Fenx13 0 Posted December 18, 2023 On 17/12/2023 at 13:44, alexandre1235 said: Acho que poderiam ser adicionadas tropas especiais aos países importantes e potências de sua época como por exemplo na França "medieval" poderiam ser adicionadas tropas de cavalaria adicionais e exclusivas da França, ou na Alemanha serem adicionais tanques tigre ou panzer como tropas especiais ou na época do império francês sendo adicionais as canhonetas móveis que firam muito usadas por eles nessa época, e poderiam ser uma tropa exclusiva deles, também senti falta das unidades navais como encorajados e etc A beautiful idea Quote Share this post Link to post Share on other sites More sharing options...
Voltes 4 Posted December 19, 2023 I think the thing to be added is spies (For to spy on other nations) and intelligence agencies (Of your country, to warn you about the enemy strategic movements). You can also add, - Special Modern Forces for to act as more efficient in special missions. -Borderline to protect your country's boundaries. - Paratroopers To deploy the in centre of province for to enhance attack (There should be requirement of special buildings to be built or captured for to deploy them). - Police To protect your internal ministry or to protect against assassination of your nation's leader. wbladew5, AmericanLiberia, Minemaster552 and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
Michalos_28 0 Posted December 20, 2023 Maybe like naval units that can transport your soldiers. like one early age ship can transport 100 soldiers. a upgraded version of that ship can carry 250 soldiers and so on. and maybe various types naval units. like uboats then ww2 uboats and then cold war uboats to modern ones. The specific on the uboats could be that the enemy cant see them unless you attacked them or they have a radar, (that could be a upgraded version of the watch tower) and normal boats with various upgrares and aircraft carriers. maybe the aircraft carriers could have then get more units on them to make them different from other naval units? sorry for my english Quote Share this post Link to post Share on other sites More sharing options...
blaze4904 1 Posted December 20, 2023 will there be nukes? or tanks? Quote Share this post Link to post Share on other sites More sharing options...
Skull 3 Posted December 21, 2023 pls make so many systems to use during the battles Quote Share this post Link to post Share on other sites More sharing options...
Rashed alaufi 0 Posted December 21, 2023 hi how to download Quote Share this post Link to post Share on other sites More sharing options...
Rashed alaufi 0 Posted December 21, 2023 hi how to download Quote Share this post Link to post Share on other sites More sharing options...
theturk 0 Posted December 23, 2023 Hello. Maybe what I am going to say now is already in the game, but if not, I am writing this to express my opinion and to find out if it exists. You said that there will be 3 land troops in the game and that these troops will develop every certain time. But here's what I'm curious about. When the time comes to develop the armies, do we need to Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 24, 2023 (edited) It would be good if you can add different kinds of units on the same line that give different buffs that improve the army as a while like having 2 tanks and 2 personnel carriers on the flanks that improve movement speed and hard or soft attack and that hard attack works for heavy or mechanized infantry, Medium, and Heavy Tanks while soft attack works for light tanks, and armored vehicles and ground attack (mostly support type use it) works for basic infantry Edited December 24, 2023 by Edg3L0rd9 Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 24, 2023 Eagle Warriors replace Warriors for Aztec Empire ( Eagle Warrior: Attack 8, Defense 4, Movement speed 4.2 "in Jungle 5.5") Swiss Mercenaries replaces Pikemen for all Switzerland nations ( Swiss Mercenaries : Attack 15, Defense 10, Movement speed 5.2 "Bonus: 17 attack when fighting in friendly territory") Dardanelles Gun replaces Cannons for Ottoman Empire Horse Archers replaces Crossbowmen for Khanate factions (Horse Archers: Attack 12, Defense 5, Movement speed 6.2 " MS 10.4 in Step or Plains territories; MS 3.1 in Jungle or Forest Territories" Quote Share this post Link to post Share on other sites More sharing options...
Thebilge 0 Posted December 24, 2023 On 05.12.2023 at 23:21, Łukasz Jakowski said: Bu başlıkta yeni kara birimleri için fikirler yazacağız. AoH3 farklı türde kara birimlerine sahip olacak. Öncelikle AoH 3 yeni bir savaş sistemine sahip olacak: Oyundaki savaş alanının temsili. Kara birimleri 3 tipe ayrılacaktır. Gruplar, birimlerin savaş alanındaki yerleşimini belirler. Her birimin kilidi teknoloji araştırılarak açılabilir ve ardından yükseltilebilir. Birimlerin işe alım maliyeti, saldırı, savunma, hareket hızı ve bakımı farklı olacaktır. Yükseltmeleri olan birimlerin güncel listesi: İlk satır: Savaşçı -> Hafif Piyadeler -> Ağır Piyade -> Piyade -> Hat Piyadeleri -> Modern Piyade Hoplitler -> Mızrakçılar -> Mızraklı Adam -> Elit Mızrakçı -> Silahşör -> Tüfekçiler -> Mekanize Piyade -> Modern Mekanize Piyade İlk satır tarafı: Süvari -> Elit Süvari -> Süvari -> Tank -> Modern Tank İkinci çizgi: Okçu -> Okçular -> Arbaletçi -> Elit Arbaletçi Canon -> Sahra Topu -> Topçu -> Modern Topçu Erken Uçak -> Uçak -> Modern Uçak Bu çok erken bir versiyon, yani belki bir şeyler değiştirilmeli? Ya da belki yükseltmeleri olan yeni bir ünite türü için bir fikir? Önerilerinizi bekliyorum. It would be more fun if we could conduct field battles and manage the deployment, movements and shooting of the troops in these battles, and appoint our friends as Prime Minister and Governor while playing in online mode. Quote Share this post Link to post Share on other sites More sharing options...
ILostMyPotato 0 Posted December 26, 2023 Will there be any warplanes? If there is add anti aircrafts if there are no warplanes or any type of Planes add warplanes and anti aircrafts Quote Share this post Link to post Share on other sites More sharing options...
ILostMyPotato 0 Posted December 26, 2023 Is there be any warplanes? If there are warplanes dont forget to add anti aircrafts and if there are no airplanes and anti aircrafts add them Quote Share this post Link to post Share on other sites More sharing options...
bipolit 10 Posted December 27, 2023 On 12/5/2023 at 3:36 PM, Wooodex said: Wonderful! Just add a bit more upgrades for tanks, maybe different types? Like leopard or tiger tanks for example, other then that, i'm impressed, keep up the good work yes, each country should have its own, I also think for infantry they can be equipped with different weapons depending on the country and in the civ editor you can create unique units and equipment Quote Share this post Link to post Share on other sites More sharing options...
AntarcticaForAOH2 0 Posted December 27, 2023 Sugestão: Oficinas de Trabalho Duro Oficinas de Trabalho duro podem ser construídas por meio do menu de ' mais', como estrutura, por 40,000 de ouro. Quando construí-las, tu pode apertar na construção, e lá terá um menu - Aparaceram imagens de aviões, tanques, carros blindados e armas em geral, tu pode construí-las com parcelas de dinheiro. Tu pode dar melhoras nos aviões no mesmo menu, e eles tem tipos. Navios também, eles tem classes e tipos também. O dinheiro de comprar depende no tipo, e a chance de vitória em uma batalha é aumentada a cada compra de um novo tipo, ou seu primeiro. Quando tem soldados iguais ao inimigo, deve ser 50/50 - Até você ganhar esses equipamentos. A cada equipamento, aumenta sua chance por 10%, com melhoras contando em 5%. Eles aparecem em batalha no topo das divisões, mostrando as chances e números. Sugestão: Cidades Você provavelmente acha que estou louco - Mas cidades já existem! Sim, mas são irrelevantes. Atualmente, no Age of History II, cidades não são utilizadas, são só as províncias, os espaços. Os nomes são só simbólicos para não deixar as províncias obsoletas. Mas e se não foram? As cidades podem ser utilizadas, por meio de propaganda (uma opção no menu) como uma grande forma de recrutar. E estou falando de cidades inimigas ocupadas. Eles podem gerar muitas divisões, soldados, e lá é mais barato comprar equipamentos (armas, aviões, tanques, carros blindados), e a 'manpower' pode ser gerada lá, você pode construir fábricas, e com isso, pessoal vai trabalhar e gerar 'manpower', o que vai diminuir sua habilidade de recrutar mais divisões, MAS o custo de comprar equipamento vai ser ainda mais pequeno. Sugestão: Partidos Partidos já foram sugeridos há muito tempo. Inspirado no CF4 (HOI4), partidos são colocados em um círculo perto do círculo étnico (basicamente que nem ele, casado com revamp massivo do menu principal de diplomacia), com muitos partidos que nem no HOI4, você escolhe quem ganha e em que porcentagem. Se tu escolher porcentagens desde 50.1% até 60%, a chance de guerra civil é 63%, se for menos, é 35%. Guerra civil é um nerfo para até a nação mais forte, com muito de sua população dada para o outro lado e 5/10 de suas construções seriam ou destruídas ou dada para o outro lado. Todas as suas divisões no território inimigo serão dadas para os rebeldes, e se você perder a guerra civil, tu não será destruído, mas terá uma mudança de liderança e de partido, nada mas. Se você não querer a guerra civil, tu pode só aceitar a mudança de liderança antes da guerra civil começar - Vai ter um evento com 1 questão - Tu aceitará a mudança de liderança? Se aceitar, o líder muda e nada mais acontece. Se não, é guerra civil. Uma instituição ou abolição também pode causar a guerra civil, como escravidão, por exemplo, nos EUA em 1861. Sugestão: Ranques Complimentando a idéia dos generais, teram ranques - São uma idéia pequena. Os generais vão estar em uma lista no menu, em que você pode demitir ou promover (para ministro de guerra), se demití-los, precisa de uma substituição, e será mandado para 'promover', um lugar para promover muitas opções de generais (Na Alemanha, Adolf Hitler na primeira guerra por exemplo). Essa é minha sugestão mais simples aqui, por que é só uma atualização de uma mecânica confirmada. Mostrar menos Quote Share this post Link to post Share on other sites More sharing options...
whiskeybravo 2 Posted December 28, 2023 Consider adding militia/national guard/police that are units represented in a different color and cannot move. They are automatically garrisoned in provinces that you control based on population or a manual slider that is adjustable. The more that you have, the less you have to worry about stability. The point is so that enemies with 10 troops can’t just unrealistically waltz in and capture entire metropolitan areas. Upsides: Stability control and rebellion suppression, less tedious than recruitment Downsides: Military upkeep applies (or just 50% of normal) Minemaster552 1 Quote Share this post Link to post Share on other sites More sharing options...
German Ball the great 4 Posted December 28, 2023 I have an idea, how about you add stradigies to the units so you can put the horses in the front corners then he soldiers in the front the the canons in the back. Also when will this game come out?? Quote Share this post Link to post Share on other sites More sharing options...
HUSEYPRO 0 Posted December 29, 2023 Hello Lukasz, I would like to give you a suggestion for AOH3. It would be better if oil and mines were added to the game and these would bring income to the country. Quote Share this post Link to post Share on other sites More sharing options...
German Ball the great 4 Posted December 29, 2023 Can you also add generals to the units to give them a buff Quote Share this post Link to post Share on other sites More sharing options...
German Ball the great 4 Posted December 31, 2023 How about after you win a battle, 20% of your army will be promoted to get a 3% health boost, A 5% accuracy boost if ranged unit, 3% attack boost, and a 1% dodge boost. After 10 promotions they will become a general to rule your army. Quote Share this post Link to post Share on other sites More sharing options...
Rashid Krutoy 0 Posted January 3, 2024 Не делайте из игры только в средневековье Quote Share this post Link to post Share on other sites More sharing options...
o Brasileiro 0 Posted January 3, 2024 (edited) Como existirão nações líderes de alianças ou blocos económicos na era da história III? Edited January 3, 2024 by o Brasileiro Quote Share this post Link to post Share on other sites More sharing options...
MeteHun 24 Posted January 3, 2024 So these may come with mods. Akıncı and Janissary sipahis in the Ottoman Empire. or Akinci unmanned air force in the Morden world. or buses. These may come with updates or mods or dlc. The basis is important. It's about diversity in common army types and how much we can control the army during war. For example, is there an ambush system or fake retreat? So, the struggles of the Hang dynasty while playing as the Asian Hun Umpaeator are an example of this. Quote Share this post Link to post Share on other sites More sharing options...
Sir_McSquizzy 1 Posted January 3, 2024 I really like this system, but will there be navies in this game. The navy could fight each other, and sink or defend troops that are invading a coastline. Quote Share this post Link to post Share on other sites More sharing options...
Zhirinovsky 12 Posted January 4, 2024 🌟 Idea I suggest adding disease control systems for the elimination of diseases, for example: - The country is affected by a disease Go to the country's menu and select the Ministry of Health (this is just a possible example). However, in earlier periods of time (1100 AD), there will not be a Ministry of Health; the Ministry of Health will appear after 1600 AD for a certain fee. Pressing this button will open the decision menu: Decisions for the Ministry of Health: - Quarantine measures - Ban on the entry of foreigners (complete, partial, not effective) - Military quarantine (total, limited, not effective) - Internal quarantine (total, partial, limited, not effective) - Sponsorship - Health care expenses (High, basic, minimal, crippling) - Purchase of technical needs (Pressing this button will deduct the specified amount of money) - Citizen support (High, basic, absent) Each decision will incur a certain cost (money or something else), and if we increase spending, more money will be deducted from fixed income. Also, citizens will be dissatisfied if we raise everything to the maximum but do not support them in any way. And if basic health care expenses are not maintained, the chance of a disease appearing in the country is higher. Also, if we impose a quarantine in the army, the army will perform worse in battles. Good luck with the game development! Quote Share this post Link to post Share on other sites More sharing options...