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Age of Civilizations
Adx97

Population, immigration, emigration, happiness

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POPULATION 

 

Nation 

First fix nation population. How can Russia has more population than China. Nation population suppose to be realistic. 

 

Building 

Hospital - increase disease resistance 

School - for non adult 

Barracks - recruit army

Research facilities - for researcher

Change library to research facilities 

 

Population that are not just a number 

Add adult (18-60), non-adult (0-17) and retired (60^) pop. 

Add Life expectancy - old pop that reach certain age die. 

Life expectancy increase base on technology. [ New technology - healthcare ] from 60-100.

Disease decrease life expectancy by few years depend on disease. 

Each turn baby born base on growth rate. When they reach age 7 they automatically put in school (if a province have one) until they reach age 17. When they become adult they go to industry or research facility. 

 

Population type 

Adult - can be recruited as army, can work (workshop (economy) and research facility ( research) 

Retired - cannot be recruited as army. Not all can work, if they can it only give small economy output. 

Non-adult (Children and teenager) - cannot work and be recruited as army. They need to go to school. Each province need to build school so when they become adult it will increase economy and research. Province that that doesn't have school produce no research when they become adult and if you build 

 

Army

Only adult can be recruited. 

Province that doesn't have barracks can recruit army but it has -20% attack and defense because you not recruiting a soldier but a normal civilian. It also have -20% cost and upkeep. 

Army cannot be recruited if there are no adult in a province. 

 

Devastation 

Reduce growth rate, Immigration and increase emigration. 

When army battle in a province it increase devastation by 2%.

Plunder increase devastation by 20%

Horde can massacre population - kill 50% of a province pop and increase devastation by 50%. 10 years cooldown. 

100% devastation have no growth rate and  have 100% emigration, damaged buildings (can be repaired).

 

Immigration 

Each capital have immigration attraction except tribe and horde. 

Immigration add pop base on emigration% of each province in a nation to capital every year. 

New diplomacy - Immigration treaty 

Immigration come from outside of your nation base on opinion of that nation.

Emigration 

Devastation increase emigration. 

Disease increases emigration. 

 

Growth rate

Immigration increase growth rate. 

If a province has no adult it decrease growth rate by 100%. Growth rate will increase slowly when the children become adult or when people immigrate. 

Devastation decrease growth rate. 

 

Work

Only adult can work. 

Workshop increase economy. 

Research facility increase research. 

 

Happiness 

Happiness affect work and immigration. 

-1% happiness = -1% economy and research = +1% emigration = +1% revolts risk (if you have other nation core on a province) 

 

If this is too much or too complicated at least change happiness. Happiness barely do anything. The reasons why I suggest this is because recruiting army reduce population significantly and for this reason I don't recruit army in capital so I can focus on economy and research in capital. 

 

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    • By SliminoDomino
      How do I increass my population because when I recruit an Army it's only 200 how can I make it into 5,000?
    • By Henemyzzz
      Hello! Not so long ago, I wanted to bring the game population as close as possible to the real one (so that on the Earth map in total there would be at least more than 3 billion people). I know that it can be increased through the editor to an indicator of 200,000, as well as increase the growth rate, but this is naturally not enough.
      Just a week ago, I found out that it is still possible to do this through the game codes. Almost the whole week I delved into the codes of the game in order to find at least some parameter through which the world population can be increased, but to no avail.
      Then I decided to ask for help on the forum, and created this post.
      And now the main thing in this post:
      Guys, how and where can the world population be increased with the help of game codes in all provinces at once, and not in one? It may be possible even to remove the restriction from the slider of the population in the editor?
      Thanks in advance!
      P.S. I sincerely apologize for the possibly clumsy translation, I'm Russian and I write this with Google translator =]
    • By Henemyzzz
      Hello! Not so long ago, I wanted to bring the game population as close as possible to the real one (so that on the Earth map in total there would be at least more than 3 billion people). I know that it can be increased through the editor to an indicator of 200,000, as well as increase the growth rate, but this is naturally not enough.
      Just a week ago, I found out that it is still possible to do this through the game codes. Almost the whole week I delved into the codes of the game in order to find at least some parameter through which the world population can be increased, but to no avail.
      Then I decided to ask for help on the forum, and created this post.
      And now the main thing in this post:
      Guys, how and where can the world population be increased with the help of game codes in all provinces at once, and not in one? It may be possible even to remove the restriction from the slider of the population in the editor?
      Thanks in advance!
      P.S. I sincerely apologize for the possibly clumsy translation, I'm Russian and I write this with Google translator =]
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      Why i cant edit growth rate? I mark some provinces, and change growth rate. It work, but when i restart game, it reset.
      I play on android.
      Ps. Sry for my bad eng xd
    • By xxxtentacion
      How do I modify happiness from the game files?            
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