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Someone should make multiplayer mod! lan multiplayer
Last reply by DualTo, -
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- 0 replies
- 359 views
I hope Age of history 3 will add a widget at the last minute so I can send pictures to my friends on social networking sites, thanks!@Łukasz Jakowski
Last reply by china peple, -
- 5 replies
- 427 views
I propose an idea that would give some life to the armies. The ranks would be levels for each regiment. In the Total War saga, armies gain ranks by earning experience in battles, and it’s a brilliant addition. It would be great if each regiment had something similar. How would it work? When you create a new army, it will have 0 experience (the experience would not be visible, it’s just an idea). When that army starts a battle and wins, it would gain imaginary experience, and once it reaches the necessary amount, it will level up. It would be recommended to show the rank right on the symbol that shows the number of regiments. It would be very small, but when viewing the ar…
Last reply by DRM, -
- 8 replies
- 1.8k views
Hello everyone, This is the magnificent returns of my PowerPoints topics, and my very last topic signed by me. While watching Varna by Brazilian Mapper, I was thinking about formable lords forming formable vassals, and can be a new challenge for the player. This would be a new function within the formable nations mechanic. To create a formable vassal, it need to be attributed to a lord in the tab "Formable vassals". Each Formable vassals will have clamants, but it wont be that necessary. The thing that matter is the capital. Here's one of the formabe vassal for German Empire: Poland with its capital: Warszawa (prefer this name). A tab to fo…
Last reply by Wayne23lololh, -
- 20 replies
- 1.5k views
Hello everyone. I`m strategy game Youtuber and I asked my subscribers what they wanted to see in the new AOH3 and then with them we selected the best. Here they are: Do genocide. The ability to control the province to carry out cleansing on the basis of nationality. this will take some time, significantly increase discontent in the province, the likelihood of rebellion. This can also be an instrument of assimilation. Sanctions and embargoes. Possibility to impose sanctions/embargoes against any country. Also bots on other countries should also be able to introduce them if the relationship between your countries is bad. Depending on the difference of econom…
Last reply by AmericanLiberia, -
- 0 replies
- 188 views
Example: If Spain loses half of the territory on the peninsula, then Spain will be disbanded and re-formed into the name of the duchy/county in which the capital is located. (before: Spain - Madrid. After losing Madrid: Asturias - Oviedo)
Last reply by Reodant2, -
- 0 replies
- 222 views
if a country has all provinces around Wasteland province, that means the colors/ Ownership of that Wasteland province will be that country. (like Hoi4). or something like that. @Łukasz Jakowski
Last reply by Dipto479, -
- 2 replies
- 602 views
Will there be ports in the game If yes. What do you think on making them constructable only on limited Provinces (just like in real life) Ports are crucial in war , considering that you can stop an overseas enemy from attacking you simply by occupying their port cities and defending it , which creat a really emerging experience and forces you to act strategicly
Last reply by Thiago I, -
- 0 replies
- 333 views
A lot of provinces in Germany are very ugly and innacurate for most historical borders so i used 1836 as base to map the errors i noticed ( the lines aren't 100% accurate as well, its just to have a notion to what needs to be fixed use the sources for better borders ) Sources i used: Neuchâtel ( use translate ) Galicia and Lodomeria Romania Germany Belgium Italy Serbia
Last reply by selenhogamer, -
- 4 replies
- 618 views
Simple question. We could use the in game editor to do mods in game and then esports our scenarios to share them with the community?
Last reply by Joaoj, -
- 0 replies
- 154 views
1. if one mission tree ends another starts for one country. (TNO (hoi4mod)) 2. Multiple choice option (hoi4).
Last reply by Dipto479, -
- 35 replies
- 7.1k views
Maybe this topic will help Mr. Łukasz
Last reply by YouravaragebrazilianAoCfan, -
- 7 replies
- 845 views
We communicated with a friend in a Telegram and came up with this idea. Now I will write for those who did not understand and for those who did not upload the photo. Armies must move both in the strategies of the paradox, on ships and on land. Of course, as in Civilization, when an army goes down on the water, it turns into a boat. I think it's not so difficult to make airplanes either. Make them fly in the air and make shots and they fall (well, like in Hearts of Iron 4) There is nothing difficult, either Lukash was too lazy or there were reasons. I really believe in moderators. Yes, even add to the game as a unit of a ship…
Last reply by Nay_13, -
@Łukasz Jakowski
Last reply by Outlawexperience, -
- 0 replies
- 198 views
Just what the titles says, because most of them are abreviatted As you can see only 4 out of 18 missions have the full name displayed.
Last reply by selenhogamer, -
- 2 replies
- 1.3k views
Here’s the translation of your suggestions into English: Add a border to the lord's flag: The idea of adding a border to the vassals' flags is great. Also, allowing the border color to be edited, with gold as the default, would add greater customization. Option to remove the lord's flag: Including an option to remove the lord's flag is useful for those who want to keep a simpler or different design for their flag. Version with a coat of arms to simulate colonies: This would be a step further in customization, allowing the use of coats of arms from different civilizations. Researching historical emblems and coats of ar…
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 292 views
When aoh 3 comes out, will you continue to update the mission tree for each civilization? because I'm going to really like doing missions while playing a nation. @Łukasz Jakowski
Last reply by Dule22, -
- 2 replies
- 640 views
Should countries/civilisations be provided with unique bonuses or perks, akin to what you might see in other 4X games like Civilisation, ARA, or Humankind? E.g., 20% production bonuses from certain buildings, more income from trade, army generals do 25% more damage, unique buildings, military units, and research unlocks etc. I'd love to see these sorts of things in AOH3. My worry is that without anything unique to each country, province or civilisation, there won't be much difference in playing each nation, save for the starting size of the empire. Playing as France, Australia, or South Africa in a Modern World shouldn't 'feel' the same as each other, and shouldn't …
Last reply by Łukasz Jakowski, -
- 3 replies
- 404 views
When the real leaders and advisors in modern day die, the random generated advisor and leaders portraits used look like they are from 1800s (most of them), as seen in videos where modern day scenario is showed. I think advisors and leaders for scenarios after 1900 need better portraits, just like how generals after 1900 have been changed and look better, what do you think?
Last reply by Outlawexperience, -
- 0 replies
- 222 views
@Łukasz Jakowski I have an idea to add a function to the game that will unite provinces into regions, republics, autonomous districts, governorates, uluses.
Last reply by Aleksandr123, -
- 0 replies
- 313 views
i suggest that every month there would be a competition for the best mod for the game
Last reply by Warnnexx, -
- 2 replies
- 461 views
@Łukasz Jakowski Add thermonuclear weapons to the game. They should destroy many provinces.
Last reply by Aleksandr123, -
- 6 replies
- 430 views
Idea: Add an event outcome that triggers a different global event for all civilizations, the global event needs "insert decision" from "insert event" as an event trigger. This feature could be useful for making news event but dont want the mission event to be sent to all civilizations, so the mission event has an outcome that triggers a different global event for other civilizations and to be used as a news/info event for example.
Last reply by Matvey, -
- 4 replies
- 904 views
The mission tree in the latest Aoh3 video is really cool! I have a suggestion for missions if we choose to make missions that dont need requirements and want to prevent the ai/players from completing most of them in a day, I suggest a cooldown of some weeks (30 days, could be editable in game files) preventing from clicking and completing another mission until the cooldown ends, what do you think ?
Last reply by Dipto479, -
- 0 replies
- 187 views
I propose the following idea: Add the appearance of a certain event or a certain choice in an event as a condition for completing a mission. And also allow or prohibit events from appearing after completing a mission. This will allow you to compare the time frames an element of probability theory and specific decisions with the variability of available and blocked missions. Example - according to the event in the south of Italy, the efficiency of taxation periodically decreases and unrest increases during the event “Mafia Activities in Southern Italy”. Options: 1)in the event, you choose the path to fight the mafia. Then, with sufficient investment in the …
Last reply by Matvey,