Kasplya 0 Posted January 4, 2024 A upgrade type system. Like scientific Upgrades so you can research what you want. But however in order to make the game balanced the type of technologic advances depends on what era your in. So if your playing the modern era you can start with basic Late western WWII Infantry, Tanks, Planes and [if you can add] warships. And if your playing lets say the mediaeval era You start with Basic Ground infantry, Knights and [Again if you can] Ships. Quote Share this post Link to post Share on other sites More sharing options...
useruseruser 2 Posted January 5, 2024 What about cannons/artillery? Maybe a resource mechanic to build them? Quote Share this post Link to post Share on other sites More sharing options...
Germanballthegreat 5 Posted January 6, 2024 P.L.A.N.E.S What would help out the conquering part of the game is planes. Fighter planes Bomber planes Carrier planes Nuke planes Kamikaze type planes Lastly, spy planes These planes could air drop parachute units, destroy buildings and other units, last discover hidden units. Quote Share this post Link to post Share on other sites More sharing options...
Emperornorton 23 Posted January 7, 2024 How does the naval warfare work in game? Zhirinovsky 1 Quote Share this post Link to post Share on other sites More sharing options...
Germanballthegreat 5 Posted January 7, 2024 Kasplya nice pfp Quote Share this post Link to post Share on other sites More sharing options...
George289 0 Posted January 8, 2024 Maybe different unit types for each upgrade because in this system you just have to upgrade your units instead of making tactical formations. And adding formation styles is also a good idea because you can use differemt tactics for different terrains. Quote Share this post Link to post Share on other sites More sharing options...
Iphone 11 0 Posted January 8, 2024 hi, I have a proposal: Make sure that when we are in the WW2 scenario, we can start research for the atomic bomb (because if we start from the 1400s, it's not too realistic but if we wants for fun, to add a parameter which can make us start the research (idk if it's compressible), then if our government is a republic, there are presidential and legislative elections (and if possible see a senate to see the political parties present, then if it is a monarchy (absolute for example) if the king dies, we can choose the heirs to the throne (if he is already dead, so we cannot choose him but if he is still alive, we can choose it and a display during the game which shows us the newborn and a family tree (like in Total War) Quote Share this post Link to post Share on other sites More sharing options...
riggybest 0 Posted January 9, 2024 it would be great if you added a little bit more attention to detail on the balkans because its a very unstable part of europe and should lead to some big wars in some scenarios Quote Share this post Link to post Share on other sites More sharing options...
gabo4040 1 Posted January 9, 2024 The system is quite good, it needs to be more polished, but please remove the dice, it is the worst mechanic that can exist. Quote Share this post Link to post Share on other sites More sharing options...
gabo4040 1 Posted January 9, 2024 One thing would be the navy, I would like you to make it practically like the army, that there are enough models that we start from galleys, frigates, corvettes, to destroyers, dreadnoughtus, submarines, aircraft carriers, etc. obviously what entails manufacturing them, ports and shipyards, obviously that there is an organization: heavy ships, light ships and transport. Quote Share this post Link to post Share on other sites More sharing options...
Amenjesus 0 Posted January 12, 2024 3D units please Quote Share this post Link to post Share on other sites More sharing options...
kayraag 0 Posted January 12, 2024 Peki bu ekranda strateji oluşturabilir misiniz? Quote Share this post Link to post Share on other sites More sharing options...
kayraag 0 Posted January 12, 2024 So, can you make a strategy on this screen? Quote Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted January 13, 2024 I read a number of suggestions from people on implementing special units and voted "like". In my entry, I would like to offer a list of some other people’s proposals and a number of my own (forgive the possible repetition) unique units that are “improved versions” of others: 1) Cossacks. Improved Discovery Age cavalry for states that are culturally East Slavic. 2) Winged Hussars. Improved cavalry for the Polish and Hungarian states, as well as the Polish-Lithuanian Commonwealth. 3) Landsknechts. Improved medieval infantry for the German states (In the regions of Germany and the Baltic states). 4) War elephants. It can be in two variations as an expensive but effective unit. African War Elephants available in North Africa (here it turns out that it is not necessary to be a specific country, but simply have provinces in the desired region) and Indian War Elephants available in India and the Middle East. 5) Samurai. A potential improved version (due to the feudal system of Japan, they can be made without monthly costs) of some knights. 6) Mamluks/Janissaries. Accordingly, cheaper and higher quality infantrymen of the Middle Ages for the Turkic Muslim states of the Middle East. If this is possible, then the requirement for provinces with a non-Muslim religion may serve as a restriction on hiring. 7) Warriors of Fubin. Swordsmen/spearmen who did not require monthly maintenance in China in the mid-first millennium AD (historically the Fubin system of self-financing through forage and robbery in the Sui and Tang dynasties). 8 ) "Fire Spears" A faster and cheaper, but less effective analogue of early artillery for China from the 14th century. 9) Spanish Tertia. Improved infantry unit for Spain (and the entire Iberian Peninsula) from the 16th century. 10) Toshikokoli. Aztec infantry with greater troop morale and a greater proportion of casualties to those who escaped among the soldiers of the enemy army. 11) Immortals. Antique improved well-protected Persian infantry unit. 12) English archers. Improved (due to the longbow) version of archers for the English states. 13) Rajputs/Marathas/Jats/Mughals. Similar to Samurai but for India. 14) Templars. A unique infantry unit with increased morale for state orders (Livonian, Teutonic, Hospitaller, etc.) 15) Silat Warriors. Weakly protected, but well-attacking infantry units of ancient and medieval Malaysia and Indonesia. Additions are possible. More attention is paid to antiquity and the Middle Ages due to the fact that in later eras the types of troops are much more standardized. But I can propose a number of special historical units for individual countries in later eras in another post. Sakamoko, Minemaster552 and Magnum 3 Quote Share this post Link to post Share on other sites More sharing options...
Aexolenius 3 Posted January 14, 2024 I have an idea on how the capturing system could works: So there should be a administration panel where you can assign counties to a city which helps the counties get bonuses according to the assigned city and this helps the connected counties and city to share resources and stuff like if the city needs food it can get it from countie(s) etc. Also when a unit captures a city all the connected counties should be putted under occupation and also if the owner nation's unit occupies a county then when the siege goes succesful, that county wouldnt putted to occupation for the occupier nation. Sorry for the bad English. Quote Share this post Link to post Share on other sites More sharing options...
Aram284 0 Posted January 14, 2024 Making infantry in 1440 isn't good. I think it's better later release but big and great game. Quote Share this post Link to post Share on other sites More sharing options...
Edmilson Gomes 10 Posted January 15, 2024 Lukasz adiciona uma marinha no jogo, deixaria muito mais realista. Quote Share this post Link to post Share on other sites More sharing options...
Taquito_Dictador 62 Posted January 15, 2024 (edited) Podría haber este tipo de cañones (ver imagen) como segunda línea. Tambien hace falta el ejército para el mar o marina Edited January 15, 2024 by Taquito_Dictador QuanaKhrea 1 Quote Share this post Link to post Share on other sites More sharing options...
Gokboru77 2 Posted January 16, 2024 Certainly! Rearranging the army menu by adding icons can be beneficial. For example, use a tank icon for tanks, a soldier icon for infantry, and a horse icon for cavalry. When clicked, these icons can display the respective branches of the army, providing both a quick and practical way to find the desired force. Quote Share this post Link to post Share on other sites More sharing options...
jackson342 0 Posted January 17, 2024 (edited) There should be unique soldier introduced by religious doctrines. Like for example crusaders during the crusades that get added bonuses in the holy lands,in addition to crusaders,elite knights should be high-quality, but expensive soldiers that will have bonuses defending the holy lands. Also the holy roman empire system needs changes. If for example another country atacks the emperor the whole holy roman empire should aid (or at least those that support the emperor)as well as that an income should be drawn from the princes lets say 3% from each kingdom that would add up and make the emperor title seem more worthy of respect. And as well as that...slavery just like in stellaris if you conquer a nation assimilation will seem too much waste of resource to some people,so genocide or slavery would be important for immersion into the game and it would certaintly make the game even more! Edited January 17, 2024 by jackson342 New Ideas Quote Share this post Link to post Share on other sites More sharing options...
Aliex999 82 Posted January 18, 2024 Hi Luckasz! I can't find the post in which you aske it, so I post it here. Regarding the air force in the game, I had an idea. Through a new structure, which could be the hangar, you can equip a province with defense planes, attack planes, missiles, and atomic weapons. By clicking on the hangar, which appears in the province tab, you can equip the province with a certain number of defense planes, attack planes, missiles, or nuclear weapons. Once one of the four hangar options is selected, the range of action will be visible, and you can decide how many units to deploy. **ATTACK PLANES** They have attack capabilities. Once selected, they will be operational, and you can use them at any time to attack an enemy province. If the plane's range enters another Nation's borders, and the plane is active, the other Nation will shoot down your attack planes if it has active defense planes in that same province. Once the attack plane is activated, you can select a province to launch an attack. The attack not only causes devastation but also reduces the population, industries, structures, and the number of troops in that province. Air combat between attack and defense is governed by percentages that favor defense with an equal number of deployed planes. **DEFENSE PLANES** Once active, they will patrol the provinces within their range. If a foreign attack plane enters your patrolled provinces, it will be shot down (the success percentage may vary based on technology or pure luck). **MISSILES** Missiles act like attack planes when activated in attack mode and like defense planes when activated in defense mode. Missiles cannot be shot down by planes but only by other missiles. **NUCLEAR WEAPONS** They need to be activated before use, like attack planes, but can only be shot down by missiles. They have a wider range. Allies' planes, vassals, and Nations with military access will not be shot down if they enter our borders in attack mode. After each violation by an enemy plane, the attacked Nation can send an ultimatum to request the withdrawal of troops. The espionage system could also serve to warn about the activation of attack planes and nuclear weapons. You might consider adding the aircraft and missile branch to the Technology Tree to increase their range (e.g., from short-range missiles to ICBMs). I hope you like this idea and that it can be taken into consideration. wbladew5, korea_5680, AmericanLiberia and 9 others 7 5 Quote Share this post Link to post Share on other sites More sharing options...
TheGrand_Aztral008 1 Posted January 20, 2024 On 12/5/2023 at 2:21 PM, Łukasz Jakowski said: In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry First line side: Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank Second line: Archer -> Bowmen -> Crossbowman -> Elite Crossbowman Canon -> Field Cannon -> Artillery -> Modern Artillery Early Airplane -> Airplane -> Modern Airplane This is a very early version, so maybe something should be changed? Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions. Idea for armies: Professional armies, mercenaries and levies Professional armies cost not only administration and salaries, but also population, supplies, happiness and stability, at great cost, they are the most disciplined armies, they obey the player's orders, they have buffs in statistics and greater tactics and organization, their pay is monthly, They will desert if they are not paid The mercenaries do not cost more than their hiring, they themselves take care of their supplies by looting any territory already conquered, they obey the player's orders, but a mechanic could be that, if you give the order to attack one (x) province, but The mercenary unit has a nearby province (y) that has a gold mine or some valuable product, they will disobey you and attack the province (y) They do not have good tactics or organization, but they are totally immoral and cruel, they will do whatever it takes to win, it means breaking any law, their pay is every month, if they are not paid, they will lose loyalty, if they go a year without pay, they will the event of "mercenary wars" will break out, as happened to Carthago Levies and mobilization The levies are mobilization in the medieval era, cannon fodder in case of emergency Mobilization is only possible with certain policies and technological improvements, they have greater experience when being called Raiders/pirates or privateers armies that you can "hire" to attack roads or ships of rival countries, but not necessarily in war, they loot a part, give another to you, in case a pirate or privateer group conquers a territory, they will proclaim a "pirate republic" and that route will be quite unsafe Quote Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted January 21, 2024 The idea concerns additional war mechanics related to units: 1. Mercenaries. The ability, if the conditions are met, to temporarily hire (a contract that can be extended) military groups with their own general for a large fee. 2. Militia. Under certain conditions and during the occupation of a large part of the country, a poorly trained military group that does not require maintenance may enter the ranks of the army. 3. Military support (may not be needed if appropriate military reforms are in place). The ability, in the presence of a certain technology (and the absence of restrictions), for an additional fee, to strengthen the combat capabilities of the army, providing them with special supplies or, for example, organizing a gas attack on the enemy before the start of the assault. wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
NeonCreeper 2 Posted January 26, 2024 you should add a whole new map mode for airplanes like in hoi 4 NKaloms and muhoaga 2 Quote Share this post Link to post Share on other sites More sharing options...
Gokboru77 2 Posted January 30, 2024 In my opinion, fixing warplanes to states individually rather than with the army would be better, and introducing a technology to produce planes and establishing a factory is necessary. In other words, simplifying the air mechanics of Hearts of Iron IV in an integrated manner would be preferable. NKaloms and NeonCreeper 2 Quote Share this post Link to post Share on other sites More sharing options...