Ideas
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So pretty much, it should be similar to Hearts of Irons decisions system. It can be an alternative to events, and easier to deal with overall. The way the system should work is that when you have all the requirements to do a decision, (for example a certain army size, a war, a date, ect.) it should fire an event, or give you certain things when clicked. You should be able to hide decisions until a certain time period, or by events/other decisions. It'll make the game much better and easier to work with when making more complex scenarios.
Last reply by Redguy325, -
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In the regions (provinces) there will be popularity towards a certain party. This can be changed with festivals and propaganda. In a civil war, parties can separate, have their own capital, allies, etc.
Last reply by BySpringBonnie76, -
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I propose to add the mechanics of autonomies. These are a limited version of vassals. They have no right to foreign policy. They only have the ability to carry out internal actions, such as building structures, investing, etc. They can be abolished with the "annex" function and the autonomy can be administered like other national provinces. The autonomous government will have a loyalty function, similar to the "desire for freedom" of vassals. It will also be possible to assimilate them, which will take much longer and there will be several levels of assimilation Translated with www.DeepL.com/Translator (free version)
Last reply by Hostovsky, -
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It will be possible to make investments in other countries, or their regions. This can influence the relations between countries. You can increase your influence, in each country the level of influence will be in per cent. When the level of influence reaches a certain percentage, the state will be able to: -make a coup d'état, and bring a puppet regime to power (success depends on the investment in the coup) -political/culbtural influence in the country -economic blockade (forcing vassalisation of the state). It will be possible to counteract foreign influence by strengthening production.
Last reply by Hostovsky, -
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When a country establishes a union (union of states), a confederation is created. That is, the states are united, but within the union there are borders. An internal window will appear in the ally country, where there will be interactions with the ally. The same cultural influences, etc.) Also in alliances should be appointed leader of the alliance, and the possibility of changing the rules of the alliance (common currency, military mutual defence, etc.). With a certain alliance influence can be laid Confederation, where for example after the establishment of strong relations in the alliance there is a confederation. P.s. The alliance works on the principle of the Ho…
Last reply by Hostovsky, -
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MY FOURTEEN POINTS! 5 out of 14 To ensure proper game development, I have created these 14 points(similar to Woodrow Wilson's Fourteen Points) that highlight the most needed aspects of the game. This may be changed over time based on what progress happens in the production of the game, but will maintain relatively similar throughout. I aspire a cult-following to bring the message to Jakowski. Point 1: There shall be an improved AI engine, one where the AI makes mainly strategic decisions, and frequently uses diplomacy to it's advantage, to make the game more thrilling and adventurous. Actions such as ultimatums, defensive pacts, and alliance…
Last reply by Imperial_Burger, -
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You can add planes to the game, which will become available after a certain level of technology (Or after studying the appropriate one). To base them, you will need an airfield, and their creation will be the same as classic mobilization, however, more time will be allocated for their creation. They can be used as an additional bonus for attacking a province. You can also add air defense, which will reduce this bonus, and also destroy aircraft (And the higher the air defense level, the greater the damage to aircraft)
Last reply by Bogdan_Robuch, -
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PLEASE LUKASZ, I BEG YOU, ADD JAEN AS A CIVILIZATION FOR AOH3 PLEASEEEE
Last reply by SrKactusJaen, -
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What if a supreme form of government governed by the republic or monarchy is implemented, which obviously influences social, economic and stability, this can be changed for the other but due to the change it would cause unrest-great unrest-revolts-civil war That is to say, as a mechanism of form of government in the background, obviously in the management of government if socialism, conservatism, fascism, liberalism and etc. would be available. An example would be Italy in WW2, a monarchical country but with a fascist party/management. To clarify, although the general idea is monarchy and republic, below are its different aspects: ancient monarchy, oriental monarch…
Last reply by lauty17775, -
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will there be RESOURCES in AOH3 ? Since the game will have research trees, I think Resources will be very useful, given that it would be possible to organise wars for resources. I would also like to ask if there will be a Research Editor ? For if there will be no editor, then it will make it very difficult for modders to work. Since conditionally some person will want to make a modification on the Modern World, and there will be medieval technology.
Last reply by HUSKYFRESK0, -
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Very interested to know if there will be multiplayer in the third part, for the Community is an extremely important question. Without it the game will not be able to live for a long time. Also I would like to ask Łukasz, could you show us the main menu, how it will look like?
Last reply by HUSKYFRESK0, -
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add lots of diplomatic etc. focus
Last reply by M.k.s.m____, -
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Lukasz, it's really a brilliant idea, trust me! Macro economical thingies such as GDP, credit rating, economical systems and other stuff! What a game it will be, when it would be possible to build a planned economy in medieval society with strong GDP! Well, at least it would be great if in new AoC technologies had more impact on income. Also investments were more effective among the new mechanics of profit maximization (like in Uwut engine it was possible to choose economics law; or, well, goddamn HOI 4 system with economical mobilization). Maybe create simple thing alongside with governments but in form of economical system. Like in Modern era were able me…
Last reply by Cvekla, -
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Make a name for a treaty, when u win a war and u make peace u can select a city that the treaty will be signed for example: u make peace and u select warsaw, when u make the terns the preaty will ba called: "Treaty of Warsaw"
Last reply by Corgi X, -
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Events overhaul : Timer to events : you can set an amount of days for the event to pop up after all conditions have been met Full peace : Make the nation at war peace all of who the civ is at war with IF and ELSE : pretty self explanatory Music to events Event pictures : will resize the event popup automat cly to it's size with a max size Also add animated event pictures cus yes Battle won/Lost against civ2 : If you win or loose a battle events would be able to trigger if they are created
Last reply by Xjento, -
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Hello everyone! This is my first time writing here, even though I'm a veteran of AoC and AoH2 with hundreds of hours of gameplay. I thought it would be a good idea to gather all the best suggestions for AoH3 from the community in one place, so Łukasz knows what we absolutely need in this new game. Editing: Editing should be a primary focus in AoH3, as a significant portion of players choose to play AoH2 over other strategy games due to its limitless possibilities for creating alternative scenarios with the editor system. It should be improved further, allowing the direct import of flags, portraits, and symbols from folders. If AoH3 includes religions and culture…
Last reply by Aliex999, -
Age of history 3
Last reply by BySpringBonnie76, -
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Make multiplayer mode, where players can play on different devices in WAN or LAN. And be possible, crossplatform, be like, i'm play on PC, but my friend play on mobile.
Last reply by Dadi39, -
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- Conserte o teclado do jogo de uma vez por todas - Adicionar mapas com mais províncias, por exemplo um mapa com 8.000 províncias e outro com 12.000. - Eventos nativos e possibilidade de adicionar imagens pré-fornecidas aos eventos, bem como eventos globais - Adicionar um sistema de rotas comerciais, religião e cultura - Possibilidade de espionagem, embargos comerciais, escolha do nome de alianças, investimento em nações estrangeiras, etc. - De acordo com esse print, provavelmente teremos também a adição de diferentes tipos de unidades militares - Possibilidade de enviar bandeiras do dispositivo para o jogo - Atualizar o sistema populaci…
Last reply by Døntzky, -
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Unitary - can't recruit too much core population, max stability is 80% Federal - can recruit 25% of core population of province, but your max stability is 65%
Last reply by SVH, -
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If we want to talk about a colonization system, it is important to prioritize the secrecy of geography, as almost all AoH3 players have very good geographical knowledge. Simply covering and making the undiscovered regions invisible is insufficient. Instead, it is necessary to use an event system to determine where the exploration ships will go. For example, the exploration for Portugal would begin with Vespucci choosing to go to the southwest region of the ocean to explore other lands and find fertile lands for colonization and colonization. Through events, he discovers the lands that would become present-day Venezuela or the Caribbean islands. There could eve…
Last reply by muhoaga, -
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It would be intersting if in one scenario, you could add multiple super nations like the Holy Roman Empire / The European Union etc... Currently in AoH2 you can only edit the HRE. // HOW WOULD IT WORK // [CREATE STATE ORGANISATION] -> [HOLY ROMAN EMPIRE] [EUROPEAN UNION] (template with flag) [AFRICAN UNION] (template with flag) [GERMAN CONFEDERATION] (template with flag) -> [ADD NEW ORGANISATION] -> You will have to add a Name and a Flag. The system to add countries in these new organizations would be the same as the current one. The event system wo…
Last reply by BySpringBonnie76, -
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There should be a casus belli to declare war and before creating casus belli, sending agents for the civ. the we want to conquer to learn their politics of conquering should be an oblication Concept:
Last reply by Shiite, -
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For example, from the end of the war to the present, there will be a United Nations Organization. Through the organization, it will be possible to justify the purpose of the war. If you justify the purpose of the war through the organization, then the opinion of the player from friendly enemy countries will not decrease. It will be possible to impose sanctions : 1. To trade. (If you also declared war without justification, those countries who supported this idea will impose sanctions on trade, if the majority voted "yes", then all member countries of the organization will impose a ban on trade. 2. Economic sanctions. (If the state has become economically strong, rivals ca…
Last reply by Bronze_Chirik, -
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Make five types of water Deep Ocean-cannot be entered with armies until deep ocean technology like 1970s Ocean cannot be enteed with armies until American Colonization technogy -1500s Seas can be entered after boots technology 3000Bcs Rivers,can be entered after boots technology Lakes can be entered with boots technology Add more major rivers too please
Last reply by rumiye,