I'm not the either editor of mods, nor translator, not even an modder, I'm just an fan of aoh2, who gathers mods in this page.
The torch that I turned on is now being held by other people, and It makes me satisfied and happy.
The early aoh2 mods that i post in this page were combined with bloody europe 2 1.1.3 and 1.1.4 and 1.1.6 codes, but now jabal wagnerJabal Wagner , dedicate his page to bloody europe 2 1.1.8 mods.
link to his page, here:
, so i decided to put an end to my activity in gathering aoh2 combined mods, and take a new path.
But for now, some mods from early days will remain, until i be sure that they will get update with 1.1.8 codes.
Thanks to all aoh2 fans and specially, terrian ra or also known as Jabal Wagner.
(Terian ra's (Jabal Wagner's) discord:
Russian/Ukranian mods in VK:
Note : combined version of sieg redux is the called sieg redux + (it is also called addon 3.0 by Russian community)
I hope you enjoy the game.
Original sieg redux mod (without codes) :
Original Combined version of bloody europe 2 with sieg redux taken from VK CHANEL (Russian language) :
Combined version of bloody europe 2 with sieg redux+ English language (translated by domb) :
Original Kaiserreich mod taken from VK Chanel (non combine, without bloody europe 2 codes):
All the new combined mods by Trian RA (with English keyboard and cheat commands) :
PROJECT -COMBINED- ANDROID
PROJECT -COMBINED- ANDROID
1. Addon+ | Addon+ 1.4.1 | ivr7
2. AoI+ REPACK 1.1 | Age of Imperialism | Italian P&C
AoI+ REPACK 1.1 DARK MAP | Age of Imperialism Dark Map | Italian P&C
(note from Trian RA: I changed imperalism to AoI+ REPACK 1.1
AoI+ REPACK 1.1 is my repacked version (my android convertion version) of Age of Imperialism 1.1)
3. Conquerors+ | Conquerors | AoCModdingTR
4. FoW R.E+ | Fate of World Remastered Edition | AocModdingTR
5. Gathering Storm+ | The Gathering Storm 2.0 AoCModdingTR | BaronAoC
6. Great War+ | The Great War | The Best
7. HoA RE+ | Hearts of AoH Remastered Edition | Simon Wilford
8. King of Dynasties+ | King of Dynasties | Krauser3ful
9. Medieval+ | Medieval Age Scenarios | Ple2
10. Sieg Redux+
11. TNO+ | The New Order | Aren / Aryan
1.51 GB folder on MEGA
-(Android) 11:59 0.92b (original _ non - combined)
-(Android) AoCC_1.0 (original _ non - combined)
AoCC+ (Age of Chinese Civilizations)
AoH Ultra+ 0.5
Asia+ by Giorgio | more languages and --- version by Domb:
Game days per turn changed to 7 days to make it more playable
cheat commands for combined mods by Trian RA:
setarmy (value) / setarmy 111111
army = +11111 Army
money = +11111 money
population = +11111 population
economy = +11111 economy
technology (value) / technology 690 = now you can cheat technology to 690 (6.9) not just 100 (1.0) but if you cheat technology to 690 diplomacy points will bug
You can install them without delete the original mods
An important note from Trian RA :
note: since I am not asking permission before starting this project, i will deleted some mods if original modders not pleased with this project.
By Mr U
Hey guys i made a mod for pc combination between Conquerors v1.5.1 and Bloody Europe
Download Link: https://drive.google.com/file/d/1EgVHb2Z04GCoboTNQZ5q2Z4au16hiZvA/view
Origin Conquerors v1.5.1 made by AoC2ModdingTR: http://www.ageofcivilizationsgame.com/topic/156783-conquerors-v151-conquerors-of-the-new-age-download-now/
Origin Bloody Europe made by Trans-Amur: http://www.ageofcivilizationsgame.com/topic/186234-bloody-europe-ii-new-update/
By Chairman Baad
TCBC was a very niche mod that only catered to my own interests. It was meant to be a personal mod that I could enjoy myself, and then give others a small chance to enjoy. But as time went on, I quickly became too stressed out and depressed to continue developing my mod any further. I didn't want to make updates or create any new content. I also had barely any time for development when I had several other projects and life events going on. But I have observed the behavior of some community members towards other modders who haven't yet released or updated their own mods. Some would simply ask "Release date?" or "Update?" Others would add a few more words: "When is the mod being released?" or "When is the next update?"
But the worst I have seen comes from the people who bash and harass the modders and try to rush development. This has been happening to ivr17, the creator of Addon, in an effort to get a beta or an early release. This kind of attitude towards the people who place their blood, sweat, and tears into the content they serve you is nothing short of rude and disrespectful. As a community, we need to acknowledge that harassing modders to try and get a release date or update just cannot and should not be accepted. This is something I never want to deal with, and so in not being able to make any new updates, I felt like I would end up facing the mob. So with my lack of time and will to make updates, combined with the playerbase harassing other modders for updates and releases, I had no other choice but to only develop for myself from now on and kill the mod for everyone else.
Unfortunately, even after the deletion of the TCBC thread, I continue to receive messages about the mod. "Re-release TCBC". "Bring TCBC back". "Please go back to TCBC mode @Chairman Baad". But the truth is that the more I receive messages like this, the less I want to re-release the mod. It didn't have a ton of scenarios. It didn't have a lot of formables. There were barely any events and most of them felt unfinished. I felt like I didn't even have something worth releasing anyway. So why even bother with these requests? Other mods can provide the same sense of satisfaction that TCBC did, but on a much greater scale. Developers can put out more content in a week than I can in a month due to my lack of time. I have no place in a community saturated by mega-mods like Conquerors and Bloody Europe. And if I do release the mod, Addon and Age of Imperialism will wipe out any hope of its survival.
But this can be accepted.
I mentioned at the start that TCBC was a niche mod. It was only created to pique my own interests. A mod like that should have no hope of becoming popular with the community. That's why I could embrace this if I wanted. I could state something like "hey, this mod was only made for my own interests, so you might not enjoy it as much as other mods" in the mod description. And even if the game is dead/dying, a lot of what I do is related to dead games anyway, so modding this one turned out to be right up my alley.
But even if I announce the purpose of the mod, what would stop people from trying to force me to make updates? The answer: Silence them completely. If I post in the Mods subforum, I have no control over the people's messages. But if I post in this club, I can lock my threads to stop people from nagging me and chanting "update" over and over. When you're dealing with a crowd of impatient players, going full 1984 on them might be your only escape. And that's exactly what I'm gonna do. I don't care if people don't like it. If you're gonna shout at me to release updates or put out more leaks, then I'm not even gonna bother with you.
There are a few more problems before I can re-release my mod, but I can't solve them all on my own. I need everyone's co-operation for these last few.
I need more time to finish the stuff I implemented during private development. I have a couple events with missing loc, and I'm planning to replace a scenario. Once I get all that finished up, then I can put up a new download link. But that's the most I'm willing to do. Updates for the mod depend on everyone. From the COMMUNITY:
We all need to stop nagging modders for updates and release dates. Even a simple "update?" repeated often could get to someone, as it did for me when I saw it happening to others and became worried for myself. Think of it this way: Questions about updates and release dates only take time away from development since a modder will have to answer the question to avoid people assuming the worst. From the MODDERS:
It is clear that Lukasz won't update AoH2 any longer. That means he won't fix any of the major bugs in the game. But there are more and more modders who are accessing and editing the code directly! If we try hard enough, we can fix the bugs and make AoH2 greater than it ever was! The most critical one for TCBC is the event save bug. That's the one where saving and reloading a game clears all taken decisions, which can screw up "decision taken" events. If all of us can work on these three things, I'm certain that a new Collection can be born. I say "a new Collection" because if I re-release the mod, it probably won't even be "The Chairman Baad Collection" anymore. But until then, instead of a new version or a download link, all you get is... you guessed it...
Conquerors- Millennium Dawn Modern Day Mode With Events (215 events until 2004!)(Events from 2000 to 2021) (W.I.P)By Orhan Eren GR
MOD STILL IN DEVELOPMENT
Iam great war with 200 events scenario producer beag_5
Me and my team took a break from modding due to a few negative situations that happened to us.
But now we started modding for aoh2 again.
Our first mod is Millenium-Dawn Modern Day for Conquerors.
Features of Millenium-Dawn Modern Day Mod :
-So many Events With Pictures
for now :
2002: still in development
2003 to 2021 : still in development
Research on other years continues.
-New Leaders With Pictures
beta download link When we finish the event of a year, we will share the download link with you from discord. If you want to test the mod early, our discord server:
full version release date: October 20
Producers : Beag_5, Price, Maddog and Mobile Producer Emrer Bozkurters
By Chairman Baad
Here it is, my next AoH2 project. The Lost Update aims to fix bugs that aren't rooted in the game's code. As such,
THIS PROJECT WILL NOT ADD ANY NEW SCENARIOS, PROVINCES, FORMABLES, ETC.
Basically any bug or error that I can fix will be in this unofficial "update", as well as any enhancements that I can think of. I intend to have this act as a base for future mods due to the various improvements I've made.
Currently implemented changes include:
An app file updated to the latest version of the game, 1.01584_ELA. Corrected the capitals in some scenarios. Updated the Abyssinia formable to include Eritrean territory. More portraits for the existing leaders. Removed Gandhi as he never actually led India. Civ names now appear in white. Numerous improvements for the localization, including a reorganized language list and a fix for the September/August bug. Fixed a few misspelled leader names. Fixed some duplicate cities and province errors. Fixed the spelling of Edinburgh. You can use this for any AoH2 project. You don't need to give credit, but you can if you want to make me smile.
Gimme the download link, Chairman!
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls