Total War: Attila [Progress]
Real Total War: Attila map High quality map Marine and Land graphics quality Attila and more leaders City and State system Historical scenarios reflecting the Realistic Economic and Population Note: Conqueror's II v1.2 required.
Map - %98
Map settings - %0
Provinces - %0 [Planned: +3000]
Scenarios - %0
Leaders - %0
Map: [Updated: 17:47 24.01.2021 (GMT+3)]
Helo! I started to make a map in AoH2 called alavida.
I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!Background:
PROVINCES: 179 | Plan for provinces: ~1000
Done regions: VENISTAN, VENESTAN, SLOVAKORIA, SLOVAKIORIA, UKREVOL, MARTINOVIAN NEW KINGDOM, MARTINOVIAN GUINEA, SUCHOVIA, RETWONIA
Done borders: JUROVIA, JOHANCA, VENOSTAN, MARTINOVIA, VENOSTAN KINGDOM, SCANN', ZUZANOVIA, ZELAVIAN EMPIRE, MAURITOVANIA
Undone regions/borders: STANOVIA
Doing good work feels nice lol | So today I made 53 provinces (Mostly on north) , fixed some seas, had some problems and finished Retwonia:
After a smol weekend break I made some more stuff about region borders so it's made from both sides. I made another 26 provinces (sorry, ik it's not much but school blocks me) here it is:
I share this background for community and modders. If you want to use it, just thank me...
(Bu arkaplanı topluluk ve modderlar için paylaşıyorum, Kullanmak istiyorsan sadece bana teşekkür et yeter.)
This background belongs to me, please do not try to change the background.
(Bu arkaplan bana aittir, lütfen değiştirmeye çalışmayın.)
Background by Urdekreiz.rar
While I am taking a break from my map, I have added on to the base map in-game.
I have added Liechtenstein, San Marino, and the Vatican City.
I have also made improvements to Galicia to have the proper borders for WW1 and WW2
3 other provinces added to give Bulgaria its pre-WW1 borders
A small province in Eastern Macedonia has been added solely for the Ottomans, in WW1 (I also fixed Ottoman Hejaz, not shown here)
I have added 10 new provinces in all, what should I add next?
By Dwayne the rock
So i've ran into a problem with the game's event system when trying to make a ww1 scenario with events in the bloody europe 2 map. The problem is caused by the fact that the ai can only have one event per turn. So when i was making the collapse of russia, i had made two events for Germany in the same turn. The decision of what to do with Poland, and the decision of what to do with Latvia and a part of Estonia. The ai could only do one event, so it did the baltic one. This meant that Poland reverted back to Russian control in a few turns. I tried to fix this by making the events repeatable but in a way that once they had been done, their conditions couldn't be met anymore( for ex. Establishing polish duchy or partitioning them. The event shouldn't fire again if Poland already existed or if Germany controlled certain provinces). This didn't work, so the events just kept repeating infinitely. Does someone know a way to make the ai do both of the events, or a way to make sure the events wouldn't repeat?
Appreciate if anyone could help
Map 1. Map one turn after Russia's collapse
Map 2. Map some time after Russia's collapse. As you can see, Russia got Poland back and germany kept changing the decisions outcome meaning the baltic changes too
Baltic event 1. The things supposed to prevent the event from refiring. Germany cant control land there and the puppets made through other outcomes can't exist
Baltic event 2. For the event to fire in the first place, Russian empire needs to have taken this decision, the one that causes the collapse of Russian empire.
Polish event 1. The top one says that the Polish kingdom can't already exist. The second one says that Germany can't control certain provinces in the Polish land(The old Russian Poland). These are to prevent the event from refiring
The third ane fourth one say that either the Russian empire needs to have taken the decision that causes the collapse of the empire, or the Russian state needs to exist, which is created when the empire collapses.
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls