Help with Mods
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Steam Workshop (6,728 visits to this link)
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- 2 answers
- 78 views
Hello just need to know how to add counts empires and caliphs n stuff, also how the government template works.
Last reply by Das Moss Man, -
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- 1 answer
- 47 views
By default, units require 1000 manpower and cost 1000 manpower. Can I change the manpower required to create a unit? I'm creating a mod where I need to reduce it to 10 manpower per unit. However, in the gamevalues folder I didn't find anything about manpower count per unit. @Łukasz Jakowski Can you help me pls?
Last reply by IlyaRU, -
- 4 answers
- 98 views
Please help I am trying to add a custom flag to a civilization I made in the civilization creator
Last reply by Das Moss Man, -
- 32 replies
- 8k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by CzarnyJudasz, -
- 0 answers
- 60 views
How do I turn off AI colonization?
Last reply by atrkrl81, -
- 0 answers
- 179 views
When I make a HRE alliance in my mod, it doesn't work: the alliance is visible, but I can't open HRE menu with electors, reforms etc. In the logs there are errors "java.lang.IndexOutOfBoundsException: Index: 1, Size: 1" and "at aoc.kingdoms.lukasz.menu_element.button.Button_HRE_Reform.getInnerPosX(Button_HRE_Reform.java:166)" etc
Last reply by IlyaRU, -
- 98 replies
- 32k views
Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by daniiiiiii, -
- 1 answer
- 452 views
What are some modding tools fo aoh3?
Last reply by IlyaRU, -
- 5 answers
- 900 views
Lukasz, can you make it possible to use multiple letters in the extra tags category? Or at least make it possible for all unicode characters to work there? In AoH2 I had made a TNO mod, for some reason certain characters worked fine as tags on mobile but not on pc. If multiple letters are allowed then that whole issue will be bypassed. Even just two letters would massively increase the amount of tags that can be added.
Last reply by Siamese, -
- 5 replies
- 1.1k views
Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/IlyaSalRCA/AoH_Event_Generator
Last reply by Nowarhia, -
- 0 answers
- 274 views
I am enhancing the 1440 scenario, is it possible to add unit skins for each culture
Last reply by GeckoSlav, -
- 7 answers
- 712 views
Is it impossible to add new points type in a game like diplomacy or legacy points?
Last reply by 11:59 Development Team, -
- 0 answers
- 213 views
Is it possible to have techs require three pre-techs to unlock? Currently it's only possible to have a maximum of two frontends, which is completely insufficient for the tech tree I'm currently designing. Also, why can't the name of the tech be customized? He always automatically picks the building or unit that is unlocked by this tech as the name of the tech.
Last reply by 桑榆不是鱼, -
- 0 answers
- 189 views
Excuse me, what is the name of the class that manages diplomatic points?
Last reply by goodgod, -
- 0 answers
- 192 views
I want to change the limit of diplomacy points, please help me
Last reply by grrrrrrrr, -
- 0 answers
- 176 views
I have a problem. I create new buildings to build but the pictures won't load. Whatever I do the pictures don't work or the game starts to go crazy. I don't know what to do example: { Name: ["triumph"], NameDesc: ["aaaaaaaaaa."], ImageID: [99], GroupID: 2, CostGold: [66], MaintenanceCost: [0.6], ConstructionTime: [660], Economy: [10.2], MonthlyLegacy: [3.8], IncomeProduction: [10], RequiredTechID: [21], SeaAccessRequired: false, …
Last reply by CzarnyJudasz, -
- 1 answer
- 272 views
white_peace=civ=civ something along these lines, I can't find it?
Last reply by CzarnyJudasz, -
- 2 answers
- 432 views
Is there any way to liberate the country through an event?
Last reply by Fatijn, -
- 0 answers
- 281 views
I want to replace some codes in tno engine executable with uwut engine code. Is there any way?
Last reply by grrrrrrrr, -
- 1 answer
- 416 views
@Łukasz Jakowski Did I make any mistakes when creating the triggers? I expected each trigger to be separate, something like: (OR) Player owns a province (and) have a larger army than Kassites (OR) Kassites are the player's vassals (OR) Kassites do not exist But in the game, these triggers look somehow confusing for the player: Here is the code for the triggers: Thanks!
Last reply by Marerjh, -
- 4 answers
- 533 views
Hello, I tried to make my own custom map but as I opened the MapEditor_2 Executable Jar File, it just wouldn't open or would make an error message (I linked the 2 also 1 is in German). I will list the following things I tried: Deleting the file and copying one from the example folder downloading jarfix (it just gets rid of the error message) downloading JDK Development Kit 23.0.1 (it just gets rid of the error message) trying to open it with javaw updating java deinstalling and reinstalling java done lots of stuff with cdm command restarting my pc I did eventually ask ChatGPT to help and it found out what was w…
Last reply by CzarnyJudasz, -
- 0 answers
- 241 views
What does the add_truce comment do? Why is it even in the game? I have created a scripted war and I want to end it with an event, but add_truce does not work at all and does nothing. I don't know what to do rigth now. Is there any command to sign peace so that countries stop war with each other?
Last reply by CzarnyJudasz, -
- 1 answer
- 267 views
I am creating an event for a country with 2 decisions. I set both event and AI to 50, but the AI always chooses only outcome event 1 and always forgets about event 2. If I want the USA to attack Mexico or England and give a chance of 50, it always attacks Mexico because it is first, if I replace Mexico with England, the USA only attacks England because England is then first. The bot skips the second decision. If I increase the chances, e.g. 30 Mexico 70 England, but Mexico is the first decision, the AI chooses Mexico instead of England. It is impossible to create a world in this way at all. Am I the only one who has this problem?
Last reply by IlyaRU, -
- 2 replies
- 1.3k views
game/_FAQ/Events.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### How to create new Event/Mission ##### STEP 1 ##### Create new txt file in path: game/events/common/ Or if is it event for scenario the path will be: map/Earth3/scenarios/WW2/events/common/ Where Earth…
Last reply by Mihael1, -
- 3 answers
- 395 views
How do we make sure that the troops mostly move on land and do not climb into the sea?
Last reply by IlyaRU,