Jump to content
Age of History Games
krauser3ful

[Suggestion] Dynasties instead of leaders

Recommended Posts

I remember that the other time I read a post where I said that to avoid the problem of "time travelers" xD or immortal leaders, you could put the dynasties in place of people, I liked the idea and I would like to see that mod in the game, I would do it myself, but I will not have time now that I will go back to the university, if someone is interested in doing that mod, I would be very grateful !!

Share this post


Link to post
Share on other sites

It's a cool idea, however it will be kinda hard to think of the buffs given by dynasties I think( as all dynasties have good kings and tyrants)

Share this post


Link to post
Share on other sites

4 minutes ago, Istria said:

Güzel bir fikir, ancak bence hanedanların verdiği meraklıları düşünmek biraz zor olacak (çünkü tüm hanedanların iyi kralları ve zorbaları var)

I agree

Share this post


Link to post
Share on other sites

On 3/11/2019 at 6:21 PM, krauser3ful said:

I remember that the other time I read a post where I said that to avoid the problem of "time travelers" xD or immortal leaders, you could put the dynasties in place of people, I liked the idea and I would like to see that mod in the game, I would do it myself, but I will not have time now that I will go back to the university, if someone is interested in doing that mod, I would be very grateful !!

It sounds great! But, the problem is: what do you do with the rest of government sorts then? for example, would you put "the french parliament/ Assamblée Nationell" instead of a french president? XD

Anyway, I like the idea, but I also would love if there could be more than one dinasty n the same country. 

Share this post


Link to post
Share on other sites

50 minutes ago, sergidorian said:

It sounds great! But, the problem is: what do you do with the rest of government sorts then? for example, would you put "the french parliament/ Assamblée Nationell" instead of a french president? XD

Anyway, I like the idea, but I also would love if there could be more than one dinasty n the same country. 

The truth is that I had thought that the mod would only work in the Middle Ages and Renaissance.
But what you say the same would not be a bad idea.

Yes, to me too, but it is what there is. Maybe you can get something done but for that you would have to know programming or I think so.

On the other hand, I do not know what language you speak but ...
I started doing the mod since nobody did anything or at least nobody notified that I would do something. Here the link.

 

Share this post


Link to post
Share on other sites

19 hours ago, krauser3ful said:

The truth is that I had thought that the mod would only work in the Middle Ages and Renaissance.
But what you say the same would not be a bad idea.

Yes, to me too, but it is what there is. Maybe you can get something done but for that you would have to know programming or I think so.

On the other hand, I do not know what language you speak but ...
I started doing the mod since nobody did anything or at least nobody notified that I would do something. Here the link.

 

Nono! tu idea es la caña! Mola mucho y no es para nada imposible de hacer, es el propio juego el que hace difícil el tema de los líderes.Es una tonteria, pero para mi es esencial. Por ejemplo, otros juegos de estrategia (supuestamente más elaborados) como el Victoria 2, tiene un montón de partidos políticos que van surgiendo a lo largo del tiempo. Pero en ningún momento, en los 100 años de juego, pone cual es el líder que dirige tu país. No se si los demás seréis tan tiquismiquis como yo, pero la verdad es que a mi me ecantaria que Lukatz lo arreglara :'v...

Share this post


Link to post
Share on other sites

4 hours ago, sergidorian said:

Nono! tu idea es la caña! Mola mucho y no es para nada imposible de hacer, es el propio juego el que hace difícil el tema de los líderes.Es una tonteria, pero para mi es esencial. Por ejemplo, otros juegos de estrategia (supuestamente más elaborados) como el Victoria 2, tiene un montón de partidos políticos que van surgiendo a lo largo del tiempo. Pero en ningún momento, en los 100 años de juego, pone cual es el líder que dirige tu país. No se si los demás seréis tan tiquismiquis como yo, pero la verdad es que a mi me ecantaria que Lukatz lo arreglara :'v...

Entiendo perfectamente lo que dices, también me gustaría que lo haga, y por cierto, como dije anteriormente el mod será de la edad media, pero si llego a tocar la época moderna lo que haré es poner el partido que ganó las elecciones, claro será raro que el mismo partido gane todo el tiempo, pero aquello me gustaría tratar de arreglarlo después de terminar de poner a todas las dinastías.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 209 replies
    • Fate of Kingdoms | British Isles map
      Fate of Kingdoms — the local mod about history of British Isles.

      · A great new map of Britain and Ireland, consisting of more than 3k provinces based on historical borders;
      · More than 20 main historical, elaborated scenarios, including time frames from the VI to the XVII centuries;
      · A huge number of new civilizations
      · Rebalance of ages;
      · Redesigned forms of government;
      · Atmospheric soundtrack;
      · Small changes in the interface;
      Et cetera...
      • 23 replies
    • 𝐓𝐡𝐞 𝐖𝐚𝐫 𝐨𝐟 𝐑𝐞𝐯𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬​ | Working on The Translations
      First, greetings to all of you, The story of our mod will take place between 1756-1760-1776-1789-1803 and after. If we need to explain briefly; It will be equipped with Events and other new mechanics that will include the 7 Years' War, the Beginning of the Industrial Revolution, America's Struggle for Independence, the outbreak of the French Revolution, and finally the Napoleonic Wars and subsequent historical issues.
      • 206 replies
    • (1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
      Age of Civilizations II - Conqueror's II Mod
  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games