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Age of History 3

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Tribes in aoh2 boils down to 2 things migration, waiting for technology to become civilized. In the latest game Tribes should be completely redesigned. My proposal is to divide tribes 3 stages of development: nomadic tribes, semi-settled tribes, settled tribes.

 

Nomadic tribes: will be very common in the early stages of the game, they will have building construction blocked (hordes will be a unique system of government for the steppe that does not block this ) nomads will be forced to migrate frequently due to the lack of alternative sources of food (agriculture) or they will receive a strong disadvantage to the population, wandering tribes can go towards hordes after the technology of domestication of horses and animals or go towards a semi-settled lifestyle which can be obtained after the technology of temporary shelter. Wandering tribes can migrate to the areas of settled peoples but then war with the settled people/civilization begins. Then we can call up tribal warriors who don't need much gold to function. Ai tribal/hordes will plunder provinces more often.

 

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Semi-settled tribes will continue to need to migrate but less frequently. But unlike nomadic tribes, they will be able to build tribal buildings which will be slightly different from the usual ones because they will disappear when we adopt the monarchy. The sedentary tribe will be given only after the technology: sedentary lifestyle.

 

Settled tribes: the last stage of tribal development. The only difference between them and normal civilizations is less tax revenue and lower cost of maintaining provinces, tribal buildings will continue to be possible to build. The technology required to change into a monarchy is: the first cities.

Edited by bizacjum

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Tribal Confederation: a special diplomatic option for tribes to establish hegemony over other tribes without conquering them. But tribes can easily throw off your authority or take hegemony over this confederation themselves.

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Nomadic tribes in AoH2 should be redefined with migration, limited construction, and frequent movement, evolving into semi-settled tribes after acquiring temporary shelter technology. Upon obtaining horse domestication, they can become hordes, initiating conflicts with settled civilizations and utilizing low-cost tribal warriors for frequent plundering. stick nodes pro ---


 

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