Modding Help
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219 questions in this forum
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Czy możemy sprawić aby generał miał limit armii którą dowodzi? Np. jeden do jednego generała może być przydzielone 1000 tysięcy jednostek.
Czy możemy sprawić aby generał miał limit armii którą dowodzi? Np.do jednego generała może być przydzielone 10000 tysięcy jednostek.
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I changed "CivsGroups" and now I can't start a new game.
I am developing a mod and I have a problem. I have replaced the standard values in CivsGroups.txt , after that I can no start session in the game, I can only load the saves, but I don't need it.
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Changing name of the province
When making a map all provinces have default names (like Hueledo, Fulas, etc.). How to change them?
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There is a way to add own menu like Sandbox mode button?
The title says it all. Is there any way to do it? Is is possible to code it in json or Java or something else?
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Characters are not being added
I have a problem with adding new advisors/ministers and generals. In Mods/name_my_mod/game/character I added characters and portraits for them, but in Mods/name_my_mod/map/Earth3/scenarios/ModernWorld/Character.json I added all the characters, but in the game they are still not there. I have reread the FAQ guide several times
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How do I set two civs to be at war at game start?
As the title says. I am making a new version of the modern start set on 1/1/2024 and I need to make it so that Russia and Ukraine start at war. How would I go about this?
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Is there any way to make different political systems of the same civilization get different civilization colors?
Can an event or change a json be realized?
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Is there a way to change relationship between countries through events?
The FAQ document only talks about how to make wars
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Changing leaders on mac
Hello, does anyone here know how to change leaders for AOH3 on mac? Help will be greatly appreciated
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Can I change the game font?
I am Japanese. I noticed a lack of Japanese fonts while I was playing, so I tried to create a mod for that. However, I was only able to change the map font, and couldn’t change the other fonts.
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Events, scopes effects etc. help?
is there going to be a spesific tutorial for events? because i know how modding works i just dont know what the 'effects' or 'scopes' are in the game. if you atleast give a list of 'effects' or something that would be great. im currently trying to add an event in my mod that makes britain join the entente if germany attacks any of the benelux countries.
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I added new civs but names wont work
I added new civs using the translation thing in the mods it was that was the civ tags I put the files in "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\*my name*_Mod\languages\civilizations\Bundle.properties"
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Debug Mode/Error Log location
Hello im making a mod and something i changed caused the Law button to stop working and i want to see the Error Log or i could perhaps turn on the Debug mode. Thanks from advance.
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Problem with the mod
MOD DOESN'T WORK My mod that fixes localization errors doesn't work for me. I translate into Russian and fix current errors in the game. For example, the word "campaign" in the main menu is the most noticeable, because it is written in lowercase letters. After replacing the game files with my mod, everything worked, the names of the civilizations changed, and there are no errors in the main menu. BUT, for some reason, when I try to do as Lukasz intended (via mods/MoyMOD/), everything immediately stops working. By the way, if you really want to play AOH3 with music from HOI4, I recommend my mod :3 Link: https://steamcommunity.com/sharedfiles…
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The translation of civilizations does not work
Translation of civilizations in mod/languages/civilizations/ Bundle.properties does not work in the game. However, everything is fine with the main translation in mod/languages/ Bundle.properties
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Can I add special units or tech for only one nation?
I want to add some special units and technologies (maybe governments) for specific countries. How can I achieve that?
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Requirements for units
Is it possible to make requirements to build units? Like wasting some steel ONCE or reducing steel income for certain amount of time while the unit is being built
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Cities.json of the city name editor previously issued by AOH3 is not available in AOH3.
As the title suggests, cities.json, the city name editor previously issued by AOH3, is not available in AOH3, which seems to be because the two files are different. Cities.json in AOH3 is accompanied by an additional "p=num", which should be used to determine the province corresponding to the city name, but how can cities.json, which was previously created with the city name editor, be converted into available now?
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difference between common, global and seige events? and how can i make a civilization specific event
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Can't seem to upload mods.
As above.
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Aoh3 Map Editor ProvincePoint.json not working in Aoh3 Base Game
@Łukasz Jakowski Sorry for the Ping but I think it should come to your attention that the Aoh3 Map Editor outside of the game creates provinces with extra stuff that the Base Game provincepoint.json doesn't ise like IprovinceID: # and iprovinceID X and Y and then the code for the provinces. Because of this I can't copy and paste my ProvincePoints from the editor onto my map. So I was hoping that if you can make a convertion tool for it to just take the code for the provinces and put them in a format that the base game can understand. Thank you for Reading
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Are there any mods yet?
Are there any mods with aoh3?
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HRE type alliances
Can I create new HRE type organisation? I know I can Create second hre in scenario settings, but I am more interested in more global customisation for this alliance, like to create one without elections or other custom rules
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How to edit terrian details?
As the title says, I don't know how to edit this terrian details, and if I use another map, the terrian details of the original default map will remain on the map.
0 votes1 answer