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212 questions in this forum
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how to add a formable civilization
Cómo agregar una civilización formable
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Problem with decisions and chain of events.
My problem looks like this. I want to create an event that will be shown to the whole world, but this event is triggered by another event. In Germany, I created the Mussert wants asylum event and in this event there are two options. Give asylum 1 or not 2. If I choose to give 1 asylum, the event Mussert received asylum in Germany will appear, and if I choose not to give him asylum, the event Mussert has been arrested will appear. I have already done that. The problem is that I want the whole world to see that mussert was given asylum or arrested, but that the rest of the countries have different answers in the options. For example, Germany has at home in Musser he was giv…
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Can't add my Mods to Steam Workshop in Mobile
I cannot add my campaigns to the steam workshop on mobile even though the authors name is not Lukasz
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I can't save the scenario changes
When I try to add provinces to a country and change it's ideology, I click save, then I try to play on the scenario, changes are not saved.
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Event with decisions
I have a problem. I am creating a sequence of events and I have created an event that has two decisions. One is to burn the city, the other is not to burn the city. I want each of these decisions to have their own events. By 1 the city was burned and by 2 the city was not burned. But I don't know how to do it. I used the has_variable command, but this command works on the event id and decisions in events do not have an id. I don't know what to do. I'm stuck.I need to know what to do so that a separate decision in an event triggers another event dedicated to this decision thx for help
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Help with editing the languages folder
I've attempted to edit a couple of the names of nations to be more historically accurate, however, the game will not read the languages folder no matter what i do. I've already tried to put it inside the games folder (Age of History 3\mods\DarkestHour\game\languages) as well as outside (Age of History 3\mods\DarkestHour\languages) to no success. Additionally, i also attempted to create another language (Welsh English; we) and while it does show up in the language selection screen, it still does not work. Any help?
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Is there any way to open the game and play the fixed opening music?
I think this function is very necessary.
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War
Is it possible to make a war in which, if you win or lose, instead of a referendum there will be an event?
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Religion Icons Not Showing
Hello! I'm attempting to add new religions and replace the existing religion icons with a mod. I have the same folder structure as the example mod (gfx/religion/H, as well as the XH and XXH versions). However, when I put my icons in the folder (they are pngs like the base game icons), they don't show up in game, only what I assume is a placeholder icon. They don't show up in the scenario editor when hovering overt the religions, or on the map when adding them. Is there a specific size they are supposed to be? I noticed that the base game icons vary, but I made mine all roughly 64x64. Any help would be appreciated.
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Why do provinces added in the editor not match the provinces in the game?
I tried adding provinces in the editor, but in the game itself they shift and change size. I checked this on the default map, but the error still remains
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How to make different leaders rule in same year in different scenarios?
I want to make alternative history scenario where leaderY came up instead of leaderX. But how to make leaderY rule only in my scenario and leaderX to rule in default scenario while both scenarios use same year? I don't wanna to do it through event.
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how to increase maximum alliances
pls tell me how to and which json file to change
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no matter what i do, the event just WONT WORK, AND IM GOING INSANE
I DID EVERYTHING, I COPIED THE EVENT PATH, MADE MY OWN SEPARATE 1440 SCENARIO , I CHANGED THE AUTHOR NAME OF THE SCENARIO TO ALLOW ME TO LOAD THE MOD, EVERYTHING, BUT NOTHING WORKED, NONE OF IT, I'M GOING INSANE, INSAAAAANE, WHY IS IT SO HARD?!!?!?!? YOU COULD HAVE JUST MADE IT SIMPLER
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Is it possible to make a map without an overlay?
I don't understand how the overlay system works, and I don't really need it. Is there a way to disable it when creating a map?
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events civil war
Hello, Lukash. I want to create a civil war in Britain, but how can I set it up so that the player has the option to switch between the different sides of the civil war? Where can I find this trigger?
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Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator
I posted the mod on the steam workshop and I see "Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator". How can I make the mod publicly available? (I can't change this through the sidebar)
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Help me configure trigger in event
id=generic_socialist_revolution title=generic_socialist_revolution.t desc=generic_socialist_revolution.d image=generic_communist_revolution.png show_in_missions=false only_once=false trigger_and next_and random_chance=6 year_over=1850 year_below=1970 next_and_not civ_government_is=10 next_or civ_capital_unrest_over=25 civ_capital_is_occupied=true trigger_and_end option_btn name=AcceptRevolt ai=15 …
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Wlasny przycisk
Jak zrobic wlasny przycisk? W takim stylu, ze klika sie na jakas prowincje i pokazuje sie i dziala w podobny sposob co przycisk na zrzucenie bomby atomowej.
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Changes do not save in map editor
I tried to adjust default map a bit. I didn't touch any files and just run MapEditor_2.jar. After I've done things I wanted, I press ENTER button few times(more than 2) but it doesn't save. @Łukasz Jakowski
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endsieg mod AoH3 Endsieg
It has been quite a while that I've announced the AoH3's Endsieg mod, I'm making a test scenario, that is the 12/Jan/1945 (WIP) so far: I'd really appreciate any help on: Historical events for the scenario Timed Missions Historically Accurate army deployment to the date
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Civilizations: Economy in editor help
I'm creating a scenario and trying to organize it with precise values for population, economy, and technology. In the editor, I can adjust the population to the exact value I want, and I can also modify the technology accordingly, but the economy (Civilization:Economy) does not change to the value I selected. I tried to understand the calculation logic to apply it, but I couldn't find any consistent logic behind it. Is there a way to modify the economy to work in the same way as selecting population and technology?
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Steam Workshop Tags
Hello. File mod.txt requires to add some tags into it, to release in Steam. Is there any list of all supported tags by Steam Workshop? I can't find list of all tags what I can use in this file in FAQ or modsExamples.
1 vote1 answer