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Rate AoC2 from 1 to 10

Rate AoC2  

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tbh about 8/10

It's an amazing strategy game for it's price, but for a game, it's pretty broken. Partly because players don't fully report their bugs etc. It is great but base game lacks a lot of stuff. Only viable scenario is 1440 because all of the other scenarios are extremely boring. The real-time-strategy element is put in the game fairly awkwardly, It's simply a billion times better to use turns in it's scenario because almost every single decision you can do is based on those turns. There is almost nothing you can do inbetween them. Hearts of Iron IV for example has many trees, ranging from technology to production to focus tree.

8/10 is a pretty fair rating in my opinion considering this is an indie game and not a triple A company doing it.

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8/10 cause i expected more out of ww2 scenario :/ The fact germans getting beaten and the fact that british raj kills italy and the USA is ridiculous also i tought it had premade events but no :( also germany never attacks poland only France also Italians are just useless like irl so thats a plus... Also on Android i can't see the formable civilizations in the editor

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On 1/12/2019 at 9:51 AM, Sonicsweden1 said:

7/10

Wasn't nearly as addicting as I thought it would be. Still a good game tho.

Maybe it's better. Before the release I thought AoC2 will destroy my social life. Luckily it didn't.

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A lot of potential if Lukasz is willing to go out of his way and majorly change the game.

At the moment it's still a really good game, especially for how cheap it is, but there's a lot of problems with it, such as small countries being able to muster waaaay more troops than you do, even if they're 5x as small. Also managing any country bigger than 5 provinces is a pain because of all the buildings and whatnot.

Also, combat is kinda infuriating since if a country breaks through one province in a frontline, they can just siege the whole country and basically all you can do is go after them with the units at the frontline, resulting in these "troop waves", which happen even in AI vs AI battles.

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On 1/13/2019 at 8:02 PM, Sneaky said:

A lot of potential if Lukasz is willing to go out of his way and majorly change the game.

At the moment it's still a really good game, especially for how cheap it is, but there's a lot of problems with it, such as small countries being able to muster waaaay more troops than you do, even if they're 5x as small. Also managing any country bigger than 5 provinces is a pain because of all the buildings and whatnot.

Also, combat is kinda infuriating since if a country breaks through one province in a frontline, they can just siege the whole country and basically all you can do is go after them with the units at the frontline, resulting in these "troop waves", which happen even in AI vs AI battles.

I agree with most of what you said, apart from the last paragraph. In a real life war like WW2 or WW1, (idk about modern because guerilla tactics are commonly used in the years 1950 and above.)

If you have a massive gap in your line, the enemy can go behind and flank you, this was the case in the 1st Battle of Marne, where a gap was opened up in the German lines, forcing the Germans to retreat.

Another scenario is the encirclement at Dunkirk, as Wehrmacht troops punched through the undefended Ardennes which caused on a major defeat for the Allies.

If you lose a battle which like a gap is opened up, you can use the troops in the side of the gap to push through, and just fill the remaining with like 1000 or so troops, and the enemies who tried to break the line are now encircled.

And what I like to do to prevent that is to station troops behind your frontlines, like 300 or so troops, to prevent that, as I assume unless youre fighting a major power, would've taken massive casualties, and you reserve troops could just kill them and fix the lines.

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