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Age of History 3
Łukasz Jakowski

Land units - Ideas AoH3

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So these may come with mods.
Akıncı and Janissary sipahis in the Ottoman Empire.

or Akinci unmanned air force in the Morden world.

 

or buses.
These may come with updates or mods or dlc.
The basis is important. It's about diversity in common army types and how much we can control the army during war.

For example, is there an ambush system or fake retreat?

So, the struggles of the Hang dynasty while playing as the Asian Hun Umpaeator are an example of this.

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I really like this system, but will there be navies in this game. The navy could fight each other, and sink or defend troops that are invading a coastline.

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🌟 Idea

 

I suggest adding disease control systems for the elimination of diseases, for example:

 

- The country is affected by a disease

 

Go to the country's menu and select the Ministry of Health (this is just a possible example). However, in earlier periods of time (1100 AD), there will not be a Ministry of Health; the Ministry of Health will appear after 1600 AD for a certain fee. Pressing this button will open the decision menu:

 

Decisions for the Ministry of Health:

 

- Quarantine measures

  - Ban on the entry of foreigners (complete, partial, not effective)

  - Military quarantine (total, limited, not effective)

  - Internal quarantine (total, partial, limited, not effective)

 

- Sponsorship

 

  - Health care expenses (High, basic, minimal, crippling)

  - Purchase of technical needs (Pressing this button will deduct the specified amount of money)

  - Citizen support (High, basic, absent)

 

Each decision will incur a certain cost (money or something else), and if we increase spending, more money will be deducted from fixed income. Also, citizens will be dissatisfied if we raise everything to the maximum but do not support them in any way. And if basic health care expenses are not maintained, the chance of a disease appearing in the country is higher.

 

Also, if we impose a quarantine in the army, the army will perform worse in battles.

 

Good luck with the game development!

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A upgrade type system.

Like scientific Upgrades so you can research what you want. But however in order to make the game balanced the type of technologic advances depends on what era your in. So if your playing the modern era you can start with basic Late western WWII Infantry, Tanks, Planes and [if you can add] warships. And if your playing lets say the mediaeval era You start with Basic Ground infantry, Knights and [Again if you can] Ships.

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P.L.A.N.E.S

What would help out the conquering part of the game is planes.

Fighter planes

Bomber planes

Carrier planes

Nuke planes

Kamikaze type planes

Lastly, spy planes

These planes could air drop parachute units, destroy buildings and other units, last discover hidden units.

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Maybe different unit types for each upgrade because in this system you just have to upgrade your units instead of making tactical formations. And adding formation styles is also a good idea because you can use differemt tactics for different terrains.

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hi, I have a proposal:

Make sure that when we are in the WW2 scenario, we can start research for the atomic bomb (because if we start from the 1400s, it's not too realistic but if we wants for fun, to add a parameter which can make us start the research (idk if it's compressible), then if our government is a republic, there are presidential and legislative elections (and if possible see a senate to see the political parties present, then if it is a monarchy (absolute for example) if the king dies, we can choose the heirs to the throne (if he is already dead, so we cannot choose him but if he is still alive, we can choose it and a display during the game which shows us the newborn and a family tree (like in Total War)

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it would be great if you added a little bit more attention to detail on the balkans because its a very unstable part of europe and should lead to some big wars in some scenarios 

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The system is quite good, it needs to be more polished, but please remove the dice, it is the worst mechanic that can exist.

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One thing would be the navy, I would like you to make it practically like the army, that there are enough models that we start from galleys, frigates, corvettes, to destroyers, dreadnoughtus, submarines, aircraft carriers, etc. obviously what entails manufacturing them, ports and shipyards, obviously that there is an organization: heavy ships, light ships and transport.

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I read a number of suggestions from people on implementing special units and voted "like". In my entry, I would like to offer a list of some other people’s proposals and a number of my own (forgive the possible repetition) unique units that are “improved versions” of others:

1) Cossacks. Improved Discovery Age cavalry for states that are culturally East Slavic.

2) Winged Hussars. Improved cavalry for the Polish and Hungarian states, as well as the Polish-Lithuanian Commonwealth.

3) Landsknechts. Improved medieval infantry for the German states (In the regions of Germany and the Baltic states).

4) War elephants. It can be in two variations as an expensive but effective unit. African War Elephants available in North Africa (here it turns out that it is not necessary to be a specific country, but simply have provinces in the desired region) and Indian War Elephants available in India and the Middle East.

5) Samurai. A potential improved version (due to the feudal system of Japan, they can be made without monthly costs) of some knights.

6) Mamluks/Janissaries. Accordingly, cheaper and higher quality infantrymen of the Middle Ages for the Turkic Muslim states of the Middle East. If this is possible, then the requirement for provinces with a non-Muslim religion may serve as a restriction on hiring.

7) Warriors of Fubin. Swordsmen/spearmen who did not require monthly maintenance in China in the mid-first millennium AD (historically the Fubin system of self-financing through forage and robbery in the Sui and Tang dynasties).

8 ) "Fire Spears" A faster and cheaper, but less effective analogue of early artillery for China from the 14th century.

9) Spanish Tertia. Improved infantry unit for Spain (and the entire Iberian Peninsula) from the 16th century.

10) Toshikokoli. Aztec infantry with greater troop morale and a greater proportion of casualties to those who escaped among the soldiers of the enemy army.

11) Immortals. Antique improved well-protected Persian infantry unit.

12) English archers. Improved (due to the longbow) version of archers for the English states.

13) Rajputs/Marathas/Jats/Mughals. Similar to Samurai but for India.

14) Templars. A unique infantry unit with increased morale for state orders (Livonian, Teutonic, Hospitaller, etc.)

15) Silat Warriors. Weakly protected, but well-attacking infantry units of ancient and medieval Malaysia and Indonesia.

 

Additions are possible. More attention is paid to antiquity and the Middle Ages due to the fact that in later eras the types of troops are much more standardized. But I can propose a number of special historical units for individual countries in later eras in another post.

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I have an idea on how the capturing system could works: So there should be a administration panel where you can assign counties to a city which helps the counties get bonuses according to the assigned city and this helps the connected counties and city to share resources and stuff like if the city needs food it can get it from countie(s) etc. Also when a unit captures a city all the connected counties should be putted under occupation and also if the owner nation's unit occupies a county then when the siege goes succesful, that county wouldnt putted to occupation for the occupier nation.
Sorry for the bad English.

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Certainly! Rearranging the army menu by adding icons can be beneficial. For example, use a tank icon for tanks, a soldier icon for infantry, and a horse icon for cavalry. When clicked, these icons can display the respective branches of the army, providing both a quick and practical way to find the desired force.

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There should be unique soldier introduced by religious doctrines.

Like for example crusaders during the crusades that get added bonuses in the holy lands,in addition to crusaders,elite knights should be high-quality, but expensive soldiers that will have bonuses defending the holy lands.

Also the holy roman empire system needs changes.

If for example another country atacks the emperor the whole holy roman empire should aid (or at least those that support the emperor)as well as that an income should be drawn from the princes lets say 3% from each kingdom that would add up and make the emperor title seem more worthy of respect.

And as well as that...slavery just like in stellaris if you conquer a nation assimilation will seem too much waste of resource to some people,so genocide or slavery would be important for immersion into the game and it would certaintly make the game even more!

Edited by jackson342
New Ideas

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Hi Luckasz!

I can't find the post in which you aske it, so I post it here.

Regarding the air force in the game, I had an idea.

Through a new structure, which could be the hangar, you can equip a province with defense planes, attack planes, missiles, and atomic weapons.

By clicking on the hangar, which appears in the province tab, you can equip the province with a certain number of defense planes, attack planes, missiles, or nuclear weapons.

Once one of the four hangar options is selected, the range of action will be visible, and you can decide how many units to deploy.

image.thumb.png.766b97f46494208d42163c0718831be4.png

 

**ATTACK PLANES**
They have attack capabilities. Once selected, they will be operational, and you can use them at any time to attack an enemy province. If the plane's range enters another Nation's borders, and the plane is active, the other Nation will shoot down your attack planes if it has active defense planes in that same province.

Once the attack plane is activated, you can select a province to launch an attack. The attack not only causes devastation but also reduces the population, industries, structures, and the number of troops in that province.

Air combat between attack and defense is governed by percentages that favor defense with an equal number of deployed planes.


image.thumb.png.6cffebb5d13cf3f232ce18f9f292a527.png

image.thumb.png.2cad1c788ac54ef67e31836b52dac1db.png
 

**DEFENSE PLANES**
Once active, they will patrol the provinces within their range.

If a foreign attack plane enters your patrolled provinces, it will be shot down (the success percentage may vary based on technology or pure luck).

image.thumb.png.831513ffe004bda95f98d948d7fd21e4.png
 

**MISSILES**
Missiles act like attack planes when activated in attack mode and like defense planes when activated in defense mode. Missiles cannot be shot down by planes but only by other missiles.


image.thumb.png.04a972ad9afb86f8890e50e97c311241.png
 

**NUCLEAR WEAPONS**
They need to be activated before use, like attack planes, but can only be shot down by missiles. They have a wider range.
 

image.thumb.png.e28365ad5325704c2e1424f45c25b5ef.png

Allies' planes, vassals, and Nations with military access will not be shot down if they enter our borders in attack mode.

After each violation by an enemy plane, the attacked Nation can send an ultimatum to request the withdrawal of troops.

The espionage system could also serve to warn about the activation of attack planes and nuclear weapons.

You might consider adding the aircraft and missile branch to the Technology Tree to increase their range (e.g., from short-range missiles to ICBMs).

I hope you like this idea and that it can be taken into consideration.

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    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

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      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

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      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
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