What if Germany had won the World War II? What if Mussolini was able to bring the Roman Empire back? What if Japan defeated China and took control of Asia?
What if the Axis had won the World War II?
This scenario was created entirely by me. It explores the alternative universe where Germany and Italy defeated the USSR, France, England and USA, while Japan defeated China, based on a hypothetical map of 'The Man in the High Castle'. Now, the world is divided into 4 ways: the Greater Germanic Reich, the New Roman Empire, the Japanese Empire and a few neutral countries that will try to survive through this new dark age on human history.
Will you be able to bring freedom for the world again?
Or will the Black Sun shine forever?
The link for the download: https://drive.google.com/file/d/1B_FVdqkxjlsnW102mBmalNpeLzcLHOXV/view?usp=sharing
1. Download the file
2. Extract it into your AoC2 folder (usually Age of Civilizations 2/)
3. When it asks you to rewrite the files, rewrite them.
4. Have Fun :))
Hi! I'm new to the forum, and taking advantage of the update 1.5 of my favorite mod of this game, I wanted to start a scenario very similar to that of Hearts of Iron IV from 1936, unlike the rest, I will imitate the branches of approach, both political and specific to each nation.
This mod will have:
➢ Focus trees for much of Europe. - In process...
➢ Own color palette. ✔
➢ New and Custom HUD ✔ -NEW
➢ Custom Font. ✔
➢ Custom design to box of events ✔ -NEW
➢ +40 events per almost european country
➢ New sounds (From Hearts Of Iron IV). ✔
➢ New background music. ✔ (I accept suggestions for more background music)
➢ New cursor. ✔
➢ (Probably), new icons. - New icons available ✔ -NEW
➢ Leaders for each ideology. - This implementation is suspended until the 4th update of Conquerors.
❖Countries that will have focus trees:
-UK (United Kingdom)
❖Countries that will have focus trees in future game updates:
✉Changelog 22/3/21: The aesthetic changes to the HUD and sound were almost completely completed.
✉Changelog 23/3/21: The German political focus tree and the "Four Year Plan" focus tree have been completed. (Pending the Rhineland and Anschluss focus tree).
✉Changelog 25/3/21: Focus trees are now interspersed every 2 months (60 days).
✉Changelog 25/3/21 - 11:08: Finished German Focus Trees, I already started with the focus trees of France.
✉Changelog 27/3/21: All focus trees in germany are finalized.
✉Changelog 29/3/21: Ocean color changed to a darker blue similar to HOI4.
✉Changelog 8/4/21: A Discord server has been created to receive help of any kind to the MOD.
✉Changelog 10/4/21: Added a background for the main game menu, a new system for forming civilizations, and an intelligence system for communist and fascist countries.
✉Changelog 21/4/21: French focus tree finalized
❖ Note: -I wrote this with the help of the translator-
☛ I used a map created by Nationalism Is Strength
New images (The ones above) of the new french focus tree and HUD:
By Italian PeC
The grandest project in age of history 2's history yet.
This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
THE MAIN FOCUS:
The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
Among other things, AOI will include:
- a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
- over 200 new provinces to make borders look better and create better "greater countries"⚔️
- 30 new scenarios 💥
- 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
-1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
- A completely new UI✅
- new music🎶
This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
By Basilio Paleologo
Download: Romania.zip, Goolge Drive
Original Game Province: 113
Romania Province: 215
-New Modern World
-Greco-Persian Wars 2019.07.03. release 2020.02.13. update Made by Me
By Italian PeC
Age of History II : The Second Great war is an AoH2 mod with the objective of
completely revamping the World War 2 Scenario by perfecting it
and adding a completely new and exclusive mechanic : Event Trees
THE MOD HAS BEEN RELEASED
THE LINKS (BOTH ANDROID AND PC) ARE ON THE DESCRIPTION OF THIS VIDEO:
The mod aims to be an immersive experience for the players of AoH2 that are bored of repeating the same stuff every time with different mods. While other mods aim to expand the map, add provinces or make more scenarios, "The Second Great War" (or just TSGW) for short gives a completely new spin to an already in game scenario, making it as interesting as possible, by perfecting the scenario (making it better gameplay wise, as well as adding cores and diplomacy) and most of all, Adding "Event Trees" aka an original mix between events and Hoi4-like Focus Trees. These event trees take you to different paths depending on the nation you choose to play as, with events popping up either as one-time decision with no excess influence or as complete game changers that can change your path and your following events down the line.
Together with historical events, such as remilitarizing the Rhineland, opening of airports, building of museums, Historical wars, historical ultimatums and more, we also have completely new and different alternate unhistorical paths you can take your nation through. Want to ditch germany as fascist Italy and pursue an alliance with the Allies? You can! Want to focus on the economy as Germany? You can! Want to enter the Axis as a military government in Turkey? You can! Want to create the Intermarium as an alliance of sovereign states ? You can! Want to re-establish the Monarchy in Brazil after a violent year long civil war? Hell yes you can!
This mod adds over 200 different events all over the world, with bigger Event Trees for important nations in the second great war , like Italy, Germany, Japan, the USSR and America , but also adding massive event trees to less popular nations, like Romania, Bulgaria, Brazil and more!
So when will the mod be out? Are you going to let this
die and just leave this project unfinished like most modders?
HELL NO! The mod has already been 4 month in development, and it's close to being finished, meaning that by the end of the month or even EARLIER, you could get to play it on both Android or PC with no problems!
How do I support this mod? Where can I download it the second it comes out?
You can find the download link (when it comes out), as well as showcases of the mod on my Youtube channel: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
PS we also have a discord: https://discord.gg/ZWa6WTqJ
Download links: PC https://drive.google.com/file/d/1FsEgf1aH-aB1tehRO5MTAkd54k8wV637/view?usp=drivesdk
Download links: Android https://drive.google.com/file/d/1G0j75ZQ6e9TVdpjTSW__aKtjziwkzStb/view?usp=drivesdk
P.S. Great thanks to the developer of the mod for AoH2 called TNO, Aren, for helping me develop the Android version of this mod, I couldn't have done it without him ##
UPDATE 1.1 HAS JUST ARRIVED!
IT ADDS MANY NEW FEATURES LISTED HERE!
Big thanks to Greenlion, Starlight and Stefan
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls