Modding Help
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211 questions in this forum
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Map/Scenario Editors: Game always saves data to the default game folders!
If you are making a map/scenario, remember that the game never saves files to your mods/ folder! The game always saves data to the default game folders! Always copy all generated data from the game files to your mod files.
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Age of History 3 - Enable saving logs
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
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Steam workshop - Limit exceeded
Steam workshop - Limit exceeded game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
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How to add custom governments
Hello just need to know how to add counts empires and caliphs n stuff, also how the government template works.
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Change the count of manpower needed to create a unit
By default, units require 1000 manpower and cost 1000 manpower. Can I change the manpower required to create a unit? I'm creating a mod where I need to reduce it to 10 manpower per unit. However, in the gamevalues folder I didn't find anything about manpower count per unit. @Łukasz Jakowski Can you help me pls?
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How can I add custom flags
Please help I am trying to add a custom flag to a civilization I made in the civilization creator
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How do I turn off AI colonization?
How do I turn off AI colonization?
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I can't make HRE in my mod
When I make a HRE alliance in my mod, it doesn't work: the alliance is visible, but I can't open HRE menu with electors, reforms etc. In the logs there are errors "java.lang.IndexOutOfBoundsException: Index: 1, Size: 1" and "at aoc.kingdoms.lukasz.menu_element.button.Button_HRE_Reform.getInnerPosX(Button_HRE_Reform.java:166)" etc
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Modding Tools?
What are some modding tools fo aoh3?
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Multi letter government tags
Lukasz, can you make it possible to use multiple letters in the extra tags category? Or at least make it possible for all unicode characters to work there? In AoH2 I had made a TNO mod, for some reason certain characters worked fine as tags on mobile but not on pc. If multiple letters are allowed then that whole issue will be bypassed. Even just two letters would massively increase the amount of tags that can be added.
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question Is it possible to add different unit skins for the different groups
I am enhancing the 1440 scenario, is it possible to add unit skins for each culture
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points New points like diplomacy or legacy points?
Is it impossible to add new points type in a game like diplomacy or legacy points?
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Questions about the technology tree
Is it possible to have techs require three pre-techs to unlock? Currently it's only possible to have a maximum of two frontends, which is completely insufficient for the tech tree I'm currently designing. Also, why can't the name of the tech be customized? He always automatically picks the building or unit that is unlocked by this tech as the name of the tech.
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modding help
Excuse me, what is the name of the class that manages diplomatic points?
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Remove diplomacy points limit
I want to change the limit of diplomacy points, please help me
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Problem with modded pictures
I have a problem. I create new buildings to build but the pictures won't load. Whatever I do the pictures don't work or the game starts to go crazy. I don't know what to do example: { Name: ["triumph"], NameDesc: ["aaaaaaaaaa."], ImageID: [99], GroupID: 2, CostGold: [66], MaintenanceCost: [0.6], ConstructionTime: [660], Economy: [10.2], MonthlyLegacy: [3.8], IncomeProduction: [10], RequiredTechID: [21], SeaAccessRequired: false, …
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Is there anyway to script a white peace in AOH3?
white_peace=civ=civ something along these lines, I can't find it?
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Is there any way to liberate the country through an event?
Is there any way to liberate the country through an event?
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I want to change the code
I want to replace some codes in tno engine executable with uwut engine code. Is there any way?
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Questions about the validity of triggers for an event
@Łukasz Jakowski Did I make any mistakes when creating the triggers? I expected each trigger to be separate, something like: (OR) Player owns a province (and) have a larger army than Kassites (OR) Kassites are the player's vassals (OR) Kassites do not exist But in the game, these triggers look somehow confusing for the player: Here is the code for the triggers: Thanks!
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MapEditor_2 cant open.
Hello, I tried to make my own custom map but as I opened the MapEditor_2 Executable Jar File, it just wouldn't open or would make an error message (I linked the 2 also 1 is in German). I will list the following things I tried: Deleting the file and copying one from the example folder downloading jarfix (it just gets rid of the error message) downloading JDK Development Kit 23.0.1 (it just gets rid of the error message) trying to open it with javaw updating java deinstalling and reinstalling java done lots of stuff with cdm command restarting my pc I did eventually ask ChatGPT to help and it found out what was w…
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add_truce command
What does the add_truce comment do? Why is it even in the game? I have created a scripted war and I want to end it with an event, but add_truce does not work at all and does nothing. I don't know what to do rigth now. Is there any command to sign peace so that countries stop war with each other?
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Change problem
I am creating an event for a country with 2 decisions. I set both event and AI to 50, but the AI always chooses only outcome event 1 and always forgets about event 2. If I want the USA to attack Mexico or England and give a chance of 50, it always attacks Mexico because it is first, if I replace Mexico with England, the USA only attacks England because England is then first. The bot skips the second decision. If I increase the chances, e.g. 30 Mexico 70 England, but Mexico is the first decision, the AI chooses Mexico instead of England. It is impossible to create a world in this way at all. Am I the only one who has this problem?
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Change the priority for troop movement
How do we make sure that the troops mostly move on land and do not climb into the sea?
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how do I turn off colonization?
How do I turn off colonization?
0 votes3 answers