Jump to content
Age of History Games

Some ideas about religions

Recommended Posts

Large countries can use resources to create religions. They will spread to each other through the army or naturally at the borders. Special unit missionaries can be used to speed up the spread of religion.
Added "Holy City". After the holy city of a religion is occupied, the leading country of that religion (the Papal State or something like that?) can initiate a "holy war" and require all countries of that religion to join the war.
Religions are divided into levels. The more followers the religion has, the higher the level and the faster it spreads.
Religion also affects international relations
and add the option of religious victory


(I use google translate, sorry about my bad grammar)

Edited by Yanxue

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games