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Age of History 3
Italian PeC

๐Ÿ•ฏ ๐•ท๐–Ž๐–‡๐–Š๐–—๐–™รฉ, ๐•ฐ๐–Œ๐–†๐–‘๐–Ž๐–™รฉ, ๐•ฑ๐–—๐–†๐–™๐–Š๐–—๐–“๐–Ž๐–™รจ ๐–’๐–”๐–‰ โšœ

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2 minutes ago, Lipark JP modder said:

60000+ in android

โˆž in pc

Makes sense since PCs are more powerful. But was this a result of a code change or is this the actual limit AoH2 had from the beginning?

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10 hours ago, Chairman Baad said:

Yeah. Probably. Buggy game, buggy event and scenario handling.

Wait I have something for this. I researched it and here is the result.

ย 

The reason the events dont work if I add more is that the game can only process a certain number of events for every country in every turn. So if you give the game more than 2 events to process in a turn, the game automatically skips the one with the one that has the "decision made" trigger. Since AoI's main scenario has over 700 events, almost all turns up to 1870 have to process at least two events at a time. This is why sometimes your events dont work, because the game decided to process the ones of other countries as a priority, leaving yours unused, making it impossible to go further (this is the reason for infinite Russo-Turkish wars, the franco-prussian war not starting ecc...) . Adding even more events would cause even more turns to skip events, making it so that older more important events contemporary to the ones of a hypothetical Qing or Ottoman event would just vanish, and things like the 1848 revolutions or objectives might stop working entirely.

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