Jump to content
Age of History 3
Generał_wrzód

Trade, Army Supply, Food and Productions Mechanics.

Recommended Posts

  1. Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit.

  2. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance.

  3. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage their food production and storage to prevent starvation. Additionally, introduce a production mechanic where players can manufacture goods and equipment using available resources. This could include farming for food, mining for raw materials, and crafting for equipment. The efficiency of production can be influenced by factors such as technology level, workforce, and availability of resources.

 
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games