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In aoh3 can a country draw an independent countries border before the independence of a new country? And also can the player do the exact same?
Last reply by thex09, -
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- 0 replies
- 277 views
@Łukasz Jakowski
Last reply by xox, -
- 55 replies
- 11.7k views
My vision on the combat system in aoh3 in two versions in the basic and advanced which will appear later. Advanced version: Essentially develops the ground troops, air force, navy into individual types. Ground troops: soldiers, cavalry/(later) vehicles, artillery and ranged units, and special units, but about them later. At the beginning of the game there will be no recruitment option, but instead we will mobilize the poorly trained and armed peasant masses, how many we will call up under arms depends on the technology we developed in the early stages of the game, we will be able to mobilize 2% of the population from the provinces in 1…
Last reply by Nuhhuh31, -
- 2 replies
- 590 views
this idea is really simple @Łukasz Jakowski, it just makes it so when you're in a scenario editor you can enable or disable an outline of the modern borders, this will make creating scenario's way easier, especially for the modern period, maybe this could be a thing for other scenarios too where you can add the outline of the 1440 scenario for example
Last reply by OwnM3Z0, -
- 3 replies
- 1.4k views
The mechanic for creating custom nations and flags for vassals from the second game should be brought back. This would allow players to better role-play their country and come up with more interesting ideas. For example, playing as Sweden, you could establish colonies in America and create Vinland as a vassal, etc. This offers great creative freedom. The mechanic can be adapted from the previous game to fit the current one! I also suggest adding the ability to release any country as a vassal from a list of all countries, like it was in AoH2. For example, if I'm playing as the United Kingdom and colonizing North America, I might want to release Canada as a vassal. Bu…
Last reply by Dipto479, -
- 0 replies
- 277 views
can you make the rebel army more difficult to fight in Age of Civilization 3. Unlike in Age of Civilization 2 the rebel group was very easy to fight, I mean hard to fight in this game the rebel group can hide in the jungle and in the countryside, the rebel group will be stronger and harder to find (hard to find because protected by the local community) if they get support from the local population and the government has a bad reputation, I hope the difficulty of eliminating the rebels is like in the game Rebels inc (made by developer Ndemic Creations) where the rebel group can run away from battle if they want
Last reply by Jonathan Sinaga, -
- 0 replies
- 439 views
Can you add that if a region has no development (experiencing inequality in infrastructure development) it will ask for independence, and will give rise to a revolutionary movement? especially in an area that has rich natural resources but there is no development in that place
Last reply by Jonathan Sinaga, -
- 1 reply
- 746 views
Will there be historical ai for ww1 scenario ww2 scenario and the west Germany and east Germany at the end of ww2 and the reunification of germany
Last reply by meganoob223, -
1. a new tab called Empire. It will be all about vassal-related work. (not important but if you can ) 2. power to change the vassal's laws. 3. Recruiting army unit in vassal's land with lord(player) manpower. 4. Coloring for each army Unit. 5. naming for each army Unit 6. Power to Coloring and naming the vassal's army unit 7. Combine vassals Information and combine vassals with lord Information, which is shown in the Empire tab. (The empire tab is not important, you can show it in other areas) 8. Technology sharing. 9. power to change the vassal's govt Without a peace treaty meaning in mid-game. 10. vassal's vassal color is sho…
Last reply by Dipto479, -
- 5 replies
- 2.4k views
I'm currently working on Polish translation, arround 30% done.
Last reply by YouravaragebrazilianAoCfan, -
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- 387 views
I was thinking, how about adding to the vassals some sort of option, or "switch", that would be called "control the vassal"? Here are some characteristics and things about this "switch": 1) If this option is activated it would give the lord the ability to manage the vassal by almost every point of view, a bit like as if the vassal becomes some sort of "indipendent region", that has its economy, army, etc.. but that it's all controlled by the player as a separated country. 2) If this option is activated (Control the vassal), the vassal's desire of indipendence might start to rise, and faster than normal, especially if the country hasn't a good relationshi…
Last reply by ItalianB4ll21, -
- 0 replies
- 538 views
When an atomic bomb is dropped, the screen shake effect can provide a more pleasant atmosphere to the game and may really make you feel like you are part of the intense action. Additionally, a longer animation effect combined with a powerful sound file would enhance the overall experience, immersing players even further into the environment created by the explosion.
Last reply by Anyone, -
- 0 replies
- 312 views
Added the ability to pay your ally money when the war ends as an alternative to the lands he captured.
Last reply by ARWD, -
- 0 replies
- 543 views
I propose adding a point to the sandbox with which it will be possible to choose the ideology of the country, that is, change it either for yourself or for other countries
Last reply by jizura, -
Like i dont want to replay game constantly to only know if amount of army placed inside of civilization is too low / too big for the civ economy to handle. Need for calculations inside of scenario editor to not switch game menus 5 times per minute.
Last reply by neverger84, -
- 1 reply
- 586 views
Will ai nations flag randomly change over time?
Last reply by DRM, -
- 0 replies
- 626 views
Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
- 9 replies
- 2.3k views
For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222, -
- 0 replies
- 464 views
In Age of History 2, there was a feature to mix civilizations, but after a few turns, each country returned to its original place (I think it's a bug). It would be fun if such a feature existed in Age of History 3.
Last reply by Anyone, -
- 4 replies
- 1.5k views
Im not sure if he ever added it, but say for example a army gets encircled, theres a big debuff and the army will fully get destroyed even the army thats encircled got like 14 divisions, and the surrounding is like 3,5
Last reply by qxz, -
- 0 replies
- 459 views
the bucket tool fills in closed areas to make things easy for stuff like the soviet union and mongol empire, you would make the province borders and use the bucket tool to fill the empty provinces inside @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
- 0 replies
- 267 views
this is really simple @Łukasz Jakowski but it is game changing, it is the perfect example of a quality of life improvement and it will make creating stuff like the HRE much easier for different scenario's since it has hundreds of micro states, it will also be a game changer for making modern scenario's where the borders are harder to find due to the high amount of provinces
Last reply by OwnM3Z0, -
- 0 replies
- 640 views
The colour of the ocean is quite gloomy - is there a brightness or gradient slider to make the water colour brighter at all? Similarly with movement - the water is very still for such a lively map. Is it possible to have wave or movement graphics in the water?
Last reply by PiePants, -
- 0 replies
- 532 views
Be able to set custom conditions based on variables setted up by the scenario's creator would be a very simple, yet useful, feature :D
Last reply by Shinayu, -
- 8 replies
- 1.4k views
Currently it's not optimised for many scenarios. It'll be hard to find scenario you want, specially with like 50 of them. As I see from videos, the scenario selector haves description on top and a one single horizontal line of scenarios that you can scroll left or right. This even sounds painfully when I think about many scenarios installed. It would be great if you, Lukasz, remake this menu.
Last reply by Praefectus Italicum,