Aryan 411 Posted May 8, 2021 1 hour ago, comepedra said: There's no more Aktau? Aktau has been removed from hoi4 tno. I had held a poll about whether they should be removed from this mod as well and the result was yes. comepedra 1 Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 8, 2021 On 2021/5/6 at 午後11時51分, Mike Wazowski said: TNOのドイツ国境とロシア国境は征服者には不可能です。 at least in Hearts of AoH2 you can. Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 8, 2021 and hey @Aryan why dont you change diplomacy color? and do you change your background more like real tno? Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 8, 2021 39 minutes ago, Aryan said: Aktau has been removed from hoi4 tno. I had held a poll about whether they should be removed from this mod as well and the result was yes. thats pity. Hitler the secend 1 Quote Share this post Link to post Share on other sites More sharing options...
German Conqueror 9 Posted May 8, 2021 I have been having issues installing. Every time I delete the AoC2 files and then replace all of it with the TNO mod files, it will not start and it will always make steam update the game back to vanilla AoC2. What am I doing wrong? Quote Share this post Link to post Share on other sites More sharing options...
Emperor Zhang Zhongchang 59 Posted May 8, 2021 Hey Aryan, how did you prevent vassals from declaring independence Quote Share this post Link to post Share on other sites More sharing options...
Aryan 411 Posted May 8, 2021 (edited) 4 hours ago, Emperor Zhang Zhongchang said: Hey Aryan, how did you prevent vassals from declaring independence I used MT manager to open the a.p.k and access classes.dex After that I went into the first folder and then Civilization Then I added this bit of text Edited May 8, 2021 by Aryan Lipark Japanese modder 1 Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 9, 2021 9 hours ago, Aryan said: MTマネージャーを使用してapkを開き、classes.dexにアクセスしました その後、私は最初のフォルダに行き、次に文明に行きました 次に、このテキストを追加しました oh good. thx GMC_dude 1 Quote Share this post Link to post Share on other sites More sharing options...
Vyatkomsk 47 Posted May 9, 2021 (edited) On 5/8/2021 at 4:55 AM, Aryan said: Aktau has been removed from hoi4 tno. I had held a poll about whether they should be removed from this mod as well and the result was yes. technically, Aktau still exists but now only available in the aftermath of the collapse of Taboritsky's Russia, and with a new name, and became like some sort of Kazakh Omsk Edited May 9, 2021 by Vyatkomsk Lipark Japanese modder, comepedra and YeeshBoe 3 Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 10, 2021 22 hours ago, Vyatkomsk said: technically, Aktau still exists but now only available in the aftermath of the collapse of Taboritsky's Russia, and with a new name, and became like some sort of Kazakh Omsk thx GMC_dude 1 Quote Share this post Link to post Share on other sites More sharing options...
minh2803 0 Posted May 11, 2021 Hey, i've extract the file to the game and nothing happen :/ Quote Share this post Link to post Share on other sites More sharing options...
Mr. RUS 1 Posted May 11, 2021 Tymen's event "eliminating the false socialists" is broken Quote Share this post Link to post Share on other sites More sharing options...
Aryan 411 Posted May 12, 2021 6 hours ago, Mr. RUS said: Tymen's event "eliminating the false socialists" is broken I am aware of that. Tyumen will be properly finished in the update. Quote Share this post Link to post Share on other sites More sharing options...
Aryan 411 Posted May 12, 2021 17 hours ago, minh2803 said: Hey, i've extract the file to the game and nothing happen 😕 Make sure you have placed all the folders you got after extraction in the corresponding places and ignore or delete the exe since it doesn't work. minh2803 1 Quote Share this post Link to post Share on other sites More sharing options...
Mr. RUS 1 Posted May 14, 2021 Why did you do the leaders changing by cores and vassals? Using "form civilization" in effects is easer Quote Share this post Link to post Share on other sites More sharing options...
Prophetthe2nd 16 Posted May 14, 2021 1 hour ago, Mr. RUS said: Why did you do the leaders changing by cores and vassals? Using "form civilization" in effects is easer Forming a civilization doesn't change leader iirc Quote Share this post Link to post Share on other sites More sharing options...
Do It Again, Bomber Harris 26 Posted May 14, 2021 5 hours ago, Mr. RUS said: Why did you do the leaders changing by cores and vassals? Using "form civilization" in effects is easer It usually ruins the ability to add events for a formed nation. Quote Share this post Link to post Share on other sites More sharing options...
Mr. RUS 1 Posted May 14, 2021 2 hours ago, Do It Again, Bomber Harris said: It usually ruins the ability to add events for a formed nation. In russian kaiserreich port all leaders changing are made by forming nation, and events for country's with changed leader are working correctly Lipark Japanese modder 1 Quote Share this post Link to post Share on other sites More sharing options...
German Conqueror 9 Posted May 14, 2021 On 5/11/2021 at 10:51 PM, Aryan said: Make sure you have placed all the folders you got after extraction in the corresponding places and ignore or delete the exe since it doesn't work. So I saw a comment on a video reviewing the mod and after analyzing what I got wrong, I found that the assets folder holds game, map, etc. so I was being dumb enough putting assets into the files instead of going into assets and replacing from there. So the mod works and I really like how well you put your time and effort into making it. I do have questions for future updates though, will there be more events and or formable nations? Like if you had a Taboritsky event make a Alexei II pop out of nowhere due to a decision chosen or something like that. I also noticed that barely any of the AI will decide to invade its neighbors in the Russian warlord states, thus no Russian restoration competition/Russia existing in the game unless a player restores Russia. I also checked to see that some countries in the Russian warlords are missing formables, like Vyatka or Chita. This mod overall has great potential for AoH2. I wish you the best of luck. Quote Share this post Link to post Share on other sites More sharing options...
Jan 0 Posted May 15, 2021 Where Update? Quote Share this post Link to post Share on other sites More sharing options...
Emperor Zhang Zhongchang 59 Posted May 15, 2021 6 hours ago, Mr. RUS said: In russian kaiserreich port all leaders changing are made by forming nation, and events for country's with changed leader are working correctly I tried it, but the leader doesn't change ¯\_(ツ)_/¯ Quote Share this post Link to post Share on other sites More sharing options...
Aryan 411 Posted May 15, 2021 (edited) AoH2 TNO- 1.0.3 USA and Tomsk will have an election event to allow them to choose one of four leaders. RFK- USA and Modernists- Tomsk will have new events based on their focus tree. (USA has over 50 and Tomsk has around 15) Russian unification wars have received changes for balancing. All Russian unifiers will have either a formable civ or an event which changes their name and flag when they unify their region. Sverdlvosk can switch to either Batov or Yeltsin after regional unfortunately and Khrushchev can come into power in Tyumen after regional unification as well Some Russian warlords who win often have been given events for super regional unification SAW events have received some changes to allow for a partial victory Germany will now try to get their Eastern European RKs back Some minor changes like PRC and Mengjiang will go to war and RK Ostland won’t remain shattered if the government loses The UI has received some changes AI puppets won’t be able to declare independence without events (Android) City names changed New wonders added including Volkshalle and Gibraltar Dam (Thanks to startfruit on discord for helping with the last two and Mussolini-64 for help with the wonder images) Werbell added in Magadan (No events yet) Android: https://drive.google.com/file/d/1iL4vTnwIwy3FdW_wu0LmlSiOlcKaxqlu/view?usp=drivesdk PC: https://drive.google.com/file/d/1iiTuZBrAHnlsalbaDLl6olF5lPkO331H/view?usp=drivesdk Discord: https://discord.gg/89BpAWjDGM Edited May 15, 2021 by Aryan comepedra and German Conqueror 1 1 Quote Share this post Link to post Share on other sites More sharing options...
German Conqueror 9 Posted May 15, 2021 7 hours ago, Aryan said: AoH2 TNO- 1.0.3 USA and Tomsk will have an election event to allow them to choose one of four leaders. RFK- USA and Modernists- Tomsk will have new events based on their focus tree. (USA has over 50 and Tomsk has around 15) Russian unification wars have received changes for balancing. All Russian unifiers will have either a formable civ or an event which changes their name and flag when they unify their region. Sverdlvosk can switch to either Batov or Yeltsin after regional unfortunately and Khrushchev can come into power in Tyumen after regional unification as well Some Russian warlords who win often have been given events for super regional unification SAW events have received some changes to allow for a partial victory Germany will now try to get their Eastern European RKs back Some minor changes like PRC and Mengjiang will go to war and RK Ostland won’t remain shattered if the government loses The UI has received some changes AI puppets won’t be able to declare independence without events (Android) City names changed New wonders added including Volkshalle and Gibraltar Dam (Thanks to startfruit on discord for helping with the last two and Mussolini-64 for help with the wonder images) Werbell added in Magadan (No events yet) Android: https://drive.google.com/file/d/1himkl546tCGcbmASsnmpnm9WpjDWu7ck/view?usp=drivesdk PC: https://drive.google.com/file/d/1hmgIz6WL8VFLRq-IIHSxA-uQOQtUp9XS/view?usp=drivesdk Discord: https://discord.gg/89BpAWjDGM I installed the new update and I do have a question. There are two scenarios seemingly identical to each other starting in 1 January of 1962. Which one is the correct one? takaaki 1 Quote Share this post Link to post Share on other sites More sharing options...
Aryan 411 Posted May 15, 2021 3 hours ago, German Conqueror said: I installed the new update and I do have a question. There are two scenarios seemingly identical to each other starting in 1 January of 1962. Which one is the correct one? The one at bottom Quote Share this post Link to post Share on other sites More sharing options...
Lipark Japanese modder 1,210 Posted May 16, 2021 On 2021/5/15 at 午前8時36分, Mr. RUS said: ロシアのカイザーライヒ港では、すべての指導者の交代は国を形成することによって行われ、指導者が交代した国のイベントは正しく機能しています in hoi4 but this mod is for aoh2 GMC_dude 1 Quote Share this post Link to post Share on other sites More sharing options...