Quality of Life Improvements
207 topics in this forum
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Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
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For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222, -
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the bucket tool fills in closed areas to make things easy for stuff like the soviet union and mongol empire, you would make the province borders and use the bucket tool to fill the empty provinces inside @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
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this is really simple @Łukasz Jakowski but it is game changing, it is the perfect example of a quality of life improvement and it will make creating stuff like the HRE much easier for different scenario's since it has hundreds of micro states, it will also be a game changer for making modern scenario's where the borders are harder to find due to the high amount of provinces
Last reply by OwnM3Z0, -
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The colour of the ocean is quite gloomy - is there a brightness or gradient slider to make the water colour brighter at all? Similarly with movement - the water is very still for such a lively map. Is it possible to have wave or movement graphics in the water?
Last reply by PiePants, -
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Be able to set custom conditions based on variables setted up by the scenario's creator would be a very simple, yet useful, feature :D
Last reply by Shinayu, -
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Currently it's not optimised for many scenarios. It'll be hard to find scenario you want, specially with like 50 of them. As I see from videos, the scenario selector haves description on top and a one single horizontal line of scenarios that you can scroll left or right. This even sounds painfully when I think about many scenarios installed. It would be great if you, Lukasz, remake this menu.
Last reply by Praefectus Italicum, -
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@Łukasz Jakowski In Age of Civilizations 2, in the scenario editor, there were two options: 1. create a new scenario from scratch 2. edit an existing scenario I think that in Age of History 3, we really need an option to automatically duplicate a scenario. For example, let's look at the World War 2 scenario. Let's assume I want to create a 1942 scenario in the AoC 2 editor. It would be too much work to create it from scratch, so I edit the 1936 scenario. But now I don't have a 1936 scenario anymore, because I edited it to be the 1942 scenario. And I want to have both scenarios. An option to automatically duplicate a scenario would solve this …
Last reply by Łukasz Jakowski, -
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It would be really nice if when making a scenario, you could make provinces occupied by another country. For example, if you're making a scenario that's halfway through ww2, you wouldn't want soviet provinces to be a core part of Germany, so instead you would make them occupied. Please Lukasz, this would be nice.
Last reply by Dipto479, -
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i dunno about you, but recreating the HRE's 200 small states will be a massive headache, and other than outside the german city states, the HRE mostly stays the same, so i suggest we have the ability to copy and paste the HRE and it's city states from the 1440 scenario, maybe (optionally) this could be added as a tool for anything you want thoughts?
Last reply by OwnM3Z0, -
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The gameplay will be more interesting if ideologies with democratic ID the leader will change every 4 years This will diversify the gameplay with frequent changes in country bonuses (from the leader) and make modern scenarios more lively
Last reply by Casual, -
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It would be so much fun to be able to name the Attacks or Wars in Age of History 3! Check out my idea! Note: These names are great alternatives for the "Hall of Fame" or for StoryTelling or in Large and Important Operations. War: War of Injury (Random Country Vs Random Country) or in the names of coordinated Operations: Operation White Beach (Attack by Random Country Forces on the Province of Random Name) think about my idea Łukasz several people have already asked for this!
Last reply by Casual, -
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You can color the armies (like hoi4) and show these armies in that color in the upper right So we don't mix armies (Must be an optional feature)
Last reply by Casual, -
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Add that ability to add that lol it would be game changing being able to add whoever u want with any custom role such as Minister of a certian thing or religous advisor for example of head of a certian role/specfic region state the possibilites are endless this would be great for mod makers @Łukasz Jakowski
Last reply by xox, -
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make we able to change the Terrain Details Transparency in settings
Last reply by evo, -
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dynamic name for an army unit and it will help better search for an army. example Bengal Army (British East India Company), Army group center (nazi germany).
Last reply by Dipto479, -
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(Hopefully) small change, but would make learning the game far more enjoyable!
Last reply by Wronislaw, -
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When besieging any province, all provinces that will be occupied after the siege ends should subtly flash with a border outline. This will help players easily understand which regions they will be able to occupy, which will be transferred to them after the siege, and which ones have fortifications. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by YusufAliDE, -
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It’s the possibility to limit modern countries to cross up to 2 provinces at once. It can be useful for modern scenarios ( at least the less we can do for it),
Last reply by Wayne23lololh, -
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After you pause the game and finish whatever you are doing you click on the date and the time moves again , there should be an audio or music or something that lets you know that the world is back to work
Last reply by Omar2806, -
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Vassals should change their ideology to match that of their suzerain. For example, if you're playing as a monarchist country and change your ideology to communist, it would be strange if the vassal remains monarchist. Alternatively, it could be made so that if the ideologies of the vassal and suzerain differ, the suzerain could pressure or request the vassal to change their ideology. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by Yorkites, -
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There should be an option for events or in the event's text file to remove "event in (city)", because it doesnt make sense for the ming collapse to happen in Daugavpils ?
Last reply by Wayne23lololh, -
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In one of the latest videos where Lukasz played as Livonian Order, I saw a flaw that comes from AoH2: no matter what type of government your nation has, when you form a new state, it changes to democracy. It would be logical if the formed nation had a government like your current one. For example monarchical Sweden forms monarchical Scandinavia, etc. Plus I noticed that the leader of country does not change with the type government. I don't know why the developer didn't add such an obvious feature to the game as changing the leader with the government. I think this is worth adding, and many will agree with me
Last reply by Shiite, -
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I'd like to quickly be able to see what is contributing to my stockpile of gold, manpower, diplomatic points, etc. E.g., hover over gold stockpile and see: > +30 p/m from trade hubs > +15 p/m from government type > +28 p/m from wonders within empire > -53 p/m from army size > - 10 p/m from economy investments in provinces x, y, & z Would be nice to quickly what are the largest contributors or drainers on each of the resources to make planning for the future more streamlined
Last reply by Łukasz Jakowski, -
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add the death of presidents affect relations between countries add the president change every four years in republican or democratic countries add the old empires be revived in a modern scenario I think the option of freedom of information and press should be added. There is a nice idea that I hope you will add, which is to add an indicator of the dictatorship of the state. If the dictatorship increases, making decisions becomes easier and cheaper, such as construction or the like, but that affects popularity. However, if the indicator increases, making decisions becomes slower and more expensive, but it maintains the stability of the country. Tha…
Last reply by ARWD,