Help with Mods
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Steam Workshop (10,282 visits to this link)
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- 0 answers
- 1.2k views
Hello, I'm a bit new about modding AOH2, but how do you keep or transfer your custom scenarios or civs to a mod? (I'm on Android, use MT manager and using TNO to mod fyi)
Last reply by Johor, -
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- 0 answers
- 706 views
Czy ktoś mógłby powiedzieć na jaką wartość ustawić GAME_UPDATE_AI_CHANGE_GOVERNMENT: , tak aby AI rzeczywiście zmieniało rząd? Próbowałem naprawdę wielu wartości od bardzo małych do większych, przeprowadzałem wiele gier które trwały setki lat, ale AI nie zmieniło rządu ani razu. Czy ktoś może wie jak rozwiązać ten problem?
Last reply by Generał_wrzód, -
- 2 answers
- 957 views
I tried to add new wonders to my own map, however they do not seem to work. I looked around in both map folders, but I haven't found any other file, which needs to be changed in order to wonders to work. I have no idea, what did I do wrong or what should I do and I haven't found any tutorial about this issue. Any help would be apperciated.
Last reply by Pepito_II, -
- 1 answer
- 261 views
I can change their relation to -99 but I can't make them go to war for my scenario, is there any way to do that?
Last reply by Pepito_II, -
- 0 answers
- 247 views
I want to change the display of distance from kilometers to light years. Moreover, if the distance between two neighboring provinces in a normal game is 20, then in my mod it is 6, since these are light years
Last reply by E.T.R., -
- 0 answers
- 250 views
I have noticed that there are two types of special alliances. 1. Holy Roman Empire 2. Defensive "Holy Roman Empire" type is used by Holy Roman Empire. (This makes sense) The Emperor joins the other member's wars and it can get buffs by reforming. If you make the last reform, the whole empire get united under your flag. "Defensive" type is used by Shogunate, so Japan. It's not as useful as Holy Roman Empire. There is no option to reform. But if someone attacks any member of the alliance, all members join to the war. In Holy Roman Empire, just the Emperor joins. But, I am curious that how I can add my own special alliance. I don’t mean editing the e…
Last reply by Bahad128, -
Well, I want to first clone the panel that displays human resources, and then try to implement the mechanics of warehouses with weapons in aoc3
Last reply by aoc3, -
- 1 reply
- 1.9k views
Is mobile going to be able to get mods? @Łukasz Jakowski
Last reply by VladimirP, -
- 3 answers
- 483 views
Hello, there was a problem with updating an existing mod in the steam workshop. The mod is about 1.8 GB in size and it takes an incredibly long time to load, despite having a fairly high internet connection. Maybe someone of you knows how to fix this problem? Previously there was a problem with a loading error, but I fixed it by changing the Changelog in the mod file. Is it worth waiting any longer? The mod number in the ID file is correct, I double-checked it in advance. By the way, if you really want to play AOH3 with music from HOI4, I recommend my mod :3 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3354002600
Last reply by sanitar4ick, -
- 8 answers
- 637 views
I'm trying to upload a mod to the Steam Workshop and I get this error. The logo is less than 1 MB in size. What could be the problem? An empty workshop item is created in the Steam Workshop. -
Last reply by sanitar4ick, -
- 5 answers
- 1.6k views
I cannot add my campaigns to the steam workshop on mobile even though the authors name is not Lukasz
Last reply by sanitar4ick, -
- 7 replies
- 1.4k views
game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
Last reply by sanitar4ick, -
- 1 answer
- 214 views
basically I made a map of 280bc with like too many tribes, I like realism, now the problem is that it's not realistically viable to make the Roman empire or Hellas in 300 years if you don't go insane so it takes away from rp, now is it possible to make the years go by slower? I already edited the time in ages, I was more wondering if I can go from 24 hours to 36 hours or so
Last reply by IlyaRU, -
- 2 answers
- 445 views
I feel like portraits hinder my ability to make a good ancient history mod, I can't find good portraits for all the cultures I have, nor do I have imperator so I can't ss leaders there, so I rather just get rid of the portraits in general, the focus is on the ancient world and statehood, I can add symbols for the general and advisor slots, but the leader portraits annoy me(as in finding suitable portraits) I tried an CK2 mod for the ancient world, the portraits look ok, but still not great, I rather just get rid of them
Last reply by GeckoSlav, -
- 33 replies
- 9.9k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by CzarnyJudasz, -
- 14 replies
- 6.1k views
game/_FAQ/Events_Triggers.txt # Events Triggers - Age of History 3 has_variable=some_variable has_variable_not=some_variable # Every time a Civilization runs an event (makes a decision), the 'id' of the event is stored in the Civilization's database of variables. # Example of an 'id' from the event file: # id=unique_id_of_event # # This allows you to use: has_variable=unique_id_of_event # where 'unique_id_of_event' refers to the 'id' from that event file. #### Civ invested_in_economy_over=125 invested_in_economy_below=50 increased_growth_rate_over=25 increased_growth_rate_below=75 increased_tax_efficiency_over=50 increased_tax_efficiency_below=100 increase…
Last reply by CzarnyJudasz, -
- 0 answers
- 368 views
So I am making new units and I want to have specific units for specific civilisations, is that possible? If not, can I somehow disable/block a part of the tech tree for certain countries?
Last reply by Gamer Jole, -
- 0 answers
- 211 views
Hey! What size of ma ?x? It's the best to make world map? The biggest and the most optimal? Pleases help me. I want to start making a mod today!
Last reply by Behindee_, -
- 10 replies
- 2.6k views
Age of History 3 - How to add Government game/_FAQ/Governments.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all Governments in the game: game/Governments.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Governments.json Exampl…
Last reply by Das Moss Man, -
- 0 replies
- 236 views
i didn't understand the tutorial given in MapEditorSettings.txt
Last reply by malek, -
- 0 answers
- 418 views
What's the code to make colored puppets in age of history 2? i tried but i cant seem to do it
Last reply by BaldingFox77558, -
- 2 answers
- 381 views
Hello just need to know how to add counts empires and caliphs n stuff, also how the government template works.
Last reply by Das Moss Man, -
- 1 answer
- 308 views
By default, units require 1000 manpower and cost 1000 manpower. Can I change the manpower required to create a unit? I'm creating a mod where I need to reduce it to 10 manpower per unit. However, in the gamevalues folder I didn't find anything about manpower count per unit. @Łukasz Jakowski Can you help me pls?
Last reply by IlyaRU, -
- 4 answers
- 428 views
Please help I am trying to add a custom flag to a civilization I made in the civilization creator
Last reply by Das Moss Man, -
- 0 answers
- 263 views
How do I turn off AI colonization?
Last reply by atrkrl81,