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Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull.

Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex.

Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5.

In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority.

When releasing a puppet there should be an option to force our religion on them or let them stay as their own.

And finally, maybe give religions certain buffs? Like more taxation or more defense for certain religions.

 

@Łukasz Jakowski

Edited by Wooodex

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Religions are not secondary cores in AoH2:DE.

They will impact diplomatic actions similarly to government types.

 

Same group

image.thumb.png.2e56c41ef2b49ae1c3f9feec64846879.png

Same religion

image.thumb.png.a549225c782f85d5f9a0c350859b60e5.png

Different religion

image.thumb.png.86e1601eee3111bba3784d5df99fbf6d.png

 

All the values and impacts can be changed in the game files, in the GameValues file JSON

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2 hours ago, Łukasz Jakowski said:

Religions are not secondary cores in AoH2:DE.

They will impact diplomatic actions similarly to government types.

 

Same group

image.thumb.png.2e56c41ef2b49ae1c3f9feec64846879.png

Same religion

image.thumb.png.a549225c782f85d5f9a0c350859b60e5.png

Different religion

image.thumb.png.86e1601eee3111bba3784d5df99fbf6d.png

 

All the values and impacts can be changed in the game files, in the GameValues file JSON

Can religion be changed? Also can different provinces in a same country have different religions?

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