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    • By Dulmassia
      This is my own cold war version, sorry if there is still a cold war scenario here.
      resume: After the second great war, Germany and Austria are divided. But there still communist threaten in the world and that USA need to fight.
      link (Persepolis mod dependencie, you put it in map/earth2 folder): https://www.dropbox.com/s/s8z1xog54g95tzw/coldwar.rar?dl=0
       
      link mod (versions): https://www.dropbox.com/s/6ghd2iwdv5elxxa/coldwar2.rar?dl=0
       
      features:
      - ~ 40 new events
      - ~ 90 civilizations
      pictures :
       





       
      future : 
      there will be new events in the future, if you have ideas, tell me. I really need to learn modding too
    • By Kingpvz
      Helo! I started to make a map in AoH2 called alavida.
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!Background: 
       
       
       
       
       
       
       
       
       
      PROVINCES: 126 | Plan for provinces: ~1000
      Done regions: VENISTAN, VENESTAN, SLOVAKORIA, SLOVAKIORIA, UKREVOL, MARTINOVIAN NEW KINGDOM, MARTINOVIAN GUINEA, SUCHOVIA
      Done borders: JUROVIA, JOHANCA, VENOSTAN, MARTINOVIA, VENOSTAN KINGDOM
      Undone regions/borders: STANOVIA, SCANN', ZUZANOVIA, ZELAVIAN EMPIRE, RETWONIA, MAURITOVANIA
      CONNECTIONS: 0/?
      SCENARIOS: None
       
      Update (1/18/21)
      After a smol weekend break I made some more stuff about region borders so it's made from both sides. I made another 26 provinces (sorry, ik it's not much but school blocks me) here it is: 
      #slavsunite
    • By ivr17
      Developement progress: ~60%
      Addon - is a mod that develops the idea of original game many times, without changing its basic principle.
      FEATURES:
      ~60 new detalized historical scenarios for each period of human statehood; Sattelite map to choose from; A huge number of new formable states; A large number of new provinces (Including Antarctica); Many new cities; Over 1000 new states; 7 new harmoniously fitting types of goverments; New aesthetic fonts; Russian and English language support; Events; Other stuff. More news and information in our group
      Full release is planned in first half of 2021 year













    • By Daniel Carmona
      Bueno aquí traigo un sub mod de Proyect Sophia y este se trata de varios escenarios hechos por Elías Ismael y por mi que su mayor característica es tener la población real y su economía así como relaciones. (Los Lideres pueden estar mal y les intentaremos poner los reales)
      Lista de escenarios con población real en proceso: 
      Guerra Fría en 1990 población mundial



      Mundo moderno:





       
      Segunda Guerra Mundial: 




      Actualmente solo esta disponible el escenario de Actualidad con sus lideres los demás están en desarrollo (Escenario de estados de los Estados Unidos también hecho)
      Escenario versión 1.0
      http://www.mediafire.com/file/xqa1cf2wswlvd7x/usa+escenario+mundo+presidentes.zip/file
      Escenario versión 1.1 (descargar después del anterior):
      https://www.mediafire.com/file/y4morsp84tbut4f/eliasmod+1.1.rar/file?fbclid=IwAR06SbZ4xZHw4rbYhePJwEZnl0XNtHg4MegGYzXOy7qX95lDKj2D_dn9WYU
       
    • By Dwayne the rock
      So i've ran into a problem with the game's event system when trying to make a ww1 scenario with events in the bloody europe 2 map. The problem is caused by the fact that the ai can only have one event per turn. So when i was making the collapse of russia, i had made two events for Germany in  the same turn. The decision of what to do with Poland, and the decision of what to do with Latvia and a part of Estonia. The ai could only do one event, so it did the baltic one. This meant that Poland reverted back to Russian control in a few turns. I tried to fix this by making the events repeatable but in a way that once they had been done, their conditions couldn't be met anymore( for ex. Establishing polish duchy or partitioning them. The event shouldn't fire again if Poland already existed or if Germany controlled certain provinces). This didn't work, so the events just kept repeating infinitely. Does someone know a way to make the ai do both of the events, or a way to make sure the events wouldn't repeat?
      Appreciate if anyone could help
      https://imgflip.com/i/4u2u2p
      Map 1. Map one turn after Russia's collapse
      https://imgflip.com/i/4u2u70
      Map 2. Map some time after Russia's collapse. As you can see, Russia got Poland back and germany kept changing the decisions outcome meaning the baltic changes too
      https://imgflip.com/i/4u2ufv
      Baltic event 1. The things supposed to prevent the event from refiring.  Germany cant control land there and the puppets made through other outcomes can't exist 
      https://imgflip.com/i/4u2um9
      Baltic event 2. For the event to fire in the first place, Russian empire needs to have taken this decision, the one that causes the collapse of Russian empire.
      https://imgflip.com/i/4u2us6
      Polish event 1. The top one says that the Polish kingdom can't already exist. The second one says that Germany can't control certain provinces in the Polish land(The old Russian Poland). These are to prevent the event from refiring
      The third ane fourth one say that either the Russian empire needs to have taken the decision that causes the collapse of the empire, or the Russian state needs to exist, which is created when the empire collapses.
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