Ideas
2,774 topics in this forum
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- 2 replies
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I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by YouravaragebrazilianAoCfan, -
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Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by YouravaragebrazilianAoCfan, -
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Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
Add a "Mods" section on the forum
by Guest- 2 replies
- 580 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by YouravaragebrazilianAoCfan, -
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A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by AddPlck, -
Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
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Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
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I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
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not much to add about it
Last reply by selenhogamer, -
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@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558, -
Release any province and it gets the core. Economic status of each province, such as comfortable, wealthy, etc. Happiness status of each province. Revolt rate depends on economy, happiness, religion, culture. Possible emigration from provinces with bad economy. Each province can have several religion groups which are shown in % and several culture groups. Promoting culture or religion consumes legacy points. Similar to the Victoria game where you have multiple but limited focus points to promote or convert something, but this game could have limited legacy points instead. Countries can make other cultures acceptable. Countries can make relig…
Last reply by MikeyMoon, -
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Hi Mr. Jakowski, I think u have already read this once before but I made some changes and here is all the Ideas I have. I wanted to share some ideas and suggestions for Age of History 3 that I believe could enhance the game experience. I appreciate your patience in reading through these, and I would love to hear your thoughts on them. First, I encountered a bug: • When creating a civilization, there are no flag symbols available as in Age of Civilizations 2. Additionally, any custom flag created disappears in-game, replaced by a question mark. A few observations: • In the modern world scenario, a province in Russia's Far East is mistakenly assi…
Last reply by SHAH OF PERSIANS, -
Hi guys, PLS READ THESE I SAID, AND IF POSSIBLE MR.JAKOWSKI READ AS WELL🌹🫶 FIRST of all I found some annoying bugs. No Menu Button for saving or exiting the game for android! I uploaded a screenshot of the game in the link below, pls check it. https://drive.google.com/file/d/11TWvFtmzuI5vAwp0KMqOsEgDSDK4E0lx/view?usp=drivesdk There is a bug, When creating civiliazation there are no symbol for flags like age of civiliazation 2 and even if u make a casual flag, when u go to the game the flag is removed and a question mark is on it. In modern world I noticed a Province of Russia Far East is accidentally given to China. Now on to the suggestions …
Last reply by SHAH OF PERSIANS, -
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I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by Apolo, -
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hey guys can anyone make a mode of song of ice and fire
Last reply by Abdulraheem1999, -
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@Łukasz Jakowski byłaby może opcja abyś dodał więcej możliwych bonusów/minusów za taktyki np. bonus do szybkości armii albo bonus do szybkości oblężeń?
Last reply by Aryati, -
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Is this better than orignal? Using flag for different unit?..
Last reply by general nepolean, -
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PEOPLE WANT THE OLD DIPLOMACY PEOPLE WANT THE OLD PEACE TREATIES PEOPLE WANT THE OLD VASSAL SYSTEM PEOPLE WANT FEATURES BACK SUCH AS ULTIMATUM, UNIONS, TRADE PEOPLE WANT OLD ALLIANCES
Last reply by ConRadical, -
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The thing is that I, for example, playing for Russia in WW1 want to liberate Poland and start playing for it, but since it has no national provinces I can't do it. Obviously, it is difficult to work out national provinces for each country in each scenario, but why not do it like in Aoh2? There you could choose any country you wanted, or even create your own right away, and release on some territories. This also gives a great opportunity to divide, for example, Germany in World War II into Reich Commissariats and Protectorates.
Last reply by panszop, -
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Why do I say this? Well, the peace deals leave a lot to be desired in AoH3, and it is by far what I hate the most about the game. I like the new demands, but how come we can't give provinces to our own allies? Or argue more with the enemy country? In AoH2 the peace deals were much better, despite not having as many war demands, you could select your own allies and give them provinces or other demands to the enemy, we could also do the same with the enemy, we could give them provinces from our allies or ourselves, in exchange for other territories or war reparations or other things. That's why I say that a rework of the peace deals is necessary, it would give a b…
Last reply by panszop, -
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Basically, add a mechanic called prosperity, where if you aren't at war time, it slowly ticks up, and if you are at war time, it ticks down. If prosperity is high enough, the province will improve its manpower and growth rate over time. SLOWLY, very slowly, so it is not op. On the other hand, having any devastation in a province will get rid of its prosperity, and decrease its manpower and growth rate rather quickly. Nukes should delete all prosperity, and most growth rate and manpower from a province. They currently only delete a bit of the population and economy.
Last reply by YouravaragebrazilianAoCfan, -
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Add no annex provinces option to vassals tab. With it, when the vassals win a war, we don't need to worry about vassals having more provinces
Last reply by angamo123, -
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The idea will make AI form a "Formable nations" and will make the games much more fun and deep and sometimes i just like to Observe games... The issue with making this happening is cores... Option A: Cores transform to the new formable nation (example: England become UK) Option B: Cores doesn't transform to the new formable nation (example England become UK but cores will stay as England and every new core will be part of the England cores) SO UK will be just a name changer not a real change I prefer second option in case of losing to coalition I do not want UK to be nation of 1 province as example and Formable nations should be able to make Formable natio…
Last reply by eNeXPii, -
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Each province should have 2-3 resources
Last reply by angamo123, -
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In late game, nuke is very annoying. AI spam nuke a lot. It would be better to have a button to turn off nuke in game setting tab (tab has sandbox, difficulty mode)
Last reply by angamo123,