EmpirePlanner145 51 Posted January 10, 2019 What would be required: -Needs a new building : Trade Post -Needs a new Option in Trade with Country -New Map mode What is it?: A trading system with countries to make money to help boost the economy of a province. How would it improve gameplay?: -New gameplay, becoming a economic powerhouse -Improve in economy growth/ getting money Explanation: Trade Deal with a country, there would be a option of Exporting or Importing. Depending who is doing what will do one of these effect, Importing will grow economic value and growth but will lose some of your country's income. Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower. There is Land Trade and Sea Trade. Land Trade only needs a Trade Post Sea trade needs a port and Trade Post If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. Once a deal is accepted you can choose which province will get that Trade. The province would need the building Trade Post to be built to be used for the trade. This would be stackable The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it. Distance of trade: For land trade, it would be the distance of 5-10 provinces from the border For sea trade, probably 2-5 of those sea blocks. (Simpler way would be just but which ever country is close) Trade Routes: The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have. The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them. Limits: 3 trades limit per provinces 5 trades per country. This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage. A much simpler way of this would just ignore the provinces part and just be the countries. Thank you marksameh, Simon, empreur supreme jonathan and 5 others 8 Quote Share this post Link to post Share on other sites More sharing options...
vlad123 10 Posted January 10, 2019 More the game are play tall better is it! EmpirePlanner145 and marksameh 2 Quote Share this post Link to post Share on other sites More sharing options...
Sneaky 83 Posted January 10, 2019 (edited) I very much like the simplistic idea. Although, here's 2 cents on how it should be balanced, based on your idea Imports: If you choose to import in a province, every turn that province gets: Extra economy with the formula "(Economy of Province)/200", which is 0.5%. If a province had 1000 economy, each turn it'd get 5 economy (so ~15 turns to increase by more than 10%) +0.01 development each turn. Each turn it would also cost the country a select amount of money with the formula "(Economy of Province)/10 + (Development Level)*1000). If you had a province with economy of 10000 and development of 0.6, each turn it would cost you 10000/10 + 0.6*1000 which is 1600 gold, which while seems a lot, you need to remember that province would also be getting 50 economy per turn Basically, the richer the province, the more it benefits, but also the more it costs. Also, the province that would you be importing from would be paid 50% of the amount of the money a country is paying to import from someone. To explain better, if country A imports from country B, it costs him 500 gold, which means country B would be getting 250 gold per turn. However, the amount a province can import directly scales with the province it is importing from. The more a province has more economy over the province it is importing from, the less effective it is. To simplify it, let's assign X as the amount of economy a province importing from another would gain each turn; Y as the amount of economy in a province importing from another; Z as the amount of economy the province being imported from has; The formula for importing would be X/(Y/Z*1.5), but if (Y/Z)<1, then X is not modified. Basically, say an economy importing from another province has 2500 economy. The province it is importing from has 2000 economy. That means the amount of economy gained each turn for the province importing would be decreased by 2500/2000*1.5, which is 1.25*1.5, which is 1.875, meaning in this case, the province importing from the other province would gain a 87% debuff. Exports: When you export, the provinces economic and development growth would be modified by the amount the province you're exporting to is worth. Once again, let's assign: X as the amount of debuffs the province exporting would gain. Y as the amount of economy in a province exporting to another province; Z as the amount of economy the province being exported to has; X=Z/Y*5%+1.4. Meaning, if Z = 5000, Y = 1000, then Y would get a debuff of 1.65, which is 65% for it's economical and development growth. However, when a province exports, it'd also give you money. The money would be equal to the percentage of debuff, but times 20. So in the case above, you'd be getting 500 gold per turn. Also, trading post levels should simply increase the range of trading. Hope I didn't make everything overcomplicated... Edited January 11, 2019 by Sneaky EmpirePlanner145, Ilovethisgame2, Pierrot69stf and 4 others 7 Quote Share this post Link to post Share on other sites More sharing options...
Pierrot69stf 31 Posted January 10, 2019 Totally agree ! Quote Share this post Link to post Share on other sites More sharing options...
EmpirePlanner145 51 Posted January 11, 2019 6 hours ago, Sneaky said: I very much like the simplistic idea. Although, here's 2 cents on how it should be balanced, based on your idea Imports: If you choose to import in a province, every turn that province gets: Extra economy with the formula "(Economy of Province)/100", which is 0.5%. If a province had 1000 economy, each turn it'd get 10 economy (so 4 turns to increase by more than 10%) +0.01 development each turn. Each turn it would also cost the country a select amount of money with the formula "(Economy of Province)/20 + (Development Level)*2500). If you had a province with economy of 10000 and development of 0.6, each turn it would cost you 10000/10 + 0.6*1000 which is 1600 gold, which while seems a lot, you need to remember that province would also be getting 50 economy per turn Basically, the richer the province, the more it benefits, but also the more it costs. Also, the province that would you be importing from would be paid 50% of the amount of the money a country is paying to import from someone. To explain better, if country A imports from country B, it costs him 500 gold, which means country B would be getting 250 gold per turn. However, the amount a province can import directly scales with the province it is importing from. The more a province has more economy over the province it is importing from, the less effective it is. To simplify it, let's assign X as the amount of economy a province importing from another would gain each turn; Y as the amount of economy in a province importing from another; Z as the amount of economy the province being imported from has; The formula for importing would be X/(Y/Z*1.5), but if (Y/Z)<1, then X is not modified. Basically, say an economy importing from another province has 2500 economy. The province it is importing from has 2000 economy. That means the amount of economy gained each turn for the province importing would be decreased by 2500/2000*1.5, which is 1.25*1.5, which is 1.875, meaning in this case, the province importing from the other province would gain a 87% debuff. Exports: When you export, the provinces economic and development growth would be modified by the amount the province you're exporting to is worth. Once again, let's assign: X as the amount of debuffs the province exporting would gain. Y as the amount of economy in a province exporting to another province; Z as the amount of economy the province being exported to has; X=Z/Y*50%. Meaning, if Z = 5000, Y = 1000, then Y would get a debuff of 25% for it's economical and development growth. However, when a province exports, it'd also give you money. The money would be equal to the percentage of debuff, but times 20. So in the case above, you'd be getting 500 gold per turn. Also, trading post levels should simply increase the range of trading. Hope I didn't make everything overcomplicated... I'm in love with the formula you have created, This was a late night thought and didn't even have time to get really into the details and it was hard to manage a way to make things balance so I applaud to your comment. Quote Share this post Link to post Share on other sites More sharing options...
JustAnUser 44 Posted January 19, 2019 Also, there should be trade leagues-i think. It would help countries like Venice and Genova (?) be more realistic. And maybe even a unique feature for the Hanseatic League- it should act like an alliance since that's what they historically did. Quote Share this post Link to post Share on other sites More sharing options...
Simon 63 Posted January 19, 2019 It will look interesting EmpirePlanner145 1 Quote Share this post Link to post Share on other sites More sharing options...
Mlvluu 3 Posted January 27, 2020 You should also be able to tax trade routes in territory or straits you control. Quote Share this post Link to post Share on other sites More sharing options...
Cayo 82 Posted March 15, 2020 Although I think that mechanics is not so necessary in the game, it is an excellent idea. 👍 In one of the videos on the Lukazs Jakowski channel, you can see that there would be a trade route system similar to that of the EUIV, but for some unknown reason, this mechanic was removed from the final version. Quote Share this post Link to post Share on other sites More sharing options...
eerode 2 Posted May 19, 2021 (edited) It would help countries like Venice and Genova (?) be more realistic. Showbox jiofi.local.html tplinklogin Edited May 19, 2021 by eerode Quote Share this post Link to post Share on other sites More sharing options...