Jump to content
Age of History 3
Sneaky

Collapse of Qing, Taiping Rebellion & New Ideologies!

Recommended Posts

It's true. Update 1.1 really is nearing its completion. All I need to do now is add a few missing civilizations and finish the coal/iron terrain maps and finish the collapse of Qing event completely. Otherwise, that's really the update done! So I hope I haven't had you guys waiting too long. As for today's "dev report", I've got 2 things: info about the new Qing events and something I've been working on for update 1.2, Manifest Destiny. Let's get started:

  • Collapse of Qing.

At around 1900, Qing gets an event called "Collapse of Qing". This starts an event chain where every turn there's a chance for events that happen to Qing. These events include things such as the people of a country (such as Mongolia) demanding independence, and if Qing refuses, they get a severe happiness loss. This should more accurately represent the collapse of Qing into warlords at the start of the 20th century.

  • Taiping Rebellion!

Once the Qing is centralized, they now have a chance for the "Taiping Rebellion" event to fire. Once it fires, a civil war breaks out between the Taiping and Qing. The Qing has a long-term advantage, meaning most of the time the Heavenly Kingdom will lose. While the event is underway, there's also a possibility for an event about the instability of the dynasty, giving a happiness debuff.

  • New governments!

because, surprise surprise, they're based off those of Victoria 2. At the moment I've renamed the current governments to:

  1. Conservatism - the standard ideology in the Victorian Era.  Has high acceptable taxation, low minimum goods and investments, as well as a small buff to taxation, production and a noticeable boost to defense, but in return it has +5% research cost. Good and versatile starting ideology;
  2. Reactionaryism - the more extreme brother of conservatism. Higher acceptable taxation, very low minimum goods and investments as well as a sizeable boost to taxation and production, but has a much higher +15% research cost. Good for growing economies;
  3. Liberalism - an ideology that gets much more popular later down the road. Has high acceptable investments, high minimum goods and investments, higher military upkeep and administration cost and little defense, but gets a -15% research cost. Good for stable and rich economies.
  4. Anarcho-Liberalism - the more extreme version of liberalism. Similarly to liberalism, it has an even higher minimum goods and investments and gets a debuff to taxation and production and a +25% to military upkeep, but gets a whopping -25% research cost. Good for very large economies.
  5. Socialism - an ideology that only shows up later on. Unlike its more extreme version, communism, socialism is very economic-based. It gets a very high acceptable taxation, but also a very high minimum goods and investments. However, it also gets a very sizeable increased in taxation and production. Good for growing economies that aren't under threat.
  6. Communism - unlike socialism, communism is very largely based on war. It gets extremely high acceptable taxation, extremely low minimum goods and investments, the same boost to taxation and production as socialism, and a very noticeable -15% military upkeep, but in return, it gets +20% research cost (slowest out of all the modern ideologies) and a +20% administration cost. Good for already-well developed countries that need to often go to war.
  7. Fascism - a weird mix of all the ideologies. It has a rather high acceptable taxation, mediocre minimum goods and investments, -10% research cost, -15% military upkeep and a -5% administration cost, but in return it gets a slight debuff to taxation and production. Good for countries that conquer a lot.

Although, these ideologies will only be available in Update 1.2 Manifest Destiny. I want to get update 1.1 out as soon as possible since it's been in development for long enough! 

Hope you enjoyed reading this dev report!

 

Edited by Sneaky

Share this post


Link to post
Share on other sites

Just now, Future mapper said:

anarcho liberalism cant be a goverment type 

It's not anarchism in your typical sense. It's supposed to be liberalism with as complete little government interference as possible, but the government itself is still there. Not to mention, these are generally ideologies, not governments.

Share this post


Link to post
Share on other sites

2 minutes ago, Sneaky said:

It's not anarchism in your typical sense. It's supposed to be liberalism with as complete little government interference as possible, but the government itself is still there. Not to mention, these are generally ideologies, not governments.

ok then

Share this post


Link to post
Share on other sites




  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games