Ideas
2,470 topics in this forum
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When stability or happiness is low, make it so that a civil war happens. For example, Spain has a 20% happiness, if it is not raised, a Communist Spain will annex some provinces and declare war on Spain.
Last reply by pepper revived, -
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- 424 views
Weapon bunus in wars by technology
Last reply by Azarbod, -
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- 316 views
Add politic ideologys like: economic ones: - constitutional monarchy - capitalism - parlamentar monarchy - socialism - nazism and others - anarchism - nationalism - liberalism - conservatism
Last reply by korowwe, -
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- 348 views
This is the second part This first part Suggestions http://www.ageofcivilizationsgame.com/topic/235500-suggestions/ Adding the possibility of publishing religion and new provinces Editing the map and excerpts without complications Create a ruler for each ideology Add various state positions with their pictures Changing the leaders of countries according to the year of their rule, whether manually or via artificial intelligence (it is unbelievable that the President of the United States in the year 2100 is Joe Biden, who is currently 81 years old 😅) Make wars continue for a long period (for example, months to occupy only one territory), depending on…
Last reply by Imro692, -
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Make the game files accessible on iOS
Last reply by anonymous8, -
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- 399 views
transfer the aoh2 scenarios and maps to aoh3
Last reply by Yanxue, -
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- 401 views
Primeiramente, boa leitura para o criador do jogo ou para quem está apenas lendo as ideias, venho como representante do Brasil, Para começar, vou dividir minhas opiniões/ideias em tópicos Para começar, vou dividir minhas opiniões/ideias em tópicos e irei classificá-los em 1, 2 ou 3 e assim por diante, Boa leitura Primeiro tema: das fronteiras... 1° Primeiramente estou ciente da dificuldade de fazer esse tipo de adição no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito se houvesse a possibilidade das províncias serem melhores organizado, por exemplo. Primeiramente estou cien…
Last reply by Iago, -
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- 1 reply
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Let's start with how colonisation should look like: In scenario editor you can choose when AI can start colonisating. It will be able only when civ see the land without owner. In new game you shouldn't use your troops but you should have something named "coloners". Coloners would be needed to colonasing. How they should work: They would have there levels (from 1 to 3). Better levels cost more money but is colonising faster. They would have time (random generated). Level 1 would making colones longer and 3 faster. If you have some lands you should get something in diplomatic window named "Make a colony" Colonies flags would be the same as your flag (automatic fla…
Last reply by Historyk, -
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I think that there should be like a social rank for each civilization, like the nobility, clergy, peasantry, this social rank system could make conflicts like the Barons War and Peasants Revolt in England or the French Revolution make sense if some of the ranks of people are being oppressed. I also think that there could be like a period of Renaissance for civilizations, for example the Renaissance period of art in the Italian states or the Elizabethan era of writing and theater which could lead to more prestige and higher advancement. I don't think some people will agree on this last idea but I want there to be an option for the event system where you could be able to mo…
Last reply by Ares I of Congo, -
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Frankly, I wish to start this topic by saying that the current vassal system we have in AoHII is very much dry, unrealistic, and underused (something that can be applied to many other features, but that is for another time). And so, this is my personal vision of how a vassal system could work in AoHIII: (Please do note that this is a half-finished idea of mine, you can help by making some sense out of it for me) Firstly, subject nations should be split into multiple types, some examples would be vassal states, autonomous states, tributary states, satellite states, dominions, colonial states, protectorates, neo-colonial states, etc. The divisions between the types o…
Last reply by LLaarryy, -
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adding sanctions, trade and military bans could greatly dilute the game, I don't quite see how it could be implemented, but I think that the introduction of a system of sanctions could greatly dilute the game, and the possibility of gaining dominance in the game
Last reply by BIGCHUNGUS, -
Like for example: will Instanbul change to Constantinople when Greece annexes the city?
Last reply by BIGCHUNGUS, -
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This is a MUST for me, but I won't pressure it. Will the game be cross platform through something like steam? All my friends and I are trying to play. Some of us have phones, others have laptops/pcs. It'd be amazing if that was the case cuz I'm so hype for this game :). Ty.
Last reply by AP123, -
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- 1 reply
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Grant the game permission to access device images Various attacks and sieges (land, sea, air) Different weapons (if any) depending on each era The possibility of supporting revolutions militarily and increasing the probability of their victory Create a revolution and get the support of other countries Support the ally militarily without interfering in the war Adding armed militias affiliated with your country abroad The possibility of war in one region Adding disputed areas Establishing investments in other countries The emergence of another state without challenging a civilization that can be created The possibility of downloading a flag …
Last reply by Redmemer101, -
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It would be very cool if you could possibly have different units in game, like with research you can unlock different units .if you loaded a lets say a medieval seanerio ,it would be possible to unlock knights,chalvary, archers, siege units, Ect. But you cant unlock nukes, modern soldiers, tanks, i think you get the point. The years can impact the units. Also some nations get bonus units, like ottoman janissary, or Mongolian Calvary. This is all i ask, for now, i understand if this cant be added because of the sheer complexity. Not even paradox can do it well.thank you for reading my idea dor aoh3
Last reply by SultanDucky, -
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- 1 reply
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Last reply by I MEGAXU, -
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my idea is simple, cuz when i played AohII i can see in 2100 year that Andrzej Duda is Still alive its impossible for human so yk there should be events like "our leader is dead" "elections for leader" yk what i mean
Last reply by YT_Nowarhia, -
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Make civilizations have ranks so the most powerful ones can have previleges and more diplomatic actions. This also can be a restriction for colonization so we dont see sindh have a colony in the middle of amazon
Last reply by selenhogamer, -
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Create states and within the states there would be provinces, facilitating the management of our territory, similar to Victoria 3
Last reply by pabl0, -
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I think Lukasz should add more scenarios and civilizations, maybe leaders too. Some scenario suggestions: Russo-Turkish Wars The Seven Years War Detailed Interwar (1920) 1939 1941 Endsieg (1944) The 80's 2001 A more Russian World (2050) Reply if you want me to add something or if something is too specific.
Last reply by ItalianHistoricGuy, -
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(Извините, что не могу писать на английском языке...) Я предлагаю полностью изменить экономическую систему в аос 3, а именно: Во-первых, нужно распределить все территории не только по городам, но и по регионам, постепенно централизовать систему инвестиций, построек, администраций и всего того и другого... Во-вторых, необходимо создать разные производственные, коммерческие, корпоративные, промышленные и другие подразделения, которые будут эффективно контактировать между собой при хорошей инфраструктуре и более качественной при хорошей финансовой системе (о которой я еще говорю...). В-третьих промышленность будет подразделяться: тяжелую, легкую, машинос…
Last reply by Monarhist, -
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A better Colonization would be nice to have, maybe something like EU4 Colonial system would be great.
Last reply by kruscht, -
system of Religions, ideologies and immigration in countries in age of history 3
Last reply by Dom Pedro II, -
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- 322 views
An AI controller would allow setting objectives for an AI, for example, to focus on forming a nation, to follow a certain ideology, to conquer certain areas, to annex some countries, or to focus on improving the economy, technology or development. , also that he would try to conquer the world
Last reply by dav0323, -
- 1 follower
- 2 replies
- 581 views
This idea got me back in 2021. I think for the new game we should add events like in hoike . Its essence consists of tragedies, disappearances, shootings, wars and presidential elections.
Last reply by ItalianHistoricGuy,