Guest Posted November 4, 2023 CONSTRUCTION IDEAS: (Taken from friends, me and my DC group) Building: Economy/Military Name: Uranium Mine Cost: 3000 Construction Time: 4 months Maintenance Cost: 0.6 gold The name of the technology that unlocks this building: Leaching Bonuses: - + 50 gold per week - Extracts uranium required to build military stuff ================================ Building: Military Name: Nuclear Reactor Cost: 10000 Construction Time: 1-2 years Maintenance Cost: 3.5 gold The name of the technology that unlocks this building: Uranium Mine Bonuses: - +200 gold per week - -0.5% administration cost per reactor - Ability to build nukes ================================ Building Group: Military Name: Marines Port Cost: 100-300 gold depending on what terrain it is Construction Time: 2 months Maintenance Cost: 0.3 gold per month The name of the technology that unlocks this building: Navy Bonuses: • -40% manpower money on the troops in the ocean your port is bordering • Troops resting here will be harder to beat in the battle ================================ Building Group: Administration Name: bridge Cost: 300 gold Construction Time: 2 weeks Maintenance Cost: 0.1 gold per month bridge Bonuses: Lets you move your army through a river without needing a navy and reduces the action points required to move ================================ Building Group: Agriculture Name: Corn Industry Cost: 300 Construction Time: 2 Month Maintenance Cost: 0.5 gold per month Farm Bonuses: More Food,Better Income,Trade and Stability in a Country ================================ Building: Military Name: Military Barracks LVL 1,Military Base LVL 2,Military Academy LVL 3 Cost: 12K Construction Time: 1 Year Maintenance Cost: 18 per month The name of the technology that unlocks this building is Armoury Bonuses: Better Army,Better Trained Troops,National Spirit,Trustees of Military,Nationalism for People ================================ Quote Share this post Link to post Share on other sites More sharing options...
sonil_or_you 87 Posted November 4, 2023 Just want to tell you My polish Brother that dont screw it, dont go fast... we can wait 3-4 years. We already waited for FnaF. If enougth time you will put to the developing you can make a better game that Vic2... Good luck susugaming69, Ilovethisgame2, Nitra and 5 others 2 6 Quote Share this post Link to post Share on other sites More sharing options...
3dddies 7 Posted November 4, 2023 Fighting Pits, they are faster to build than forts and bunkers. They get bigger and stronger the longer they are there and depending on how many units are on the Fighting pit, the faster it will get stronger. Building Group: Military Name: Pit, renames to "Trench" at max level Cost: 25 Gold Construction Time: 1 Day to make the Fighting Pit - 240 Days to get it to max level (Without any soldiers on it) Maintenance Cost: 0.01 gold per month Bonuses: Defence: 1% on start, 55% at max level Shop_Soy, Diego123, BySpringBonnie76 and 2 others 2 3 Quote Share this post Link to post Share on other sites More sharing options...
GeriProHun 0 Posted November 4, 2023 Building Group:Military Name:Military airbase Cost: 600 gold Construction Time: 150 days Maintenance Cost: 50 gold/month The name of the technology that unlocks this building: Aircrafts Bonuses: +50% attack bonus and 75% defense bonus Quote Share this post Link to post Share on other sites More sharing options...
Nitra 2 Posted November 4, 2023 (edited) A great wall for defense that is almost impenetrable like the marginot line but costly Building Group: Millitary Name: Marginot Line? (Idk) (Possibly Fortress level 3 or Wall level 3?) Cost: 100k per province Construction Time: 5 years Maintenance Cost: 10 gold a month at peace, 300 a month at war or something like that The name of the technology that unlocks this building: Defensive Studies Bonuses: +100% Defensive Bonus Edited November 4, 2023 by Nitra realised it does not make sense, i would love to see this in the game and it has to be clear what it is Quote Share this post Link to post Share on other sites More sharing options...
Austrian empire 477 Posted November 4, 2023 Building Group: Military Name: Trench System Cost: 10 Gold Construction Time: 20 Days Maintenance Cost: 0.3 Gold Pr/1.5 Months The name of the technology that unlocks this building: Trench-Warfare Theory Bonuses: Entrenchment +20% Quote Share this post Link to post Share on other sites More sharing options...
victory 4 Posted November 4, 2023 Building Group: Economy Name: Hotel Cost: 5K Money Construction Time: 10 Months Maintenance Cost: 500 The name of the technology that unlocks this building: Tourism Bonuses: +10% Income from province which the hotel is built in Diego123 1 Quote Share this post Link to post Share on other sites More sharing options...
Shiite 2,468 Posted November 4, 2023 (edited) Building Group: Military Name: Naval Base Cost: 150 Gold Construction Time: 120 Days Maintenance Cost: 0.4 gold per month The name of the technology that unlocks this building: Shipbuilding Bonuses: Naval Combat Modifier: +5% Shipbuilding Time: -2% Edited November 4, 2023 by Shiite Quote Share this post Link to post Share on other sites More sharing options...
Sleier 4 Posted November 4, 2023 Building Group: Millitary Name: Concentration Camp Cost: 10K Manpower Construction Time: 5 years Maintenance Cost: 1 gold a month Bonuses: Halves dissent in every province built Redguy325 1 Quote Share this post Link to post Share on other sites More sharing options...
Noobs Dudes 216 Posted November 4, 2023 Building Group: Unique Capital Building Name: Grand Capital Building Cost: 100-600 (Depending on what you chose) Construction Time: 1 Month Maintenance Cost: .2-.5 gold per month (also depends) The name of the technology that unlocks this building: Architecture? Bonuses: Higher happiness, Stability, and Nationality. So pretty much, you can construct a building that can make your citizens proud of their country, and more happy. You should be able to choose between a Statute, a simple structure, or a building. (Kinda like the roman colosseum i guess?) The player should be able to name it, and maybe design it? Quote Share this post Link to post Share on other sites More sharing options...
Samuelllle 31 Posted November 4, 2023 2 hours ago, Łukasz Jakowski said: Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Administration Name: Tax Office Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 gold per month The name of the technology that unlocks this building (Optional) And write here what bonuses this building provides. Example: Bonuses: Local Tax Efficiency: +10% Manpower per month: +25 The same goes for building upgrades. The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game Template for the post: Building Group: Name: Cost: Construction Time: Maintenance Cost: The name of the technology that unlocks this building: Bonuses: Building Group: unique capital building Name: Arc de Triomphe Cost:nothing since it is a special building but if you have to pay like 350 gold maybe idk the worth of gold in this new game so depends Construction Time: like a year or two Maintenance Cost: 1 gold per month ( idk how much gold is worth in this new game so depends ) The name of the technology that unlocks this building: don’t know probably a construction tech Bonuses: probably a bonus on armies like + 5% morale if their will be such things in battles and a bit of diplomatic bonuses like 5% more diplo points Quote Share this post Link to post Share on other sites More sharing options...
victory 4 Posted November 4, 2023 Building Group: Economy Name: Hotel Cost: 3K Construction Time: 6 Months Maintenance Cost: 500 The name of the technology that unlocks this building: Tourism Bonuses: +10% Income Quote Share this post Link to post Share on other sites More sharing options...
justiamtgm 23 Posted November 4, 2023 Building Group: Administration Name: Church Cost: ~50, depends on balance in game Construction Time: 3 rounds Maintenance Cost: ~0.2 - ~0.3 per round The name of the technology that unlocks this building: indulgences, religion, and something like this Bonuses: gain more gold per round, increases happy and patriotic level. Can be played well, if you add religion and religion buffes/wars in game (Did not work out in AoH2? Make in AoH3!). Religion can be displayed like peoples in provinces in AoH2 (check photo). Church is good building for AoH3 era: in middle ages and new ages. Religion is very interesting thing in there times. Popularity of selected by country religion can give buffes and debuffes, like: If your religion <50%: Rebels increasing, costs decreasing, chance of rise/riot (and events about it), war goal for other country with selected religion for your region If your religion >85%: More costs, more happy and patriotism, cheaper mobilisation and more, more, more Diego123, BySpringBonnie76 and CevicheMen 2 1 Quote Share this post Link to post Share on other sites More sharing options...
oAquitanio 13 Posted November 4, 2023 Building Group: Economic Name: Airport Cost: 13000 Construction Time: 5 Turns Maintenance Cost: 15 Gold per Month The name of the technology that unlocks this building: Plane Bonuses: Airports will facilitate popular movement, and will stimulate the economy of the province where the plane was built, potentially increasing by +15% Quote Share this post Link to post Share on other sites More sharing options...
HiveMind 0 Posted November 4, 2023 Building Group: Economy Level 1 Name: Small Market Cost: 30-50 gold Construction Time: Two Turns Maintenance Cost: 6 gold The name of the technology that unlocks this building: Currency Bonuses: +10 gold for every trade route passing through the city Economy +10% Level 2 Name: Large Market Cost: 40-70 gold Construction Time: Three Turns Maintenance cost: 10 gold The name of the technology that unlocks this building: Currency Bonuses: +20 gold for every trade route passing through the city +3 gold for every resource being produced in the city Economy +15% Level 3 Name: Trade Hub Cost: 60-90 gold Construction time: Three turns Maintenance Cost: 15 gold The name of the technology that unlocks this building: Steam Engines Bonuses: +25 gold for every trade route passing through the city +6 gold for every resource being produced by the province Economy +30% Quote Share this post Link to post Share on other sites More sharing options...
justiamtgm 23 Posted November 4, 2023 Building Group: Unique capital Name: Consulate Cost: 100 Gold Construction Time: 5 Rounds Maintenance Cost: 0.5 Per Round The name of the technology that unlocks this building: Diplomacy, consulates, and like this Bonuses: - Cheaper and easier diplomacy actions - Neighbor countries will have diplomacy bonus (for example +10 opinion) - Cheaper goals of war And more and more Quote Share this post Link to post Share on other sites More sharing options...
Samuelllle 31 Posted November 4, 2023 Building Group: military ( but like a building that you can only make once ) Name: military school Cost: 300 gold ( depends on the value of gold in the game ) Construction Time: 6 months for level 1, 1 year for level two and 1 year and 6 months for level 3 Maintenance Cost: level 1: 3 gold, level 2: 5 gold and level 3: 8 gold every month ( Again, it depends on the value of gold ) The name of the technology that unlocks this building: a late military tech probably bonuses: if generals have levels like victoria II or EU4 generals then maybe it will uprade a trait of a random general every year at level one up to 1 random trait for 3 generals at level 3, and if their isn’t this kind of things for generals then you can add an attack, bonus or morale boost that increases every level ( maybe like 3%->6%->10% bonus), and the different levels of the building should be far away to avoid the player quickly building the max level and having god tier generals at the start of the game ) Quote Share this post Link to post Share on other sites More sharing options...
MarerjhAdditionalAccount 38 Posted November 4, 2023 Building Group: Economy Name: Hospital Cost: 150 Construction Time: 60 days Maintenance Cost: 0.2/month The name of the technology that unlocks this building: Medicine (~500 BC.) Bonuses: +5% population growth, diseases are less lethal in provinces where hospital is built Hospital —> Modern Hospital Name: Modern Hospital Cost: 600 Construction Time: 60 days Maintenance Cost: 0.75/month The name of the technology that unlocks this building: Modern Medicine (~1900) Bonuses: +15% population growth, diseases are much less lethal in provinces where hospital is built Poland_in_1939 1 Quote Share this post Link to post Share on other sites More sharing options...
Chris Velas 1 Posted November 4, 2023 Building Group:Economy Name:Panama Channel or the kiel or suez channel it depends on which channel they wanted to build (obviously it has to be in the actual location) Cost:5 millon for the suez and the panama channels and for the kiel channel 1 million Construction Time: 7 months for the kiel channel,3 years for the suez channel and 7 years for the panama channel Maintenance Cost: 20 gold per month The name of the technology that unlocks this building: civilizing mission Bonuses:that allows naval crossing through the provinces that have the canals, an amount of gold per year ranging from 100,000 to 1 million gold, +10% of defense in the province with the channel OwnM3Z0 1 Quote Share this post Link to post Share on other sites More sharing options...
lionopuoi 0 Posted November 4, 2023 Beh diciamo che è più una dinamica ma potresti mettere nel nuovo gioco la possibilità di vendere e comprare vassalli e anche che i vassalli adottino la stessa ideologia del paese sovrano Quando diventano vassalli o accettano l'ultimatum, allora potrebbero esserci la possibilità di rendere l' editor dei flag più avanzato, ad esempio le persone possono pubblicarli tramite la galleria del telefono, sovrapposizioni personali o prese da Internet, ecc. (ci sarà un sandbox nel gioco e, in tal caso, potrebbe non essere necessario punti o denaro per fare delle cose, allora potresti aggiungere nuovi comandi come ad esempio un comando per unire i paesi con id o un altro per rimuovere un giocatore o aggiungere un giocatore, ad esempio per le bandiere dell'ideologia dei paesi aggiungere bandiere Standard ma poi le persone possono cambiarli come desidera (proprio come l'editor delle bandiere) e anche per l'unione tra due o più paesi. scusa se ti ho disturbato Quote Share this post Link to post Share on other sites More sharing options...
sonil_or_you 87 Posted November 4, 2023 Building Group: Economy Era: From the start Name: LVL 1 Local Shop - LVL2 Marketplace - LV3 Shoppin Centre Cost: LVL1 500 Gold - LVL2 5000 - LVL3 100 000 Construction Time: 20 Days Maintenance Cost: 05 gold a month Technology: Shopping and Buying Bonuses: LVL1 +30 Gold +40% Supply in the Province LVL2 +100 Gold +60% Supply in the Province LVL3 +450 Gold +90% Supply in the Province +20.5 Happines +75.5 Economy Grow Diego123 and BySpringBonnie76 1 1 Quote Share this post Link to post Share on other sites More sharing options...
GuiM2 1 Posted November 4, 2023 Building group: Military Name: Military Factory Cost: 50k per province Construction time: 1 year Maintenance cost: 5k per month The name of the technology that unlocks this building: Industrial Military Production Bonus: You can produce military equipment that changes according to your level of military research, at the most primitive level, weapons, at the most advanced level tanks, airplanes, for example ============================ Building Group: Economy Name: Civilian Factory Cost: 50k per province Construction Time: 1 year Maintenance Cost: 5k per month The name of the technology that unlocks this building: Civil Industry Bonuses: Increases income by local literacy percentage ============================ Building Group: Administration Name: Government Building Cost: 10k per province Construction Time: 6 months Maintenance Cost: 500 per month The name of the technology that unlocks this building: Local Government Administration Bonuses: Increases tax revenues by 5% OwnM3Z0 1 Quote Share this post Link to post Share on other sites More sharing options...
UnknownVietnamese 20 Posted November 4, 2023 Building Group: Unique capital building Level 1 Name: Shrine Cost: 100 Construction time: 5 days Maintenance cost: 0.001 coin per month The name of the technology that unlocks the building: Basic Faith Bonus: +5% Faith, +5% Morale Level 2 Name: Temple (Chapel) Cost: 250 Construction time: 1 month- 5 months Maintenance cost: 0.1 coin per month The name of the technology that unlocks the building: Basic Theology Bonus: +10% Faith, +10% Morale Level 3 Name: Church (Mosque, Mandir, Gurdwara, Synagogue, Vihara) Cost: 500 Construction time: 6 months - 100 years Maintenance cost: 10 coin per month The name of the technology that unlocks the building: Theologism Study Bonus: +15% Faith, +20% Morale Level 4 Name: Grand Temple (Cathedral) Cost: 1000 Construction time: 5 years - 100 years Maintenance cost: 100 coin per month The name of the technology that unlocks the building: Advanced Theology Bonus: +50% Faith, +25% Morale Level 5 Name: Basilica Cost: 5000 Construction time: 10 years - 250 years Maintenance cost: 1000 coin per month The name of the technology that unlocks the building: Centralized Church, Advanced Theologism Study Bonus: +100% Faith, +50% Morale Holy Place Name: Holy Place Cost: A blessing from the head of the church Construction time: 1 day - 1 year Maintenance cost: 100 coin per month The name of the technology that unlocks the building: Advanced Theology Bonus: +150% Faith, +65% Happiness Quote Share this post Link to post Share on other sites More sharing options...
Lipark JP modder 143 Posted November 4, 2023 wish more expanded moddable options and make it easy to introduce mods on the game (and thats profits you can add DLCs in the future) Mod Feature : Custom Buildings, Custom Scenario Packs, Custom UIs, Custom Maps, Custom Generals, Custom Tags, Language packs, Custom Ideologies, Custom Flags, Custom Emblems, Custom Missons(something like NF), Custom Music Pack, Custom Techniques, Custom Events And Multiplayer Features. Quote Share this post Link to post Share on other sites More sharing options...
The dark 323 Posted November 4, 2023 (edited) Building Group: Economy Name: Metro/subway Cost: (idk depends how economy will work but should be expensive) Construction Time: (idk also depends maybe like 300days or more) Maintenance Cost: 4 per month or more The name of the technology that unlocks the building: "Chemin de fer Métropolitain" the province should be more populated Bonuses: little bonus with protection against missiles and nukes also improve happines maybe some partisans supply and improve economy I would appreciate a mechanic where you could add metro lines, give custom names, of course, but adding more metro lines would increase the bonuses, and also add a maximum limit depending on the population on how many metro lines can be introduced. Edited November 4, 2023 by The dark Quote Share this post Link to post Share on other sites More sharing options...