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UMM-Ultimate Music Mod

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Ever get tired of the same old royalty free music? Ever wanted variety in the music of the game? Well this mod is for YOU! This mod will include over 500 tracks, mostly from Paradox games and mods! I am currently just beginning development at this moment, so don't expect it to be out tomorrow. This mod will be included in SPQR, so once it's out if you already have SPQR, you don't need to download this. 

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    • By İmperial Sealand
      This mod is a mod which is related to MEIOU & Taxes mod of Europa Universalis IV.
      Features:
      Huge mount of Formable Nations with formable systems
      Lots of Events for scenarios with events
      A unique map with MEIOU & Taxes provinces
      lots of Leaders
      Musics
      New Ideologies with Familial systems
       
      Scenarios: 
      -Charles IV's Golden Bull (no events)
      -Charles IV's Golden Bull (with events)
      -Rise of Ottomans (1444) (no events)
      -Rise of Ottomans (1444) (With Events)
      Maybe some more scenarios in future but I can't promise right now
       
      Progress:
      Provinces: All of Europe, Middle East and a big part of Africa
      Ideologies: 0%
      Scenarios: 0%
      Formable nations: 0%
      Events: 0%
      if you have any suggestions or questions, you can contact me on discord (  Empire of Sealand#3901 )
      Developers: @Simon Wilford @İmperial Sealand @BarışMançocu
       
      Special thanks to (Credits):
      - @Kerems2434for allowing me to use his formable nations system idea
      - @Mkafor making background
      - @Italian PeCfor allowing me to use his event trees idea
       
      Poll: We weren't able to decide so we decided to start a poll for that. Which one looks better? first one (Urducks one)? or second one (Mka's one)? 

    • By BaronVon016
      Hi! I'm new to the forum, and taking advantage of the update 1.5 of my favorite mod of this game, I wanted to start a scenario very similar to that of Hearts of Iron IV from 1936, unlike the rest, I will imitate the branches of approach, both political and specific to each nation.

      This mod will have:
      ➢ Focus trees for much of Europe. - In process...
      ➢ Own color palette. ✔
      ➢ New and Custom HUD ✔ -NEW
      ➢ Custom Font. ✔
      ➢ Custom design to box of events ✔ -NEW
      ➢ +40 events per almost european country
      ➢ New sounds (From Hearts Of Iron IV). ✔
      ➢ New background music. ✔ (I accept suggestions for more background music)
      ➢ New cursor. ✔
      ➢ (Probably), new icons. - New icons available ✔ -NEW
      ➢ Leaders for each ideology. - This implementation is suspended until the 4th update of Conquerors.


      ❖Countries that will have focus trees:
      -Germany 
      -France 
      -Turkey
      -Spain
      -UK (United Kingdom)
      -Italy
      -USA
      -Japan
      -China

      ❖Countries that will have focus trees in future game updates:
      -Hungary
      -Canada
      -Mexico
      -Bulgaria
      -Greece
      -Australia

      ✉Changelog 22/3/21: The aesthetic changes to the HUD and sound were almost completely completed.

      ✉Changelog 23/3/21: The German political focus tree and the "Four Year Plan" focus tree have been completed. (Pending the Rhineland and Anschluss focus tree).

      ✉Changelog 25/3/21:  Focus trees are now interspersed every 2 months (60 days).

      ✉Changelog 25/3/21 - 11:08: Finished German Focus Trees, I already started with the focus trees of France.

      ✉Changelog 27/3/21: All focus trees in germany are finalized.

      ✉Changelog 29/3/21: Ocean color changed to a darker blue similar to HOI4.

      ✉Changelog 8/4/21: A Discord server has been created to receive help of any kind to the MOD.
      ➥ https://discord.gg/fJX6QHVSjn

      ❑ For now, I don't have a Discord group of the mod in case I need helpers, but I probably will, as I will need helpers to try to translate the mod into different languages or add new focus trees to new countries.

      ❖ Note: -I wrote this with the help of the translator-
      ☛ I used a map created by Nationalism Is Strength

      New images (The ones above) of the new french focus tree and HUD:
       


       



    • By Chairman Baad
      This is a recreation of the Sabaton Soundtrack DLCs for Hearts of Iron IV. The loading and console music are the normal songs from Kevin MacLeod. Everything else is Sabaton songs.
      PC (.zip) - Android (.obb)
      The original DLCs from HoI4 are here and here.
    • By Kerems2434
      Age of Civilizations II - Conquerors Mod by AoC2ModdingTR

      Conquerors is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. 
      We'll do updates every month or every two months to the mod.
      So what is the features of the mod?
      FEATURES:
      - New EU4 - Extended Timeline Map (3708 Provinces)
      - 1829 City Names for the EU4 Map
      - New improved HRE (Holy Roman Empire) System
      - New Formable Systems to Some Countries (Will be added to more countries with 4th update)
      - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
      - Over 701 New Leaders
      - 203 Formable Civilizations
      - EU4 Civilizations Colors for all scenarios
      - EU4 Extended Timeline Scenarios
      - Improved Graphics
      - Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update)
      - About 1500 New Civilizations
      - EU4 Interface
      - EU4 Icons
      - EU4 Musics
      - EU4 Declare War Sound
      - Improved WW1 Scenario
      - Improved WW2 Scenario
      - New Flag Effect
      - New Font
      - New Game Logo
      - Compatible Versions for Windows & Android   

      NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS
      Ottoman Empire (Turkey):  Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey
      Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire
      Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire
      England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire
      Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids
      And more....
      WHAT FEATURES WILL COME WITH UPDATES?
      UPDATE 1: FIXING THE BUGS UPDATE (RELEASED)
      - Fixed over 134 capital problems in all scenarios years
      - Fixed and added new leaders to the WW1
      - Fixed over 57 connection problems
      - Fixed Eastern Germany Leader in the Cold War Scenario
      - Improved Background
      - All of the islands added to 1991, 1947 and Modern World Scenarios
      - Fixed some ideology problems (like Ottoman – Democracy)
      - Solved the slow turn pass problem in all of the scenarios 
      - Remade WW1 Scenario
      - Remade WW2 Scenario
      - Added 1939 Scenario 
      - Added Spanish Civil War Scenario (DLC Version)
      - Fixed default Spanish Civil War Scenario 
      UPDATE 2: THE DARK AGE UPDATE (RELEASED)
      - Added 15 scenarios to between 395 - 1399 years.
      - Added new improved HRE (Holy Roman Empire) System
      - Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update)
      - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
      - Fixed over 49 connection problems and some bugs
      - Fixed some borders in the scenarios
      - Added over 50 new leaders
      - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

      - Improved the WW2 Scenario
      In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.

      - Added canals and a system for the canals.. (Suez, Panama, Kiel..)
      For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
      Like "Being able to cross the Suez Canal in the scenario of the year 632"...
      But now you will be able to pass through the channels without disrupt realism.
      Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
      On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
      In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

      - Improved the background
      - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
      - India nerfed in WW1, WW2 and Modern World scenarios.
      - Nazi Germany buffed in WW2 scenario.
      UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021)
      - Added +90 new scenarios
      - Added focus trees to some major countries
      - Added about 80 new formable civilizations
      - Added over 100 new leaders
      - Added %0 AI Agrression Feature
      - New Formable Civilizations Systems
      - About 1500 New Civilizations
      UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
      - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
      - We'll fix some bugs and mistakes
      - We'll fix some borders in the scenarios
      After all of the updates, we'll release "Conqueror's II - Complete Edition"

      IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
      As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.
      CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE))
      We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.
      I thank the Russian Community for sharing this feature with us. @Reich
      PICTURES:








       
       
      YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE")
      AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
      AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
      AoC2ModdingTR Twitter Account: https://twitter.com/AoModding
      CREDITS:
      AoC2ModdingTR
    • By Chairman Baad
      Download: HoI4-Colors.zip
      Usage: Place the extracted folder in <AoH2 directory>\game\pallets_of_civs_colors and then write HoI4-Colors; in the Age_of_Civilizations file.
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