the new game should have a siege system like this. By placing an army in the cities around the city we want to conquer, we will prevent resources from flowing to the city and the city will surrender itself after a while
Last reply by Yusuf Şahin Yılmaz, -
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- 494 views
In AoH II the starting population of a province is based on the province growth rate. I suggest that we can directly adjust the starting population of every province in the scenario editor, so we can personalize the population for each scenario. It would work like the Set Up Army option: We choose one or more provinces and push the slider till we get the desired number. And the province population limit would increase from the current 200 000 to something like 50 millions, so we can use real population numbers.
Last reply by Iceman,