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Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Informations,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 95 replies
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Łukasz Jakowski, -
Ideas for new buildings in the Age of History 3
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.
The buildings will be grouped into four categories:
1. Administration
2. Military
3. Economy
4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization
All of the buildings can be upgraded, here is example:
Library -> University -> Academy
Each building costs differently and gives different bonuses.
This is what your building idea post should look like, example
Building Group: Administration
Name: Tax Office
Cost: 60 Gold
Construction Time: 90 Days
Maintenance Cost: 0.2 gold per month
The name of the technology that unlocks this building (Optional)
And write here what bonuses this building provides. Example:
Bonuses:
Local Tax Efficiency: +10%
Manpower per month: +25
The same goes for building upgrades.
The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game
Template for the post:
Building Group:
Name:
Cost:
Construction Time:
Maintenance Cost:
The name of the technology that unlocks this building:
Bonuses:
- 213 replies
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Łukasz Jakowski, -
Fate of Kingdoms - the local mod about history of British Isles.
Fate of Kingdoms — the local mod about history of British Isles.
· A great new map of Britain and Ireland, consisting of more than 3k provinces based on historical borders;
· More than 20 main historical, elaborated scenarios, including time frames from the VI to the XVII centuries;
· A huge number of new civilizations
· Rebalance of ages;
· Redesigned forms of government;
· Atmospheric soundtrack;
· Small changes in the interface;
Et cetera...-
- 23 replies
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Łukasz Jakowski, -
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The War of Revolutions 1756
First, greetings to all of you, The story of our mod will take place between 1756-1760-1776-1789-1803 and after. If we need to explain briefly; It will be equipped with Events and other new mechanics that will include the 7 Years' War, the Beginning of the Industrial Revolution, America's Struggle for Independence, the outbreak of the French Revolution, and finally the Napoleonic Wars and subsequent historical issues.- 208 replies
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Łukasz Jakowski, -
(1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
Kerem Yılmaz posted a topic in Mods,
Picked By
Łukasz Jakowski,
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