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My艣l臋, 偶e dobrze by by艂o gdyby domy艣lnie ekonomia i efektywno艣膰 艣ci膮gania podatk贸w bardzo nieznacznie, ale jednak z ka偶dym rokiem spada艂y, a korupcja ros艂a. W innym wypadku b臋dzie mo偶na rozwin膮膰 sw贸j kraj do granic mo偶liwo艣ci w kilka lat do maksimum przez co inwestycje by艂yby stosowane tylko na pocz膮tku gry, a p贸藕niej nie by艂oby ju偶 w co inwestowa膰. Gracz powinien mie膰 obowi膮zek inwestowania, 偶eby jego kraj nie upad艂 od korupcji, s艂abej ekonomii i niskiej efektywno艣ci 艣ci膮gania podatk贸w R贸wnie偶 powinien by膰 jaki艣 system ograniczaj膮cy wzrost liczby ludno艣ci, bo gdyby ludno艣膰 ros艂a w niesko艅czono艣膰 by艂oby to nierealistyczne. Wprowadzenie maksymalnego limitu ludno艣ci w …
Last reply by Rodak Polak, -
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- 5 replies
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I would add a map generation. by that i mean you would import a map that you drew and the generator would generate provinces (you would select how many provinces you want to be on the map, possibly how many countries(optionally)) and then you could draw the countries you would want to be there. it is hard but it would make the game special. It is hard to do, so you could leave this as the last thing or not to do it, because good content for the game is much more important than this. Thank you.
Last reply by muhoaga, -
I think it would be cool if every country had its own anthem in the description window. The anthems should change based on the ideology. The anthem would from time to time play in the background. It adds a lot of extra work but I think it would be a nice detail. example: Croatia: Republic: Lijepa na拧a (https://youtu.be/1lvHpkndatM?si=mJ_SZmqQwIO78GCo) Facist: Pu拧ka puca (https://youtu.be/5MN-iu2Rp9c?si=d40wBSfWkK0rxcNS) Monarchy: U boj, U boj (https://youtu.be/-8fD8u6IuCA?si=GioeZ2OXWukZFoax) Communism: Po 拧umama i gorama: https://youtu.be/u3wQpV7T9kk?si=_riGSERnT6n1O_eI
Last reply by qxz, -
- 1 reply
- 464 views
I think in the game, there should be a sea force limit in addition to the army force limit. Here's how I think it should work: It should be influenced by the number of ports in a country and its army force limit. For example, let's take England in the year 1470. Let's say it has 8 ports, and its army force limit is 55k troops. We can calculate that 20% of 55k is 11k, plus 8k (for the ports), which equals 19k total troops that it can have stationed at sea. Now, let's consider Venice. Let's say it has 12 ports and a force limit of 24k troops. 20% of 24k is 4.8k, plus 12k (for the ports), which equals 16.8k, rounded up to 17k sea force limit. For the Ottomans, let's say…
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袩褉懈胁械褌, 袥褍泻邪褋, 写芯斜邪胁懈褕褜 谢懈 褌褘 胁 懈谐褉褍 屑褍谢褜褌懈锌谢械械褉?
Last reply by Paul.k, -
- 3 replies
- 534 views
The map was very big, the countries were represented by flag maps the provinnces colored like as if flag maps and also for some reason there were 2 india next to one another one in the ocean slightly below where the other India is apperntly in the dream because Lukas was still testing the game
Last reply by realkard, -
- 1 reply
- 484 views
Sometimes, countries should suffer natural disasters depending on their geographies. And we can heal country's wounds after these disasters as player.
Last reply by realkard, -
- 12 replies
- 1.9k views
Hi Lukasz, Thanks for creating this game! Can you do this provinces like that, or similar, it'd be nice. Please answer me It's in Ukraine
Last reply by daniiiiiii, -
- 2 replies
- 654 views
Hello everyone, here is the my idea for Goverment mechanic for Venice. I'll try to write all Renaissance Republics, and PLC because of Sejm. Idea: Signoria (Council) 1. Doge 2. Minor Consiglio 3. Quarantina Administrative Units and Effects: 1. Doge: Each Doge reduces core creation cost by 4% during their reign. 2. Minor Consiglio: Each Minor Consiglio increases tax efficiency by 4.5% during their term. 3. Quarantina: Each Quarantina reduces national unrest by 3% during their term. How the System Works: - Each Doge reigns for a certain period (5 years), during which the player is prompted to choose one administrative u…
Last reply by IKayzerI, -
- 4 replies
- 1.1k views
Good evening everyone, especially the creator of this project Lukasz Jakowski! I propose that in more modern scenarios, especially after 1900, hours are added to the game system, I propose this because we know that in more modern scenarios things happen faster, and even at lower speeds the game flies, so scenarios like the second world war (which only lasts 6 years) would be absurdly short in terms of gameplay time. I made this small edit to better illustrate this!
Last reply by DasSoldat88, -
- 0 replies
- 562 views
This topic will be divided into 3 suggestions Casus belli System of war justification, it would slow down expansion of both player and bot countries. There would be few types of casus Belli for example religious war against neighbouring heretic countries, conquest which would be the most basic casus Belli obtainable through spies, missions etc. Reconquest Casus Belli would be based on country's cores and province population, it'd be lost over time with province being controlled and assimilated by your enemies (for example France having cores on English lands in Normandy and Gascony during late hundred years war would guarantee France reconquest casus Belli agai…
Last reply by POLANDjapan, -
- 3 replies
- 754 views
haha yeah multiplayer, imagine multiplayer in this game, damnnnnn
Last reply by Jgagmgi, -
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- 443 views
袩褉懈胁械褌, 袥褍泻邪褋! 携 懈 屑薪芯谐懈械 写褉褍谐懈械 谢褞写懈 芯褔械薪褜 褏芯褌械谢懈 斜褘 胁懈写械褌褜 胁 懈谐褉械 褉邪褋褕懈褉械薪薪褍褞 写懈锌谢芯屑邪褌懈褞. 袧邪锌褉懈屑械褉, 胁芯蟹屑芯卸薪芯褋褌褜 锌械褉械写械谢褘胁邪褌褜 谐褉邪薪懈褑褘 褋胁芯懈褏 胁邪褋褋邪谢芯胁, 屑邪褉懈芯薪械褌芯泻, 锌褉芯褌械泻褌芯褉邪褌芯胁, 写芯屑懈薪懈芯薪芯胁, 泻芯谢芯薪懈泄 懈 褌. 写. 袟邪褉邪薪械械 褋锌邪褋懈斜芯 蟹邪 芯褌胁械褌, 薪邪写械褞褋褜, 褍 胁邪褋 锌芯谢褍褔懈褌褋褟 褋写械谢邪褌褜 锌械褉胁褍褞 褋褌褉邪褌械谐懈褔械褋泻褍褞 懈谐褉褍 褋 谢褍褔褕械泄 写懈锌谢芯屑邪褌懈械泄 懈 胁褋械屑 芯褋褌邪谢褜薪褘屑!
Last reply by Unix, -
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- 553 views
I think that the black text of the civilization names should be surronded by White to give it a glow effect it simply looks cooler and better and makes the font stand out and thicker please adjust the game font and make it have a slight white border see below images for example @艁ukasz Jakowski Eu4 hoi4 vs aoh3 it should have a white border whether alot like hoi4 or abit like eu4 both look really good can we have the fonts like either eu4/ck2/ck3 as u can see all games have a black border then white around it which makes text stand out better can we have this for civilization names please Lukas in aoh3 & like all paradox games have th…
Last reply by xox, -
- 2 replies
- 733 views
Hi @艁ukasz Jakowski Here r 6 tips based from ur latest video 1. The icon for theravada is the zorastrian logo which is incorrect! 2 I saw sunni and Shia in the game but hope u didn't forget Islam's 3rd major sec/denomination who r found in parts of North Africa and like half of Oman the ibadis maybe u added them but they weren't visible on the menu of religons since u didn't scroll/show then all so forgive me if I'm asking for soemthing that is already there plz don't forget the ibadi sect 3. Chinese religions: I hope u added china's other major religion historically since it seems like in paradox games they always add one and not the other, that bein…
Last reply by xox, -
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- 419 views
In AOH2, wonders are added to the game by editing file. I suggest wonders can be built while playing game like other normal buildings but wonders can only be built in one city. if you want to build it again in another city, you have to destroy it and then build it again in another city @艁ukasz Jakowski
Last reply by angamo123, -
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- 358 views
I think that bodies of water could be used for more useful things such as rivers or lakes. Armies could be able to travel through river and lakes. They could also have a mass production of fish as well as higher grain production. Social Rank could also be added and there could be a different percentage of happiness for each rank so if the peasantry's happiness was low then there could be revolution. But I think that these would only be exclusive in royal civilizations. There could also be a law of succession where when the ruler is about to die they can decide whether the lands will be split or succeeded by one ruler
Last reply by Ares I of Congo, -
- 2 replies
- 1.4k views
Hey there Luckasz I was wondering if there will be more content for the HRE ? Like adding new members or being able to challenge the emperorship, was also wondering if there would be small bonuses to being emperor like more manpower and maybe a little bonus to legacy points, of course these are all suggestions and I am looking foward to your answer if you read this !
Last reply by Ares I of Congo, -
Nations Color
by Mov- 0 replies
- 367 views
Will we still be able to modify in-game nations' colors?
Last reply by Mov, -
Is the music going to change through the Eras? It would be really nice to be like this
Last reply by facherito_Pro3000, -
- 0 replies
- 647 views
I dont know if political parties are going to be in a game, but if yes, i would add a electoral map. you could see what party does every province elect.
Last reply by Warnnexx, -
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- 403 views
I think that AI sholud try to use diplomatic options more often: declaring war was good in AoH2 aliances - every country should form an alliance with someone once every hundred years (aliances sholud last 50 years) defensive pact - every country should form a defensive pact with someone once every 50 years (defensive pacts sholud last 10 years) non agressiona pact - should be use by AI when they have very bad relations with neighbour demand military acces - if some country that AI doesn't like is fighting in a war with somebody else AI sholud sent them demand military acces guarantee independence - when country AI very strong dislakes…
Last reply by Rodak Polak, -
- 0 replies
- 363 views
In polish: My艣l臋, 偶e powinna by膰 r贸偶nica mi臋dzy kolonizacj膮 prowincji zamorskich, z kt贸rymi nie ma si臋 granicy, a prowincji z kt贸rymi ju偶 si臋 graniczy (przyk艂adem mo偶e by膰 Argentyna, kt贸ra skolonizowa艂a Patagoni臋 albo Rosja, kt贸ra skolonizowa艂a Syberi臋, ale mimo tego nie mia艂y kolonii zamorskich). Kolonizacja prowincji, z kt贸rymi nie ma si臋 granicy powinna by膰 zarezerwowana tylko dla najwi臋kszych pot臋g. In english: I think that should be diferrence betwen colonization of overseas provinces and colonization of provinces with which it already borders. (For example Argentine colonized Patagonia but didnt colonize overseas lands). Colozniation overseas provinc…
Last reply by Rodak Polak, -
- 1 reply
- 616 views
The essence of the idea is to make a system of disintegration of states in the game (either permanently or as a separate mode). As for me, this would add more realism and aesthetics to the game (after all, overgrown countries with ugly borders would simply shrink to their original lands, and insane enclaves would separate themselves) and hardcore, because the player would have to fight not only external, but also internal rivals. I suggest the following types of decays: 1) disintegration into dozens of small countries (that is, each fortress declares itself the capital of the allotment). 2) disintegration incomplete (that is, half/a third of the territories are …
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Hopefully just like in hoi4 Fasicst/nationalist countries ai when in wars will seek to conquer as much as possible Communist ai tends to puppet things & invite them to the communist alliance afterwards Democries tend to liberate as many nations & regions as possible then probably puppet & neutral well idk What do u think of this type of ai Lukas if ai were fighting wars that's how they should behave in for example ww2 and post ww2 scenrios what do u think @艁ukasz Jakowski
Last reply by xox,