Efendi 3 Posted November 6, 2023 Building Group: Economy Name: Oil/Gas Wells Cost: 50000 Golds Construction Time: 5 turns (or another mechanic that you would implement) Maintenance Cost: 10 gold/month (or turns) The name of the technology that unlocks this building: (Depending on location) Oil or Gas related technology Bonuses: It can generate around 100 ~ 10000 golds per turn depending on the location and/or the level. Oil/Gas Wells can only be upgraded depending on the Oil/Gas levels. Example: If it’s low, it can’t be upgraded to level 2; On the other hand, if it’s high, it can be upgraded up to level 6.Other countries can build their own or buy your oil wells if you give permission to them. Happiness (in location): -0.2% ~ -1% per 10 turns (Depending on the country) Administration: -0.001% per turn ThomasM, BySpringBonnie76 and Reza Shah 3 Quote Share this post Link to post Share on other sites More sharing options...
isa yorulmaz 15 Posted November 6, 2023 Bina Grubu: Yönetim İlan: Adalet Sarayı Maliyet: 80 Altın İnşaat Süresi: 120 Gün Bakım Maliyeti: Aylık 0,3 altın Kilidini Açan Teknoloji: Hukuk Sistemi Gelişimi Bonuslar: Halk Memnuniyeti Artışı: +%15 Hukuksal İstikrar: İç isyan olasılığı -20% Dış İlişkilerde Güvenilirlik: +%10 Bina Grubu: Askeri İlan: Topçu Kışlası Maliyet: 100 Altın İnşaat Süresi: 150 Gün Bakım Maliyeti: Aylık 0,4 altın Kilidini Açan Teknoloji: Top Teknolojisi Bonuslar: Topçu Birliklerinin Etkinliği: +%15 En Yüksek Üretim Hızı: +%20 Topçu Birliklerinin Hareket Hızı: +%10 Bina Grubu: Ekonomi İlan: Tüccar Loncası Maliyet: 70 Altın İnşaat Süresi: 100 Gün Bakım Maliyeti: Aylık 0,2 altın Kilidini Açan Teknoloji: Deniz Ticareti Gelişimi Bonuslar: Ticaret Geliri Artışı: +%20 Dış Ticaret Hacmi: +%15 Malzeme İthalat Maliyeti: -10% Bina Grubu: benzersiz başkent binaları İlan: İmparatorluk Sarayı Maliyet: 200 Altın İnşaat Süresi: 180 Gün Bakım Maliyeti: Aylık 1 altın Kilidini Açan Teknoloji: Merkezi Yönetim İlkesi Bonuslar: Tüm Eyaletlerde Halk Memnuniyeti: +%10 Gelir Vergisi Verimliliği: +%10 Askeri Üretim Hızı: +%15 Quote Share this post Link to post Share on other sites More sharing options...
kanacd 0 Posted November 6, 2023 Avusturya imparatorluğu 04.11.2023 saat 22:47'de şunları söyledi: Yapı Grubu: askeri Adı: nükleer olarak Maliyet: 10000 altın İnşaat Süresi: 1 yıl Bakım Maliyeti: 1000 altın Bu binanın anahtarının değişebileceği teknolojinin adı: nükleer Bonuslar: +500 ordu gücü Quote Share this post Link to post Share on other sites More sharing options...
Nemettt 0 Posted November 6, 2023 building group:military name: military school cost:70 gold construction time:80 days Monthly maintenance cost: 0.3 gold Name of the technology that unlocks the building: education (other education locations cannot be opened without this lock being unlocked) Bonuses: Each soldier deals 10% more damage, soldiers move 15% faster Skilled generals' spawn chance increases by 10% (The Military Academy can only be upgraded 5 times, and with each upgrade the damage score increases by 2%, movement score increases by 1%, the probability of a skilled general appearing increases by 1%, and with each upgrade the required cost will increase by 1.5 times, and with each upgrade the monthly Cost increases by 0.1 .) Quote Share this post Link to post Share on other sites More sharing options...
Espa_166 0 Posted November 6, 2023 Grupo de construção:Militar Nome: Muralha Defensiva (tipo linha maginot) Custo: 100 ouros Tempo de construção: 6 meses Custo de manutenção: 30-40 ouros O nome da tecnologia que desbloqueia este edifício: Linha defensiva Bônus: +75% de Defesa +20% de ataque Atualizações: Versão única Quote Share this post Link to post Share on other sites More sharing options...
paul2kdj 118 Posted November 6, 2023 Building Group:Administration Name: church(It will have different names depending on the religion, for example,if a nation believes in Islam it will be called mosque, not church.) Cost:1000 gold Construction Time:730 days Maintenance Cost: 0.5 gold per month Bonuses: happiness:+10%(if after 1800,then 0%,and if it will be built after 2000,then happiness will be changed by -5%.If Islamic,Hindu or Jewish then it won't change,if orthodox then after 1800 it will be +5%,if after 2000 there will be no changes ) religiousness:+40%(if after 1800,then +20%,if after 2000 then +10%.If Islamic,Hindu or Jewish,then there will be no changes,if orthodox then after 1800 it will be +30%,if after 2000 it will be +20%, also communist nations can't build churches) Quote Share this post Link to post Share on other sites More sharing options...
Mehmet Akif 0 Posted November 6, 2023 Bu sorun ne olursa olsun oyuna Hoi4'teki gibi bir odak ağacı sisteminin eklenmesi gerekiyor, aksi halde oyunun ömrünün çok uzun olacağını düşünmüyorum. Quote Share this post Link to post Share on other sites More sharing options...
Mr.Onion 0 Posted November 6, 2023 Будівельна група: Військова Найменування: Державна військова частина Вартість: 135 золотих Термін будівництва: 100 днів Вартість послуги: 1,8 золота в місяць Назва технології, яка відкриває цю будівлю: бойові бонуси Бонуси: Це залежатиме від їх розташування на місцевості. Казарми, розташовані в горах і пагорбах, дадуть бонуси солдатам у боях у горах і створять гірську піхоту; у прибережних районах казарми дадуть бонус у боях на морі, низинах, тундрі, саванах і пустелях і створять морську піхоту; казарми, розташовані на луках і степах, дадуть бонуси в боях там і створять кінну піхоту; казарми в лісах, джунглях, болотах, тайзі - бойові бонуси створять там мисливську бригаду; казарми в містах і селах - дадуть бонуси в боях в місті і створять охорону. Ефективність місцевих податків: +1% Кількість робочих місць на місяць: +30 Наступальні операції: +15% Захист: +20% Можливість повстання, повстання (при стабільній армії зарплати): -35% (Можна трохи змінити бонуси за наступальні операції і захист для кожного з родів військ, я написав приблизні відсотки) Модернізація: Блокпост>Військове містечко->Казарми->Державна військова частина 1. Блокпост Вартість: 15 золотих Період будівництва: 3 дні Плата за обслуговування: 0,1 золота на місяць Ефективність місцевих податків: +3% Робоча сила на місяць: +10 Наступальні операції: +1% Захист: +6% Можливість повстання, заколоту : -15% 2. Військові табори Вартість: 45 золотих Період будівництва: 15 днів Плата за обслуговування: 0,4 золота на місяць Ефективність місцевих податків: +2% Робоча сила на місяць: +15 Наступальні операції: +7% Захист: +10% Можливість повстання, заколот: -15% 3. Казарми Вартість: 90 золотих Період будівництва: 45 днів Ефективність місцевих податків: +1,5% Вартість обслуговування: 0,8 золота на місяць Робоча сила на місяць: +20 Наступальні операції: +10% Захист: +15% Можливість повстання, заколоту : -25% Гарного дня та успіхів у розвитку Лукаша!) Quote Share this post Link to post Share on other sites More sharing options...
Igggosha 14 Posted November 6, 2023 Building Group: Economy Name: Bridge Cost: 50 * width of river in 1x scale pixels gold Construction Time: 1 day * width of river in 1x scale pixels Maintenance: 0.2 gold per month per pixel Technology: Bridge building Bonuses: Creates a passage between two provinces, separated by a river or a water canal +5% to industry income in both provinces -3% administrative spending in both provinces This building creates a passage between two provinces, separated by a river or a canal or a sea or an ocean. It is much more viable to build on smaller overpasses, obviously, as the cost noticeably decreases and the benefits are more noticeable. To mark the bridge ends and fairly calculate its length, the player would need to draw it with two points, the line between them that does not intersect with any provinces would be the bridge. Those need both sides of the passage to be controlled. Building Group: Military Name: Temporary Bridge Cost: 10 * width of river in 1x scale pixels gold Construction Time: 0.05 day * width of river in 1x scale pixels Maintenance: 30 gold per month per pixel Technology: Military engineering AND bridge building Bonuses: Creates a passage between two provinces, separated by a river or a water canal This building also creates a passage between two provinces, separated by a river or a canal or a sea or an ocean. It is also much more viable to build on smaller overpasses, obviously, as the cost noticeably decreases. To mark the bridge ends and fairly calculate its length, the player would need to draw it with two points, the line between them that does not intersect with any provinces would be the bridge. To keep it fair and balanced, military bridges would act as a separate province which could be captured and walked across. They can be destroyed at any time by the country that owns them, for example to cover its retreat. Those only need one side of the passage to be controlled. Quote Share this post Link to post Share on other sites More sharing options...
amine 0 Posted November 6, 2023 On 11/4/2023 at 6:15 PM, AxCfore said: Pls add a building to recruit general to boost our division and the more we upgrade it the more out general is powerfull and also it would be usefull if we could recruit ships like light ships, medium...naval dominance would completely change the game and also i would like the naval army Can Weaken the troops in coastal province Quote Share this post Link to post Share on other sites More sharing options...
Huseyin 61 0 Posted November 6, 2023 Building Group: Religious Name: Place of Worship Cost: 50-200 Construction Time: 25-45 Days Maintenance Cost: 1,5 per month The name of the technology that unlocks this building: Religious influence (I couldn't find a good title here) Bonuses: Manpower in the state will increase by 10 percent and 25 percent more gold revenue (It will receive bonuses according to the religions in the game. For example, in wars or important battles for religion, places with this structure will give more income and manpower.) Quote Share this post Link to post Share on other sites More sharing options...
HelvisGleik 0 Posted November 6, 2023 Building Group: - ECONOMY💰 Name: - BANK🏦 Cost: - I don't know which is the mean of cost, but is the most expensive. (200 moneys, in consideration with the other ideas)💸 Construction Time: - 15 WEEKS🕰️ Maintenance Cost: 5 bureaucracy points, and 6 moneys per year.✒️ The name of the technology that unlocks this building: - ¨Mercantilism or stock exchange.¨💎 Bonuses: - A building where the player can subsidize loans for the population, in addition to serving as an investment, as the money stopped will not create inflation, and will be used as fuel. (1%-20% de lucro por ano, sobre o capital inserido na instituição. 5% de crescimento econômico.)🤑 This edification opens unique investment windows, such as real estate investment events, stock market values, etc...(There is a possibility of an economic crash if a very large amount is deposited in these events (1%-2% risk)💱 Quote Share this post Link to post Share on other sites More sharing options...
GenoSans77 0 Posted November 7, 2023 Can you add in truce, do no militarize the province, and add a diplomacy event to decide to militarize again... Quote Share this post Link to post Share on other sites More sharing options...
Miss.DS 0 Posted November 7, 2023 大家的想法都很棒!希望大家都来参加比赛!(😎什么) Quote Share this post Link to post Share on other sites More sharing options...
ArashTheArcher 291 Posted November 7, 2023 Building Group: Economic Name: Trade port Cost: 60 Gold Construction Time: 120 Days Maintenance Cost: no Bonuses: Local developement growth rate: +10% - +20% Local gold income: +10% - +30% Quote Share this post Link to post Share on other sites More sharing options...
negus 0 Posted November 7, 2023 Building Group: Militairy Name: Stall Cost: 50 Gold Construction Time: 10 Days Maintenance Cost: 1 gold per month The name of the technology that unlocks this building: Cavalry Bonuses: Can recruit cavalry. Stats of Normal cavalry: Unit speed: 2 Tiles per month(TPM for short) Attack: +40% Attack bonus Defense: -60% Defense bonus Morale: -2% Sadness per battle (Sadness per battle is by default -5% and if it is - then it decreases the sadness and if + it increases) National Sanity +2% (Decreases death rate since people are not k*****g themselves Quote Share this post Link to post Share on other sites More sharing options...
Nemett 0 Posted November 7, 2023 bina grubu:askeri isim: askeri okul maliyet:70 altın inşaat süresi:80 gün Aylık bakım maliyeti: 0,3 altın Binanın kilidini açan teknolojinin adı: eğitim (bu kilit açılmadan diğer eğitim yerleri açılamaz) Bonuslar: Her asker %10 daha fazla hasar verir, askerler %15 daha hızlı hareket eder Yetenekli generallerin ortaya çıkma şansı %10 artar (Harp Akademisi yalnızca 5 kez yükseltilebilir ve her yükseltmede hasar puanı %2 artar, hareket puanı %1 artar, yetenekli bir generalin ortaya çıkma olasılığı %1 artar ve her yükseltmede gerekli maliyet artar 1,5 kat artar ve her yükseltmede aylık Maliyet 0,1 artar.) Quote Share this post Link to post Share on other sites More sharing options...
EmoAbi133213 0 Posted November 7, 2023 (edited) Structure Group: Military Name: Railway Cost: 500 Gold Construction Duration: 22 Days Maintenance Cost: 50 Name of the technology that unlocks this building: 1.2 Bonuses: Can be built as a road between several cities and requires fuel. Army speed +45% Economic growth +5%. Building Group: economy Name: Oil and well Cost: 5000 Gold Construction Duration: 22 Days Maintenance Cost: 500 Name of the technology that unlocks this building: 1.2 Bonuses: Certain areas will have a lot of fat and the amount removed will vary accordingly. It can be used as fuel in devices such as trains. It can be purchased. Army speed - Economic growth: (will vary depending on the number of wells and oil reserves.) Name: Straits Fortress Cost: 500 Gold Construction Duration: 22 Days Maintenance Cost: 50 Name of the technology that unlocks this building: 1.2 Bonuses: It prevents or allows armies to pass through the straits and collects taxes on the passing army. Army speed - Economic growth +5%. Structure Group: economy and military Edited November 7, 2023 by EmoAbi133213 Quote Share this post Link to post Share on other sites More sharing options...
HelvisGleikFilho 0 Posted November 7, 2023 Building Group: - ECONOMY💰 Name: - BANK🏦 Cost: - I don't know which is the mean of cost, but is the most expensive. (200 moneys, in consideration with the other ideas)💸 Construction Time: - 15 WEEKS🕰️ Maintenance Cost: 5 bureaucracy points, and 6 moneys per year.✒️ The name of the technology that unlocks this building: - ¨Mercantilism or stock exchange.¨💎 Bonuses: - A building where the player can subsidize loans for the population, in addition to serving as an investment, as the money stopped will not create inflation, and will be used as fuel. (1%-20% de lucro por ano, sobre o capital inserido na instituição. 5% de crescimento econômico.)🤑 This edification opens unique investment windows, such as real estate investment events, stock market values, etc...(There is a possibility of an economic crash if a very large amount is deposited in these events (1%-2% risk)💱 Quote Share this post Link to post Share on other sites More sharing options...
Dadi39 2 Posted November 7, 2023 Are Unique capital buildings like unique for every country, or just unique for capital city? I mean is this something special like Eiffel Tower for Paris/France or just building special for capital but available for every country? Quote Share this post Link to post Share on other sites More sharing options...
Coen 1 Posted November 7, 2023 Building Group: Economy Name: Cattle Farm>>>Cattle Ranch>>>Homestead>>>Cattle Station>>>Advanced Cattle Station Cost: 15>>>30>>>45>>>60>>>80 Gold each level Construction Time: Each level 30 days Maintenance Cost: Each level 0.2 Gold The name of the technology that unlocks this building: Cattle farming (Cattle farm, Cattle ranch)>>>Cattle Communities (Homestead, Cattle Station)>>>Advanced Cattle Communities (Advanced Cattle Station), Side technology: Touristic Homesteads Bonuses: +4% Population growth to 1 province, +4% Economy earnings from 1 province When player has unlocked Touristic Homesteads technology all Cattle stations that have at least 3 level (Homesteads) have bonus +30% touristic income bonus. All Levels of cattle stations earn +50% bonus to all stats when are on Savanna, Steppes or Arid terrain types They are only population growth boosting building on Savannas, steppes and arid terrains Quote Share this post Link to post Share on other sites More sharing options...
German_and_christian 0 Posted November 7, 2023 It would be cool if churches, mosques, synagoges or else would be a building so you can promote a specific Religion if you add Religions wich would be cool. Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,389 Posted November 7, 2023 just building special for capital but available for every country 5 hours ago, Dadi39 said: Are Unique capital buildings like unique for every country, or just unique for capital city? I mean is this something special like Eiffel Tower for Paris/France or just building special for capital but available for every country? CevicheMen, HawkerSP, Kerkolandiaimperial and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
Skull 3 Posted November 8, 2023 (edited) Construction Group: Military Name: L1 = Trench, L2 = Trenches, L3 = Tunnel Rat Cost: L1 = 4 Golds, L2 = 8 Golds, L3 = 30 Golds Construction Time: L1 and L2 = 7 Days, L3 = 14 Days Maintenance Cost: L1 = 0 per month, 0.1 per month (If at war) L2 = 0 per month, 0.15 per month (If at war) L3 = 0.1 per month, 0.3 per month (If at war) Technology: Strategic use of territory Only on Terrain: Plan L1 Bonuses: Defence against infantry +8% and Defence against Planes +2% and Defence against Tanks +2% L2 Bonuses: Defence against infantry +15% and Defence against Planes +3% and Defence against Tanks +3% L3 Bonuses: Defence against infantry +35% and Defence against Planes +7.5% and Defence against Tanks +7.5% Edited November 8, 2023 by Skull Quote Share this post Link to post Share on other sites More sharing options...
Kerkolandiaimperial 0 Posted November 8, 2023 Nuclear bomb Sanctions Revolutions for new governments Navy Normal Bomb Events 7-9 Thousand Provinces More Formable Civilizations Capitulation Union of countries that already happen (Example Poland +Lithuania=Republic of the two nations) 35 Ideologies Quote Share this post Link to post Share on other sites More sharing options...