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A. There were many cases in the timelapse that wonder me, it was how some countries could handle exlaves. Then my first suggestion is to penalize provinces which don't border the main part (where the capital is). Islands aren't counted, except it is more than 1000 km away from the mainland. The penalties will be based on: the number of provinces in the mainland the number of provinces in the enclave the civilization ranks. These penalties will be : reduction of the monthly income province stability coring process (cost, speed) production process (resource, cost, efficiency) rebel rates on these provinces …
Last reply by Dipto479, -
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- 0 replies
- 291 views
In the latest video, countries exceed their regiment limits by more than 15 times. This makes them too large and will make it difficult for the players to have fun playing with as big numbers What I think needs to be changed: Newer and better units cost the same as older ones, even though they are harder to train and maintain, and countries are constantly developing and becoming richer. If a unit is twice as good, it should also be ALMOST twice as expensive. IT CANNOT BE THAT A MODERN AIRCRAFT COSTS THE SAME AS A CAVEMAN After exceeding the regiment limit, recruiting new units should be 5 times more expensive, and maintaining an army larger than the reg…
Last reply by Rodak Polak, -
- 0 replies
- 286 views
Kindoff like in hoi4 & eu4 when u puppet a country or colonize a area the colony is known as (lord's name) then region name for example when u zoom out it says for example its ur territory but when u zoom out it says for example spanish middle africa or spanish kongo Or when u puppet a existing country for example british raj --> german raj Frech west africa --> soviet west africa @Łukasz Jakowski Plz add this thx
Last reply by xox, -
- 0 replies
- 403 views
Will there be goals to achieve and triggers to end a game? E.g., capitals captured, resources controlled, # of vassals, etc I believe having a goal to work towards in each game would make the replay value far greater, and would make for interesting challenges, such as trying to achieve the same goal with different countries. E.g., conquering x% of the map with modern New Zealand would be far more challenging than with modern Russia
Last reply by PiePants, -
- 0 replies
- 261 views
Age of history 3 supports multilingual translation events and if we create events can it support other languages display? LUKASZ Please answer me
Last reply by GREAT VIỆT, -
- 1 reply
- 290 views
Zaobserwowałem, że jeśli jakiś kraj przegra wojnę z koalicją to się rozpada. Jest to genialny pomysł, jestem fanem. Jest tylko jeden mały problem - za każdym razem uwalniają się te same państwa i "gra zaczyna się na nowo" z tymi samymi cywilizacjami. Tutaj z pomocą mogą przyjść formowalne cywilizacje ze swoim potencjałem - jeśli kraj utworzy formowalną cywilizację to znikają wszystkie rdzenne prowincje państw w twoim kraju poza twoimi własnymi korami. Dzięki temu po utworzeniu formowalnej cywilizacji jeśli przegrasz wojnę z koalicją to twoje państwo nie rozpada się w pył, tylko rozpada się do ostatniego checkpointa jakim było utworzona ostatnio formowalna cywili…
Last reply by Rodak Polak, -
- 0 replies
- 471 views
In which time zone in the world was Age of History 3 released? Poland time? Please let me know
Last reply by china peple, -
- 0 replies
- 484 views
In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
- 10 replies
- 835 views
Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
Olá comunidade, quero compartilhar uma ideia que tive para o jogo, mas infelizmente, ela não parece ser muito popular entre a comunidade. No entanto, vou mencioná-la aqui de qualquer maneira. Poderíamos ter partidos políticos (como mencionei em outro post antes), mas agora fiz algumas mudanças. Partidos políticos poderiam ser uma "mecânica" opcional que os jogadores podem habilitar no editor, permitindo que eles criem partidos políticos com seus respectivos nomes. Lá, o jogador decidiria os prós e contras de cada partido político. O que você acha? Por exemplo, partidos políticos podem afetar indiretamente a economia, fornecendo buffs ou debuffs. Eles também podem "al…
Last reply by Distopia, -
Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia, -
- 1 reply
- 459 views
Armies must get tired if they are used too much and replenish their energy through military hospitals. In this way, even strong armies will be easily defeated because they do not have enough energy to attack or defend.
Last reply by qxz, -
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- 435 views
Maybe you could add that, if the country hit by rebellions has cores within it, if the rebels win the war, the entire (or only those without any dispute with another civilization [initials]) proclaimed territory of some civilization will be liberated, preventing it from having the occupied territories, generating strange borders or make the AI not move too randomly in a war...
Last reply by Joaoj, -
- 0 replies
- 226 views
Whenever troops pass thru that province they recive damage/casualties @Łukasz Jakowski
Last reply by xox, -
So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
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- 227 views
please add custom council Positions ( for Player created custom roles & stuff for example ministers & diplomats, with custom advanatges it will be so good for mod making u can create anyone with any role into ur council such as ministers) @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 255 views
Maybe as a future dlc who knows Basically a simple 3 types of puppet things that um it depends on the puppet level wheher its lower it can be called and cant declare wars on its own and its higher level then it has more autonomy/Power and be less depenedent on its owner What do u think a 3 degree/level system where vassals are more or less depenedent based on their role which determines their ablities to do stuff/dependence on their owner for things like declaring war on their own, being able to being called, having puppets of their own, etc! I think Lukas that a autonmy system even a simple 3 level system would be most realisitc, it can also …
Last reply by xox, -
- 1 reply
- 352 views
1. Crusader era 2. Rise of Islam 3. Rise of mongols 4. Black death spread @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 235 views
@Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 333 views
Are they customazible? @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 306 views
it is absurd that a small province and a huge metropolis look the same on the map
Last reply by YusufAliDE, -
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- 218 views
Could you make it so vassals names get overwritten by their lord's name when you zoom out So in zoom out it will look like one kingdom
Last reply by Yahya, -
- 0 replies
- 253 views
Could you make it so vassals names get overwritten by their lord's name when you zoom out So in zoom out it will look like one kingdom
Last reply by Yahya, -
Add that @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 0 replies
- 300 views
Add them
Last reply by xox,