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Age of History 3

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Basically what I think is that you can add a structure that can be used to give supplies to the troops so that they have bonuses when fighting, for example

make them have a better chance of winning a combat with fewer losses or even conquer fortified provinces faster

And if the troops don't have a well-formed supply line, you can make them give debuffs to the troops like

•move slower

•conquer slower

•have less chance of winning a fight

or even the longer they go without supplies, the units will slowly die until they have a decent line of supplies or until all troops are dead

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I agree, but such mechanics also require the ability to improve communication through technology, and the surrounded units should gradually (also depending on the technologies studied) lose discipline. When crossing heavily fortified provinces, supply should also decrease.

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