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Dear Lukasz,

Please make it so that when you're creating a scenario, you can select country leaders, generals, advisors etc. for the countries. This will make it a lot easier to get the right characters for each civilization in each scenario. This will also fix the problem that when scenario's are close together, the wrong characters are selected because they'd be selected based on their date of birth like in AoH2. Also, add a feature where available characters for each civ can change during gameplay. It'd also be cool if availability can be based on events and stuff.

Thx in advance! 🙏👍

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On 5/12/2024 at 11:16 PM, Existing_user said:

Dear Lukasz,

Please make it so that when you're creating a scenario, you can select country leaders, generals, advisors etc. for the countries. This will make it a lot easier to get the right characters for each civilization in each scenario. This will also fix the problem that when scenario's are close together, the wrong characters are selected because they'd be selected based on their date of birth like in AoH2. Also, add a feature where available characters for each civ can change during gameplay. It'd also be cool if availability can be based on events and stuff.

Thx in advance! 🙏👍

Very interesting. Yes, it would be cool if people got married and could abdicate the throne (of course, not without consequences for their reputation (prestige))
For example, in Zoroastrianism, marriage between relatives is divine and can add prestige.
The player doesn’t seem to be playing out the game over a beer, but he is carefully thinking through a name for the character, because in the future of the game people get married and have children, and with a 15% chance this character may be named after a distant relative. This is why strategists call characters something funny like Horse, so that later (200-400 years later) almost all of Europe would be ruled by people with such funny names.

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